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- using UnityEngine;
-
- namespace Unity.AI.Navigation.Samples.Editor
- {
- /// <summary>
- /// This ScriptableObject is used by the NavigationSampleProjectSettingsGenerator to check whether the generation of agent types for the samples has already been done.
- /// It is in no way necessary for using the Navigation package and is only used for the correct functioning of the samples.
- /// </summary>
- public class NavigationSampleSettingsState : ScriptableObject
- {
- [SerializeField]
- bool hasGeneratedSettings;
-
- public bool generated
- {
- get => hasGeneratedSettings;
- set => hasGeneratedSettings = value;
- }
- }
- }
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