123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322 |
- using System;
- using System.Runtime.CompilerServices;
- using Unity.IL2CPP.CompilerServices;
- using static Unity.Mathematics.math;
-
- namespace Unity.Mathematics
- {
- /// <summary>
- /// An affine transformation type.
- /// </summary>
- [Il2CppEagerStaticClassConstruction]
- [Serializable]
- public struct AffineTransform : IEquatable<AffineTransform>, IFormattable
- {
- /// <summary>
- /// The rotation and scale part of the affine transformation.
- /// </summary>
- public float3x3 rs;
-
- /// <summary>
- /// The translation part of the affine transformation.
- /// </summary>
- public float3 t;
-
- /// <summary>An AffineTransform representing the identity transform.</summary>
- public static readonly AffineTransform identity = new AffineTransform(float3.zero, float3x3.identity);
-
- /// <summary>
- /// An AffineTransform zero value.
- /// </summary>
- public static readonly AffineTransform zero;
-
- /// <summary>Constructs an AffineTransform from a translation represented by a float3 vector and rotation represented by a unit quaternion.</summary>
- /// <param name="translation">The translation vector.</param>
- /// <param name="rotation">The rotation quaternion.</param>
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public AffineTransform(float3 translation, quaternion rotation)
- {
- rs = float3x3(rotation);
- t = translation;
- }
-
- /// <summary>Constructs an AffineTransform from a translation represented by a float3 vector, rotation represented by a unit quaternion and scale represented by a float3 vector.</summary>
- /// <param name="translation">The translation vector.</param>
- /// <param name="rotation">The rotation quaternion.</param>
- /// <param name="scale">The scale vector.</param>
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public AffineTransform(float3 translation, quaternion rotation, float3 scale)
- {
- rs = mulScale(math.float3x3(rotation), scale);
- t = translation;
- }
-
- /// <summary>Constructs an AffineTransform from a translation represented by float3 vector and a float3x3 matrix representing both rotation and scale.</summary>
- /// <param name="translation">The translation vector.</param>
- /// <param name="rotationScale">The rotation and scale matrix.</param>
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public AffineTransform(float3 translation, float3x3 rotationScale)
- {
- rs = rotationScale;
- t = translation;
- }
-
- /// <summary>Constructs an AffineTransform from float3x3 matrix representating both rotation and scale.</summary>
- /// <param name="rotationScale">The rotation and scale matrix.</param>
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public AffineTransform(float3x3 rotationScale)
- {
- rs = rotationScale;
- t = float3.zero;
- }
-
- /// <summary>Constructs an AffineTransform from a RigidTransform.</summary>
- /// <param name="rigid">The RigidTransform.</param>
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public AffineTransform(RigidTransform rigid)
- {
- rs = math.float3x3(rigid.rot);
- t = rigid.pos;
- }
-
- /// <summary>Constructs an AffineTransform from a float3x4 matrix.</summary>
- /// <param name="m">The float3x4 matrix.</param>
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public AffineTransform(float3x4 m)
- {
- rs = math.float3x3(m.c0, m.c1, m.c2);
- t = m.c3;
- }
-
- /// <summary>Constructs an AffineTransform from a float4x4 matrix.</summary>
- /// <param name="m">The float4x4 matrix.</param>
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public AffineTransform(float4x4 m)
- {
- rs = math.float3x3(m.c0.xyz, m.c1.xyz, m.c2.xyz);
- t = m.c3.xyz;
- }
-
- /// <summary>Implicit float3x4 cast operator.</summary>
- /// <param name="m">The AffineTransform.</param>
- /// <returns>The converted AffineTransform.</returns>
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static implicit operator float3x4(AffineTransform m) { return float3x4(m.rs.c0, m.rs.c1, m.rs.c2, m.t); }
-
- /// <summary>Implicit float4x4 cast operator.</summary>
- /// <param name="m">The AffineTransform.</param>
- /// <returns>The converted AffineTransform.</returns>
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static implicit operator float4x4(AffineTransform m) { return float4x4(float4(m.rs.c0, 0f), float4(m.rs.c1, 0f), float4(m.rs.c2, 0f), float4(m.t, 1f)); }
-
- /// <summary>Returns true if the AffineTransform is equal to a given AffineTransform, false otherwise.</summary>
- /// <param name="rhs">Right hand side argument to compare equality with.</param>
- /// <returns>The result of the equality comparison.</returns>
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public bool Equals(AffineTransform rhs) { return rs.Equals(rhs.rs) && t.Equals(rhs.t); }
-
- /// <summary>Returns true if the AffineTransform is equal to a given AffineTransform, false otherwise.</summary>
- /// <param name="o">Right hand side argument to compare equality with.</param>
- /// <returns>The result of the equality comparison.</returns>
- public override bool Equals(object o) { return o is AffineTransform converted && Equals(converted); }
-
- /// <summary>Returns a hash code for the AffineTransform.</summary>
- /// <returns>The computed hash code.</returns>
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public override int GetHashCode() { return (int)hash(this); }
-
- /// <summary>Returns a string representation of the AffineTransform.</summary>
- /// <returns>String representation of the value.</returns>
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public override string ToString()
- {
- return string.Format("AffineTransform(({0}f, {1}f, {2}f, {3}f, {4}f, {5}f, {6}f, {7}f, {8}f), ({9}f, {10}f, {11}f))",
- rs.c0.x, rs.c1.x, rs.c2.x, rs.c0.y, rs.c1.y, rs.c2.y, rs.c0.z, rs.c1.z, rs.c2.z, t.x, t.y, t.z
- );
- }
-
- /// <summary>Returns a string representation of the AffineTransform using a specified format and culture-specific format information.</summary>
- /// <param name="format">Format string to use during string formatting.</param>
- /// <param name="formatProvider">Format provider to use during string formatting.</param>
- /// <returns>String representation of the value.</returns>
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public string ToString(string format, IFormatProvider formatProvider)
- {
- return string.Format("AffineTransform(({0}f, {1}f, {2}f, {3}f, {4}f, {5}f, {6}f, {7}f, {8}f), ({9}f, {10}f, {11}f))",
- rs.c0.x.ToString(format, formatProvider), rs.c1.x.ToString(format, formatProvider), rs.c2.x.ToString(format, formatProvider),
- rs.c0.y.ToString(format, formatProvider), rs.c1.y.ToString(format, formatProvider), rs.c2.y.ToString(format, formatProvider),
- rs.c0.z.ToString(format, formatProvider), rs.c1.z.ToString(format, formatProvider), rs.c2.z.ToString(format, formatProvider),
- t.x.ToString(format, formatProvider), t.y.ToString(format, formatProvider), t.z.ToString(format, formatProvider)
- );
- }
- }
-
- public static partial class math
- {
- /// <summary>Returns an AffineTransform constructed from a translation represented by a float3 vector and rotation represented by a unit quaternion.</summary>
- /// <param name="translation">The AffineTransform translation.</param>
- /// <param name="rotation">The AffineTransform rotation.</param>
- /// <returns>The AffineTransform given the translation vector and rotation quaternion.</returns>
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static AffineTransform AffineTransform(float3 translation, quaternion rotation) { return new AffineTransform(translation, rotation); }
-
- /// <summary>Returns an AffineTransform constructed from a translation represented by a float3 vector, rotation represented by a unit quaternion and scale represented by a float3 vector.</summary>
- /// <param name="translation">The translation vector.</param>
- /// <param name="rotation">The rotation quaternion.</param>
- /// <param name="scale">The scale vector.</param>
- /// <returns>The AffineTransform given the translation vector, rotation quaternion and scale vector.</returns>
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static AffineTransform AffineTransform(float3 translation, quaternion rotation, float3 scale) { return new AffineTransform(translation, rotation, scale); }
-
- /// <summary>Returns an AffineTransform constructed from a translation represented by float3 vector and a float3x3 matrix representing both rotation and scale.</summary>
- /// <param name="translation">The translation vector.</param>
- /// <param name="rotationScale">The rotation and scale matrix.</param>
- /// <returns>The AffineTransform given the translation vector and float3x3 matrix.</returns>
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static AffineTransform AffineTransform(float3 translation, float3x3 rotationScale) { return new AffineTransform(translation, rotationScale); }
-
- /// <summary>Returns an AffineTransform constructed from a float3x3 matrix representing both rotation and scale.</summary>
- /// <param name="rotationScale">The rotation and scale matrix.</param>
- /// <returns>The AffineTransform given a float3x3 matrix.</returns>
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static AffineTransform AffineTransform(float3x3 rotationScale) { return new AffineTransform(rotationScale); }
-
- /// <summary>Returns an AffineTransform constructed from a float4x4 matrix.</summary>
- /// <param name="m">The float4x4 matrix.</param>
- /// <returns>The AffineTransform given a float4x4 matrix.</returns>
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static AffineTransform AffineTransform(float4x4 m) { return new AffineTransform(m); }
-
- /// <summary>Returns an AffineTransform constructed from a float3x4 matrix.</summary>
- /// <param name="m">The float3x4 matrix.</param>
- /// <returns>The AffineTransform given a float3x4 matrix.</returns>
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static AffineTransform AffineTransform(float3x4 m) { return new AffineTransform(m); }
-
- /// <summary>Returns an AffineTransform constructed from a RigidTransform.</summary>
- /// <param name="rigid">The RigidTransform.</param>
- /// <returns>The AffineTransform given a RigidTransform.</returns>
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static AffineTransform AffineTransform(RigidTransform rigid) { return new AffineTransform (rigid); }
-
- /// <summary>Returns a float4x4 matrix constructed from an AffineTransform.</summary>
- /// <param name="transform">The AffineTransform.</param>
- /// <returns>The float4x4 matrix given an AffineTransform.</returns>
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static float4x4 float4x4(AffineTransform transform) { return float4x4(float4(transform.rs.c0, 0f), float4(transform.rs.c1, 0f), float4(transform.rs.c2, 0f), float4(transform.t, 1f)); }
-
- /// <summary>Returns a float3x4 matrix constructed from an AffineTransform.</summary>
- /// <param name="transform">The AffineTransform.</param>
- /// <returns>The float3x4 matrix given an AffineTransform.</returns>
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static float3x4 float3x4(AffineTransform transform) { return float3x4(transform.rs.c0, transform.rs.c1, transform.rs.c2, transform.t); }
-
- /// <summary>Returns the result of transforming the AffineTransform b by the AffineTransform a.</summary>
- /// <param name="a">The AffineTransform on the left.</param>
- /// <param name="b">The AffineTransform on the right.</param>
- /// <returns>The AffineTransform of a transforming b.</returns>
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static AffineTransform mul(AffineTransform a, AffineTransform b)
- {
- return new AffineTransform(transform(a, b.t), mul(a.rs, b.rs));
- }
-
- /// <summary>Returns the result of transforming the AffineTransform b by a float3x3 matrix a.</summary>
- /// <param name="a">The float3x3 matrix on the left.</param>
- /// <param name="b">The AffineTransform on the right.</param>
- /// <returns>The AffineTransform of a transforming b.</returns>
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static AffineTransform mul(float3x3 a, AffineTransform b)
- {
- return new AffineTransform(mul(a, b.t), mul(a, b.rs));
- }
-
- /// <summary>Returns the result of transforming the float3x3 b by an AffineTransform a.</summary>
- /// <param name="a">The AffineTransform on the left.</param>
- /// <param name="b">The float3x3 matrix on the right.</param>
- /// <returns>The AffineTransform of a transforming b.</returns>
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static AffineTransform mul(AffineTransform a, float3x3 b)
- {
- return new AffineTransform(a.t, mul(b, a.rs));
- }
-
- /// <summary>Returns the result of transforming a float4 homogeneous coordinate by an AffineTransform.</summary>
- /// <param name="a">The AffineTransform.</param>
- /// <param name="pos">The position to be transformed.</param>
- /// <returns>The transformed position.</returns>
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static float4 mul(AffineTransform a, float4 pos)
- {
- return float4(mul(a.rs, pos.xyz) + a.t * pos.w, pos.w);
- }
-
- /// <summary>Returns the result of rotating a float3 vector by an AffineTransform.</summary>
- /// <param name="a">The AffineTransform.</param>
- /// <param name="dir">The direction vector to rotate.</param>
- /// <returns>The rotated direction vector.</returns>
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static float3 rotate(AffineTransform a, float3 dir)
- {
- return mul(a.rs, dir);
- }
-
- /// <summary>Returns the result of transforming a float3 point by an AffineTransform.</summary>
- /// <param name="a">The AffineTransform.</param>
- /// <param name="pos">The position to transform.</param>
- /// <returns>The transformed position.</returns>
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static float3 transform(AffineTransform a, float3 pos)
- {
- return a.t + mul(a.rs, pos);
- }
-
- /// <summary>Returns the inverse of an AffineTransform.</summary>
- /// <param name="a">The AffineTransform to invert.</param>
- /// <returns>The inverse AffineTransform.</returns>
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static AffineTransform inverse(AffineTransform a)
- {
- AffineTransform inv;
- inv.rs = pseudoinverse(a.rs);
- inv.t = mul(inv.rs, -a.t);
- return inv;
- }
-
- /// <summary>Decomposes the AffineTransform in translation, rotation and scale.</summary>
- /// <param name="a">The AffineTransform</param>
- /// <param name="translation">The decomposed translation vector of the AffineTransform.</param>
- /// <param name="rotation">The decomposed rotation quaternion of the AffineTransform.</param>
- /// <param name="scale">The decomposed scale of the AffineTransform.</param>
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static void decompose(AffineTransform a, out float3 translation, out quaternion rotation, out float3 scale)
- {
- translation = a.t;
- rotation = math.rotation(a.rs);
- var sm = mul(float3x3(conjugate(rotation)), a.rs);
- scale = float3(sm.c0.x, sm.c1.y, sm.c2.z);
- }
-
- /// <summary>Returns a uint hash code of an AffineTransform.</summary>
- /// <param name="a">The AffineTransform to hash.</param>
- /// <returns>The hash code of the input AffineTransform.</returns>
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static uint hash(AffineTransform a)
- {
- return hash(a.rs) + 0xC5C5394Bu * hash(a.t);
- }
-
- /// <summary>
- /// Returns a uint4 vector hash code of an AffineTransform.
- /// When multiple elements are to be hashes together, it can more efficient to calculate and combine wide hash
- /// that are only reduced to a narrow uint hash at the very end instead of at every step.
- /// </summary>
- /// <param name="a">The AffineTransform to hash.</param>
- /// <returns>The uint4 wide hash code.</returns>
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public static uint4 hashwide(AffineTransform a)
- {
- return hashwide(a.rs).xyzz + 0xC5C5394Bu * hashwide(a.t).xyzz;
- }
- }
- }
|