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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
-
- namespace UnityEditor.U2D.Common.Path
- {
- internal enum ShapeType
- {
- Polygon,
- Spline
- }
-
- internal interface IShape
- {
- ShapeType type { get; }
- bool isOpenEnded { get; }
- ControlPoint[] ToControlPoints();
- }
- }
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