To create a test through the Test Runner window:
Alternatively, use the Asset menu:
This creates a NewTestScript.cs
file in the Tests folder with some sample tests to get you started. Change the name of the script, if necessary, and press Enter to accept it.
Now you’ll see the sample tests in the Test Runner window:
Now you can open the tests in your favorite script editor.
Note: Unity does not include test assemblies (NUnit, Unity Test Framework, and user script assemblies) when using the normal build pipeline, but does include them when using Run on <Platform> in the Test Runner window.
The process for creating a Play Mode test is the same as for creating an Edit Mode test. The only relevant differences are: