- using UnityEditor;
-
- namespace Unity.VisualScripting
- {
- public static class FlowDragAndDropUtility
- {
- public static bool AcceptsScript(IGraph graph)
- {
- // Can't drag a graph into itself
- return DragAndDrop.objectReferences[0] is ScriptGraphAsset graphAsset && graph != graphAsset.graph;
- }
- }
- }
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