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- using System;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityObject = UnityEngine.Object;
-
- namespace UnityEditor.U2D.Common.Path
- {
- internal class ScriptableData<T> : ScriptableObject
- {
- [SerializeField]
- private T m_Data;
- public UnityObject owner { get; set; }
- public int index { get; set; }
-
- public T data
- {
- get { return m_Data; }
- set { m_Data = value; }
- }
- }
- }
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