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- using UnityEditor;
- using UnityEngine;
-
- namespace Unity.PlasticSCM.Editor.UI
- {
- internal static class DrawActionButton
- {
- internal static bool For(string buttonText)
- {
- GUIContent buttonContent = new GUIContent(buttonText);
-
- return ForRegularButton(buttonContent);
- }
-
- internal static bool For(string buttonText, string buttonTooltip)
- {
- GUIContent buttonContent = new GUIContent(buttonText, buttonTooltip);
-
- return ForRegularButton(buttonContent);
- }
-
- internal static bool ForCommentSection(string buttonText)
- {
- GUIContent buttonContent = new GUIContent(buttonText);
-
- GUIStyle buttonStyle = new GUIStyle(EditorStyles.miniButton);
-
- buttonStyle.stretchWidth = false;
-
- float width = MeasureMaxWidth.ForTexts(buttonStyle, buttonText);
-
- Rect rt = GUILayoutUtility.GetRect(
- buttonContent,
- buttonStyle,
- GUILayout.MinWidth(width),
- GUILayout.MaxWidth(width));
-
- return GUI.Button(rt, buttonContent, buttonStyle);
- }
-
- static bool ForRegularButton(GUIContent buttonContent)
- {
- GUIStyle buttonStyle = new GUIStyle(EditorStyles.miniButton);
-
- buttonStyle.stretchWidth = false;
-
- Rect rt = GUILayoutUtility.GetRect(
- buttonContent,
- buttonStyle,
- GUILayout.MinWidth(UnityConstants.REGULAR_BUTTON_WIDTH));
-
- return GUI.Button(rt, buttonContent, buttonStyle);
- }
- }
- }
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