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- using System;
- using System.Linq;
- using UnityEditor.EditorTools;
- using UnityEngine;
- using UnityEngine.Tilemaps;
- using Object = UnityEngine.Object;
-
- namespace UnityEditor.Tilemaps
- {
- /// <summary>
- /// Abstract class for Editor Tool used to handle a GridSelection.
- /// </summary>
- public abstract class GridSelectionTool : EditorTool
- {
- private TileBase[] m_SelectionTiles;
- private Color[] m_SelectionColors;
- private Matrix4x4[] m_SelectionMatrices;
- private TileFlags[] m_SelectionFlagsArray;
- private Sprite[] m_SelectionSprites;
- private Tile.ColliderType[] m_SelectionColliderTypes;
- private int m_FirstCellWithTile;
-
- private int selectionCellCount => Math.Abs(GridSelection.position.size.x * GridSelection.position.size.y * GridSelection.position.size.z);
-
- /// <summary>
- /// Does the GUI for the GridSelectionTool for an EditorWindow.
- /// </summary>
- /// <param name="window">EditorWindow which GUI is being done.</param>
- public override void OnToolGUI(EditorWindow window)
- {
- var selection = Selection.activeObject as GridSelection;
- if (selection == null)
- return;
-
- if (window is SceneView && GridSelection.target != null && GridPaintingState.IsPartOfActivePalette(GridSelection.target))
- return;
-
- OnToolGUI();
- }
-
- internal void OnToolGUI()
- {
- if (GridSelection.target == null)
- return;
-
- var brushTarget = GridSelection.target;
- var tilemap = brushTarget.GetComponent<Tilemap>();
- if (tilemap == null)
- return;
-
- UpdateSelection(tilemap);
- if (m_SelectionFlagsArray == null || m_SelectionFlagsArray.Length <= 0)
- return;
-
- bool transformFlagsAllEqual = m_SelectionFlagsArray.All(flags => (flags & TileFlags.LockTransform) == (m_SelectionFlagsArray.First() & TileFlags.LockTransform));
- if (!transformFlagsAllEqual || (m_SelectionFlagsArray[0] & TileFlags.LockTransform) != 0)
- return;
-
- var index = m_FirstCellWithTile != -1 ? m_FirstCellWithTile : 0;
- var transformMatrix = m_SelectionMatrices[index];
- var p = (Vector3)transformMatrix.GetColumn(3);
- var r = Quaternion.identity;
- var s = transformMatrix.lossyScale;
- Vector3 selectionPosition = GridSelection.position.position;
- selectionPosition += tilemap.tileAnchor;
- if (selectionCellCount > 1)
- {
- selectionPosition.x = GridSelection.position.center.x;
- selectionPosition.y = GridSelection.position.center.y;
- }
- var gizmoPosition = tilemap.LocalToWorld(tilemap.CellToLocalInterpolated(selectionPosition)) + p;
- var originalP = gizmoPosition;
- var originalR = r;
- var originalS = s;
- EditorGUI.BeginChangeCheck();
- HandleTool(ref gizmoPosition, ref r, ref s);
- if (EditorGUI.EndChangeCheck())
- {
- Undo.RegisterCompleteObjectUndo(new Object[] { tilemap, tilemap.gameObject }, "Move");
- var deltaPos = gizmoPosition - originalP;
- var deltaRotation = Quaternion.Inverse(originalR) * r;
- var deltaScale = new Vector3(s.x / originalS.x, s.y / originalS.y, s.z / originalS.z);
- foreach (var cellPosition in GridSelection.position.allPositionsWithin)
- {
- if (tilemap.HasTile(cellPosition))
- {
- var trs = tilemap.GetTransformMatrix(cellPosition);
- var tilePosition = trs.GetPosition() + deltaPos;
- var tileRotation = trs.rotation * deltaRotation;
- var tileScale = trs.lossyScale;
- tileScale.x *= deltaScale.x;
- tileScale.y *= deltaScale.y;
- tileScale.z *= deltaScale.z;
- trs = Matrix4x4.TRS(tilePosition, tileRotation, tileScale);
- tilemap.SetTransformMatrix(cellPosition, trs);
- }
- }
- InspectorWindow.RepaintAllInspectors();
- }
- }
-
- /// <summary>
- /// Handles the gizmo for the GridSelectionTool.
- /// Implement this the handle the gizmo for the GridSelectionTool.
- /// </summary>
- /// <param name="position">Position of the GridSelection gizmo.</param>
- /// <param name="rotation">Rotation of the GridSelection gizmo.</param>
- /// <param name="scale">Scale of the GridSelection gizmo.</param>
- public abstract void HandleTool(ref Vector3 position, ref Quaternion rotation, ref Vector3 scale);
-
- internal static bool IsActive()
- {
- return ToolManager.activeToolType != null && ToolManager.activeToolType.IsSubclassOf(typeof(GridSelectionTool));
- }
-
- private void UpdateSelection(Tilemap tilemap)
- {
- m_FirstCellWithTile = -1;
- var selection = GridSelection.position;
- var cellCount = selectionCellCount;
- if (m_SelectionTiles == null || m_SelectionTiles.Length != selectionCellCount)
- {
- m_SelectionTiles = new TileBase[cellCount];
- m_SelectionColors = new Color[cellCount];
- m_SelectionMatrices = new Matrix4x4[cellCount];
- m_SelectionFlagsArray = new TileFlags[cellCount];
- m_SelectionSprites = new Sprite[cellCount];
- m_SelectionColliderTypes = new Tile.ColliderType[cellCount];
- }
-
- int index = 0;
- foreach (var p in selection.allPositionsWithin)
- {
- m_SelectionTiles[index] = tilemap.GetTile(p);
- m_SelectionColors[index] = tilemap.GetColor(p);
- m_SelectionMatrices[index] = tilemap.GetTransformMatrix(p);
- m_SelectionFlagsArray[index] = tilemap.GetTileFlags(p);
- m_SelectionSprites[index] = tilemap.GetSprite(p);
- m_SelectionColliderTypes[index] = tilemap.GetColliderType(p);
-
- if (m_FirstCellWithTile == -1 && m_SelectionTiles[index] != null)
- m_FirstCellWithTile = index;
- index++;
- }
- }
- }
- }
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