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- using UnityEngine;
-
- namespace UnityEditor.Timeline
- {
- partial class TimelineWindow
- {
- readonly Control m_PreTreeViewControl = new Control();
- readonly Control m_PostTreeViewControl = new Control();
-
- readonly RectangleSelect m_RectangleSelect = new RectangleSelect();
- readonly RectangleZoom m_RectangleZoom = new RectangleZoom();
-
- void InitializeManipulators()
- {
- // Order is important!
-
- // Manipulators that needs to be processed BEFORE the treeView (mainly anything clip related)
- m_PreTreeViewControl.AddManipulator(new HeaderSplitterManipulator());
- m_PreTreeViewControl.AddManipulator(new TimelinePanManipulator());
- m_PreTreeViewControl.AddManipulator(new TrackResize());
- m_PreTreeViewControl.AddManipulator(new InlineCurveResize());
- m_PreTreeViewControl.AddManipulator(new TrackZoom());
- m_PreTreeViewControl.AddManipulator(new Jog());
- m_PreTreeViewControl.AddManipulator(TimelineZoomManipulator.Instance);
- m_PreTreeViewControl.AddManipulator(new ContextMenuManipulator());
-
- m_PreTreeViewControl.AddManipulator(new EaseClip());
- m_PreTreeViewControl.AddManipulator(new TrimClip());
- m_PreTreeViewControl.AddManipulator(new SelectAndMoveItem());
- m_PreTreeViewControl.AddManipulator(new TrackDoubleClick());
- m_PreTreeViewControl.AddManipulator(new DrillIntoClip());
- m_PreTreeViewControl.AddManipulator(new InlineCurvesShortcutManipulator());
-
- // Manipulators that needs to be processed AFTER the treeView or any GUI element able to use event (like inline curves)
- m_PostTreeViewControl.AddManipulator(new MarkerHeaderTrackManipulator());
- m_PostTreeViewControl.AddManipulator(new TimeAreaContextMenu());
- m_PostTreeViewControl.AddManipulator(new TrackShortcutManipulator());
- m_PostTreeViewControl.AddManipulator(new TimelineShortcutManipulator());
- m_PostTreeViewControl.AddManipulator(new ClearSelection());
- }
- }
- }
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