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SpriteShapeGeometryModifier.cs 1.7KB

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  1. using Unity.Jobs;
  2. using Unity.Collections;
  3. using Unity.Mathematics;
  4. namespace UnityEngine.U2D
  5. {
  6. /// <summary>
  7. /// Custom Post Processing after geometry is generated.
  8. /// </summary>
  9. public abstract class SpriteShapeGeometryModifier : ScriptableObject
  10. {
  11. /// <summary>
  12. /// Modify generated geometry or override custom geometry.
  13. /// </summary>
  14. /// <param name="generator">JobHandle of the Main Job. default if Override.</param>
  15. /// <param name="spriteShapeController">SpriteShapeController from where this function is invoked from. </param>
  16. /// <param name="indices">Indices of generated geometry. </param>
  17. /// <param name="positions">Position of vertices in generated geometry. </param>
  18. /// <param name="texCoords">Texture Coordinates of vertices in generated geometry. </param>
  19. /// <param name="tangents">Tangent of vertices in generated geometry. </param>
  20. /// <param name="segments">Submeshes in generated geometry. </param>
  21. /// <param name="colliderData">Points that define the path of Collider. </param>
  22. /// <returns></returns>
  23. public abstract JobHandle MakeModifierJob(JobHandle generator, SpriteShapeController spriteShapeController, NativeArray<ushort> indices,
  24. NativeSlice<Vector3> positions, NativeSlice<Vector2> texCoords, NativeSlice<Vector4> tangents,
  25. NativeArray<SpriteShapeSegment> segments, NativeArray<float2> colliderData);
  26. /// <summary>
  27. /// Get Versioning so we can check if geometry needs to be generated.
  28. /// </summary>
  29. /// <returns></returns>
  30. public virtual int GetVersion() => GetInstanceID();
  31. }
  32. };