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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.Tilemaps;
-
- namespace UnityEditor.Tilemaps
- {
- /// <summary>
- /// This Brush helps to pick Tiles which are grouped together by position. Gaps can be set to identify if Tiles belong to a Group. Limits can be set to ensure that an over-sized Group will not be picked. Use this as an example to create brushes that have the ability to choose and pick whichever Tiles it is interested in.
- /// </summary>
- [HelpURL("https://docs.unity3d.com/Packages/com.unity.2d.tilemap.extras@latest/index.html?subfolder=/manual/GroupBrush.html")]
- [CustomGridBrush(true, false, false, "Group Brush")]
- public class GroupBrush : GridBrush
- {
- /// <summary>
- /// The gap in cell count before stopping to consider a Tile in a Group
- /// </summary>
- public Vector3Int gap
- {
- get { return m_Gap; }
- set
- {
- m_Gap = value;
- OnValidate();
- }
- }
-
- /// <summary>
- /// The count in cells beyond the initial position before stopping to consider a Tile in a Group
- /// </summary>
- public Vector3Int limit
- {
- get { return m_Limit; }
- set
- {
- m_Limit = value;
- OnValidate();
- }
- }
-
- private int visitedLocationsSize
- {
- get { return (m_Limit.x * 2 + 1) * (m_Limit.y * 2 + 1) * (m_Limit.z * 2 + 1); }
- }
-
- [SerializeField]
- private Vector3Int m_Gap = Vector3Int.one;
- [SerializeField]
- private Vector3Int m_Limit = Vector3Int.one * 3;
- [SerializeField]
- private BitArray m_VisitedLocations = new BitArray(7 * 7 * 7);
- [SerializeField]
- private Stack<Vector3Int> m_NextPosition = new Stack<Vector3Int>();
-
- private void OnValidate()
- {
- if (m_Gap.x < 0)
- m_Gap.x = 0;
- if (m_Gap.y < 0)
- m_Gap.y = 0;
- if (m_Gap.z < 0)
- m_Gap.z = 0;
- if (m_Limit.x < 0)
- m_Limit.x = 0;
- if (m_Limit.y < 0)
- m_Limit.y = 0;
- if (m_Limit.z < 0)
- m_Limit.z = 0;
- if (m_VisitedLocations.Length != visitedLocationsSize)
- m_VisitedLocations = new BitArray(visitedLocationsSize);
- }
-
- /// <summary>
- /// Picks tiles from selected Tilemaps and child GameObjects, given the coordinates of the cells.
- /// The GroupBrush overrides this to locate groups of Tiles from the picking position.
- /// </summary>
- /// <param name="grid">Grid to pick data from.</param>
- /// <param name="brushTarget">Target of the picking operation. By default the currently selected GameObject.</param>
- /// <param name="position">The coordinates of the cells to paint data from.</param>
- /// <param name="pickStart">Pivot of the picking brush.</param>
- public override void Pick(GridLayout grid, GameObject brushTarget, BoundsInt position, Vector3Int pickStart)
- {
- // Do standard pick if user has selected a custom bounds
- if (position.size.x > 1 || position.size.y > 1 || position.size.z > 1)
- {
- base.Pick(grid, brushTarget, position, pickStart);
- return;
- }
-
- Tilemap tilemap = brushTarget.GetComponent<Tilemap>();
- if (tilemap == null)
- return;
-
- Reset();
-
- // Determine size of picked locations based on gap and limit
- Vector3Int limitOrigin = position.position - limit;
- Vector3Int limitSize = Vector3Int.one + limit * 2;
- BoundsInt limitBounds = new BoundsInt(limitOrigin, limitSize);
- BoundsInt pickBounds = new BoundsInt(position.position, Vector3Int.one);
-
- m_VisitedLocations.SetAll(false);
- m_VisitedLocations.Set(GetIndex(position.position, limitOrigin, limitSize), true);
- m_NextPosition.Clear();
- m_NextPosition.Push(position.position);
-
- while (m_NextPosition.Count > 0)
- {
- Vector3Int next = m_NextPosition.Pop();
- if (tilemap.GetTile(next) != null)
- {
- Encapsulate(ref pickBounds, next);
- BoundsInt gapBounds = new BoundsInt(next - gap, Vector3Int.one + gap * 2);
- foreach (var gapPosition in gapBounds.allPositionsWithin)
- {
- if (!limitBounds.Contains(gapPosition))
- continue;
- int index = GetIndex(gapPosition, limitOrigin, limitSize);
- if (!m_VisitedLocations.Get(index))
- {
- m_NextPosition.Push(gapPosition);
- m_VisitedLocations.Set(index, true);
- }
- }
- }
- }
-
- UpdateSizeAndPivot(pickBounds.size, position.position - pickBounds.position);
-
- foreach (Vector3Int pos in pickBounds.allPositionsWithin)
- {
- Vector3Int brushPosition = new Vector3Int(pos.x - pickBounds.x, pos.y - pickBounds.y, pos.z - pickBounds.z);
- if (m_VisitedLocations.Get(GetIndex(pos, limitOrigin, limitSize)))
- {
- PickCell(pos, brushPosition, tilemap);
- }
- }
- }
-
- private void Encapsulate(ref BoundsInt bounds, Vector3Int position)
- {
- if (bounds.Contains(position))
- return;
-
- if (position.x < bounds.position.x)
- {
- var increase = bounds.x - position.x;
- bounds.position = new Vector3Int(position.x, bounds.y, bounds.z);
- bounds.size = new Vector3Int(bounds.size.x + increase, bounds.size.y, bounds.size.z);
- }
- if (position.x >= bounds.xMax)
- {
- var increase = position.x - bounds.xMax + 1;
- bounds.size = new Vector3Int(bounds.size.x + increase, bounds.size.y, bounds.size.z);
- }
- if (position.y < bounds.position.y)
- {
- var increase = bounds.y - position.y;
- bounds.position = new Vector3Int(bounds.x, position.y, bounds.z);
- bounds.size = new Vector3Int(bounds.size.x, bounds.size.y + increase, bounds.size.z);
- }
- if (position.y >= bounds.yMax)
- {
- var increase = position.y - bounds.yMax + 1;
- bounds.size = new Vector3Int(bounds.size.x, bounds.size.y + increase, bounds.size.z);
- }
- if (position.z < bounds.position.z)
- {
- var increase = bounds.z - position.z;
- bounds.position = new Vector3Int(bounds.x, bounds.y, position.z);
- bounds.size = new Vector3Int(bounds.size.x, bounds.size.y, bounds.size.z + increase);
- }
- if (position.z >= bounds.zMax)
- {
- var increase = position.z - bounds.zMax + 1;
- bounds.size = new Vector3Int(bounds.size.x, bounds.size.y, bounds.size.z + increase);
- }
- }
-
- private int GetIndex(Vector3Int position, Vector3Int origin, Vector3Int size)
- {
- return (position.z - origin.z) * size.y * size.x
- + (position.y - origin.y) * size.x
- + (position.x - origin.x);
- }
-
- private void PickCell(Vector3Int position, Vector3Int brushPosition, Tilemap tilemap)
- {
- if (tilemap != null)
- {
- SetTile(brushPosition, tilemap.GetTile(position));
- SetMatrix(brushPosition, tilemap.GetTransformMatrix(position));
- SetColor(brushPosition, tilemap.GetColor(position));
- }
- }
- }
-
- /// <summary>
- /// The Brush Editor for a Group Brush.
- /// </summary>
- [CustomEditor(typeof(GroupBrush))]
- public class GroupBrushEditor : GridBrushEditor
- {
- private static readonly string iconPath = "Packages/com.unity.2d.tilemap.extras/Editor/Brushes/GroupBrush/GroupBrush.png";
-
- private Texture2D m_BrushIcon;
-
- /// <summary> Returns an icon identifying the Group Brush. </summary>
- public override Texture2D icon
- {
- get
- {
- if (m_BrushIcon == null)
- {
- var gui = EditorGUIUtility.TrIconContent(iconPath);
- m_BrushIcon = gui.image as Texture2D;
- }
- return m_BrushIcon;
- }
- }
- }
- }
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