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PSDImporterDataProvider.cs 11KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using UnityEngine;
  4. using UnityEngine.Assertions;
  5. using UnityEditor.U2D.Common;
  6. using System;
  7. using UnityEditor.U2D.Sprites;
  8. using UnityEngine.U2D;
  9. #if ENABLE_2D_ANIMATION
  10. using UnityEditor.U2D.Animation;
  11. #endif
  12. namespace UnityEditor.U2D.PSD
  13. {
  14. internal abstract class PSDDataProvider
  15. {
  16. public PSDImporter dataProvider;
  17. }
  18. internal class SpriteBoneDataProvider : PSDDataProvider, ISpriteBoneDataProvider
  19. {
  20. public List<SpriteBone> GetBones(GUID guid)
  21. {
  22. var sprite = ((SpriteMetaData)dataProvider.GetSpriteData(guid));
  23. Assert.IsNotNull(sprite, string.Format("Sprite not found for GUID:{0}", guid.ToString()));
  24. return sprite.spriteBone != null ? sprite.spriteBone.ToList() : new List<SpriteBone>();
  25. }
  26. public void SetBones(GUID guid, List<SpriteBone> bones)
  27. {
  28. var sprite = dataProvider.GetSpriteData(guid);
  29. if (sprite != null)
  30. ((SpriteMetaData)sprite).spriteBone = bones;
  31. }
  32. }
  33. internal class TextureDataProvider : PSDDataProvider, ITextureDataProvider
  34. {
  35. Texture2D m_ReadableTexture;
  36. Texture2D m_OriginalTexture;
  37. PSDImporter textureImporter { get { return (PSDImporter)dataProvider.targetObject; } }
  38. public Texture2D texture
  39. {
  40. get
  41. {
  42. if (m_OriginalTexture == null)
  43. m_OriginalTexture = AssetDatabase.LoadAssetAtPath<Texture2D>(textureImporter.assetPath);
  44. return m_OriginalTexture;
  45. }
  46. }
  47. public Texture2D previewTexture
  48. {
  49. get { return texture; }
  50. }
  51. public Texture2D GetReadableTexture2D()
  52. {
  53. if (m_ReadableTexture == null)
  54. {
  55. m_ReadableTexture = InternalEditorBridge.CreateTemporaryDuplicate(texture, texture.width, texture.height);
  56. if (m_ReadableTexture != null)
  57. m_ReadableTexture.filterMode = texture.filterMode;
  58. }
  59. return m_ReadableTexture;
  60. }
  61. public void GetTextureActualWidthAndHeight(out int width, out int height)
  62. {
  63. width = dataProvider.textureActualWidth;
  64. height = dataProvider.textureActualHeight;
  65. }
  66. }
  67. internal class SecondaryTextureDataProvider : PSDDataProvider, ISecondaryTextureDataProvider
  68. {
  69. public SecondarySpriteTexture[] textures
  70. {
  71. get { return dataProvider.secondaryTextures; }
  72. set { dataProvider.secondaryTextures = value; }
  73. }
  74. }
  75. internal class SpriteOutlineDataProvider : PSDDataProvider, ISpriteOutlineDataProvider
  76. {
  77. public List<Vector2[]> GetOutlines(GUID guid)
  78. {
  79. var sprite = ((SpriteMetaData)dataProvider.GetSpriteData(guid));
  80. Assert.IsNotNull(sprite, string.Format("Sprite not found for GUID:{0}", guid.ToString()));
  81. var outline = sprite.spriteOutline;
  82. if (outline != null)
  83. return outline.Select(x => x.outline).ToList();
  84. return new List<Vector2[]>();
  85. }
  86. public void SetOutlines(GUID guid, List<Vector2[]> data)
  87. {
  88. var sprite = dataProvider.GetSpriteData(guid);
  89. if (sprite != null)
  90. ((SpriteMetaData)sprite).spriteOutline = data.Select(x => new SpriteOutline() {outline = x}).ToList();
  91. }
  92. public float GetTessellationDetail(GUID guid)
  93. {
  94. return ((SpriteMetaData)dataProvider.GetSpriteData(guid)).tessellationDetail;
  95. }
  96. public void SetTessellationDetail(GUID guid, float value)
  97. {
  98. var sprite = dataProvider.GetSpriteData(guid);
  99. if (sprite != null)
  100. ((SpriteMetaData)sprite).tessellationDetail = value;
  101. }
  102. }
  103. internal class SpritePhysicsOutlineProvider : PSDDataProvider, ISpritePhysicsOutlineDataProvider
  104. {
  105. public List<Vector2[]> GetOutlines(GUID guid)
  106. {
  107. var sprite = ((SpriteMetaData)dataProvider.GetSpriteData(guid));
  108. Assert.IsNotNull(sprite, string.Format("Sprite not found for GUID:{0}", guid.ToString()));
  109. var outline = sprite.spritePhysicsOutline;
  110. if (outline != null)
  111. return outline.Select(x => x.outline).ToList();
  112. return new List<Vector2[]>();
  113. }
  114. public void SetOutlines(GUID guid, List<Vector2[]> data)
  115. {
  116. var sprite = dataProvider.GetSpriteData(guid);
  117. if (sprite != null)
  118. ((SpriteMetaData)sprite).spritePhysicsOutline = data.Select(x => new SpriteOutline() { outline = x }).ToList();
  119. }
  120. public float GetTessellationDetail(GUID guid)
  121. {
  122. return ((SpriteMetaData)dataProvider.GetSpriteData(guid)).tessellationDetail;
  123. }
  124. public void SetTessellationDetail(GUID guid, float value)
  125. {
  126. var sprite = dataProvider.GetSpriteData(guid);
  127. if (sprite != null)
  128. ((SpriteMetaData)sprite).tessellationDetail = value;
  129. }
  130. }
  131. internal class SpriteMeshDataProvider : PSDDataProvider, ISpriteMeshDataProvider
  132. {
  133. public Vertex2DMetaData[] GetVertices(GUID guid)
  134. {
  135. var sprite = ((SpriteMetaData)dataProvider.GetSpriteData(guid));
  136. Assert.IsNotNull(sprite, string.Format("Sprite not found for GUID:{0}", guid.ToString()));
  137. var v = sprite.vertices;
  138. if (v != null)
  139. return v.ToArray();
  140. return new Vertex2DMetaData[0];
  141. }
  142. public void SetVertices(GUID guid, Vertex2DMetaData[] vertices)
  143. {
  144. var sprite = dataProvider.GetSpriteData(guid);
  145. if (sprite != null)
  146. ((SpriteMetaData)sprite).vertices = vertices.ToList();
  147. }
  148. public int[] GetIndices(GUID guid)
  149. {
  150. var sprite = ((SpriteMetaData)dataProvider.GetSpriteData(guid));
  151. Assert.IsNotNull(sprite, string.Format("Sprite not found for GUID:{0}", guid.ToString()));
  152. var v = sprite.indices;
  153. if (v != null)
  154. return v;
  155. return new int[0];
  156. }
  157. public void SetIndices(GUID guid, int[] indices)
  158. {
  159. var sprite = dataProvider.GetSpriteData(guid);
  160. if (sprite != null)
  161. ((SpriteMetaData)sprite).indices = indices;
  162. }
  163. public Vector2Int[] GetEdges(GUID guid)
  164. {
  165. var sprite = ((SpriteMetaData)dataProvider.GetSpriteData(guid));
  166. Assert.IsNotNull(sprite, string.Format("Sprite not found for GUID:{0}", guid.ToString()));
  167. var v = sprite.edges;
  168. if (v != null)
  169. return v;
  170. return new Vector2Int[0];
  171. }
  172. public void SetEdges(GUID guid, Vector2Int[] edges)
  173. {
  174. var sprite = dataProvider.GetSpriteData(guid);
  175. if (sprite != null)
  176. ((SpriteMetaData)sprite).edges = edges;
  177. }
  178. }
  179. #if ENABLE_2D_ANIMATION
  180. internal class CharacterDataProvider : PSDDataProvider, ICharacterDataProvider
  181. {
  182. int ParentGroupInFlatten(Dictionary<int, int> groupDictIndex, List<CharacterGroup> groups, int parentIndex, List<PSDLayer> psdLayers)
  183. {
  184. if (parentIndex < 0)
  185. return -1;
  186. if (groupDictIndex.ContainsKey(parentIndex))
  187. return groupDictIndex[parentIndex];
  188. var groupParentIndex = ParentGroupInFlatten(groupDictIndex, groups, psdLayers[parentIndex].parentIndex, psdLayers);
  189. var newGroup = new CharacterGroup()
  190. {
  191. name = psdLayers[parentIndex].name,
  192. parentGroup = groupParentIndex,
  193. order = parentIndex
  194. };
  195. groups.Add(newGroup);
  196. groupDictIndex.Add(parentIndex, groups.Count - 1);
  197. return groups.Count - 1;
  198. }
  199. bool GenerateNodeForGroup(int index, List<PSDLayer> psdLayers)
  200. {
  201. var layer = psdLayers[index];
  202. var parentGroup = true;
  203. if (layer.parentIndex >= 0)
  204. parentGroup = GenerateNodeForGroup(layer.parentIndex, psdLayers);
  205. return psdLayers[index].isGroup && !psdLayers[index].flatten && parentGroup;
  206. }
  207. public CharacterData GetCharacterData()
  208. {
  209. var psdLayers = dataProvider.GetPSDLayers();
  210. var groupDictionaryIndex = new Dictionary<int, int>();
  211. var groups = new List<CharacterGroup>();
  212. var cd = dataProvider.characterData;
  213. cd.pivot = dataProvider.GetDocumentPivot();
  214. var parts = cd.parts == null ? new List<CharacterPart>() : cd.parts.ToList();
  215. var spriteRects = dataProvider.GetSpriteMetaData();
  216. parts.RemoveAll(x => Array.FindIndex(spriteRects, y => y.spriteID == new GUID(x.spriteId)) == -1);
  217. foreach (var spriteMetaData in spriteRects)
  218. {
  219. var srIndex = parts.FindIndex(x => new GUID(x.spriteId) == spriteMetaData.spriteID);
  220. CharacterPart cp = srIndex == -1 ? new CharacterPart() : parts[srIndex];
  221. cp.spriteId = spriteMetaData.spriteID.ToString();
  222. cp.order = psdLayers.FindIndex(l => l.spriteID == spriteMetaData.spriteID);
  223. cp.spritePosition = new RectInt();
  224. var spritePos = spriteMetaData.spritePosition;
  225. cp.spritePosition.position = new Vector2Int((int)spritePos.x, (int)spritePos.y);
  226. cp.spritePosition.size = new Vector2Int((int)spriteMetaData.rect.width, (int)spriteMetaData.rect.height);
  227. cp.parentGroup = -1;
  228. //Find group
  229. var spritePSDLayer = psdLayers.FirstOrDefault(x => x.spriteID == spriteMetaData.spriteID);
  230. if (spritePSDLayer != null)
  231. {
  232. cp.parentGroup = ParentGroupInFlatten(groupDictionaryIndex, groups, spritePSDLayer.parentIndex, psdLayers);
  233. }
  234. if (srIndex == -1)
  235. parts.Add(cp);
  236. else
  237. parts[srIndex] = cp;
  238. }
  239. parts.Sort((x, y) =>
  240. {
  241. return x.order.CompareTo(y.order);
  242. });
  243. parts.Reverse();
  244. cd.parts = parts.ToArray();
  245. cd.dimension = dataProvider.canvasSize;
  246. cd.characterGroups = groups.ToArray();
  247. return cd;
  248. }
  249. public void SetCharacterData(CharacterData characterData)
  250. {
  251. characterData.parts = characterData.parts.Reverse().ToArray();
  252. dataProvider.characterData = characterData;
  253. dataProvider.SetDocumentPivot(characterData.pivot);
  254. }
  255. }
  256. internal class MainSkeletonDataProvider : PSDDataProvider, IMainSkeletonDataProvider
  257. {
  258. public MainSkeletonData GetMainSkeletonData()
  259. {
  260. return new MainSkeletonData { bones = dataProvider.mainSkeletonBones };
  261. }
  262. }
  263. #endif
  264. }