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ScriptablePath.cs 3.1KB

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  1. using System;
  2. using System.Linq;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. using UnityEditor;
  6. using UnityEditor.EditorTools;
  7. using UnityObject = UnityEngine.Object;
  8. namespace UnityEditor.U2D.Common.Path
  9. {
  10. internal class ScriptablePath : ScriptableObject, IEditablePath, IUndoObject
  11. {
  12. [SerializeField]
  13. private EditablePath m_EditablePath = new EditablePath();
  14. [SerializeField]
  15. private bool m_Modified = false;
  16. internal bool modified
  17. {
  18. get { return m_Modified; }
  19. }
  20. internal UnityObject owner { get; set; }
  21. public ShapeType shapeType
  22. {
  23. get { return m_EditablePath.shapeType; }
  24. set { m_EditablePath.shapeType = value; }
  25. }
  26. public IUndoObject undoObject
  27. {
  28. get { return this; }
  29. set { }
  30. }
  31. public ISelection<int> selection
  32. {
  33. get { return m_EditablePath.selection; }
  34. }
  35. public Matrix4x4 localToWorldMatrix
  36. {
  37. get { return m_EditablePath.localToWorldMatrix; }
  38. set { m_EditablePath.localToWorldMatrix = value; }
  39. }
  40. public Vector3 forward
  41. {
  42. get { return m_EditablePath.forward; }
  43. set { m_EditablePath.forward = value; }
  44. }
  45. public Vector3 up
  46. {
  47. get { return m_EditablePath.up; }
  48. set { m_EditablePath.up = value; }
  49. }
  50. public Vector3 right
  51. {
  52. get { return m_EditablePath.right; }
  53. set { m_EditablePath.right = value; }
  54. }
  55. public bool isOpenEnded
  56. {
  57. get { return m_EditablePath.isOpenEnded; }
  58. set { m_EditablePath.isOpenEnded = value; }
  59. }
  60. public int pointCount
  61. {
  62. get { return m_EditablePath.pointCount; }
  63. }
  64. public bool Select(ISelector<Vector3> selector)
  65. {
  66. return m_EditablePath.Select(selector);
  67. }
  68. public virtual void Clear()
  69. {
  70. m_EditablePath.Clear();
  71. }
  72. public virtual ControlPoint GetPointLocal(int index)
  73. {
  74. return m_EditablePath.GetPointLocal(index);
  75. }
  76. public virtual ControlPoint GetPoint(int index)
  77. {
  78. return m_EditablePath.GetPoint(index);
  79. }
  80. public virtual void SetPoint(int index, ControlPoint controlPoint)
  81. {
  82. m_EditablePath.SetPoint(index, controlPoint);
  83. }
  84. public virtual void AddPoint(ControlPoint controlPoint)
  85. {
  86. m_EditablePath.AddPoint(controlPoint);
  87. }
  88. public virtual void InsertPoint(int index, ControlPoint controlPoint)
  89. {
  90. m_EditablePath.InsertPoint(index, controlPoint);
  91. }
  92. public virtual void RemovePoint(int index)
  93. {
  94. m_EditablePath.RemovePoint(index);
  95. }
  96. void IUndoObject.RegisterUndo(string name)
  97. {
  98. Undo.RegisterCompleteObjectUndo(this, name);
  99. m_Modified = true;
  100. }
  101. }
  102. }