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- #if UNITY_EDITOR
-
- using UnityEngine;
- using UnityEditor;
- using System.IO;
-
- public class CreateAssetBundles
- {
- [MenuItem("Assets/Build AssetBundles")]
- static void BuildAllAssetBundles()
- {
- string assetBundleDirectory = "Assets/StreamingAssets";
- if (!Directory.Exists(Application.streamingAssetsPath))
- {
- Directory.CreateDirectory(assetBundleDirectory);
- }
- BuildPipeline.BuildAssetBundles(assetBundleDirectory, BuildAssetBundleOptions.None, EditorUserBuildSettings.activeBuildTarget);
- }
- }
-
- #endif
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