- using System.Runtime.CompilerServices;
- [assembly: InternalsVisibleTo("Unity.2D.SpriteShape.Runtime")]
- [assembly: InternalsVisibleTo("Unity.2D.Common.Tests.EditorTests")]
- [assembly: InternalsVisibleTo("Unity.2D.Animation.Editor")]
- [assembly: InternalsVisibleTo("Unity.2D.Animation.Runtime")]
|