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ScriptableData.cs 471B

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  1. using System;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityObject = UnityEngine.Object;
  5. namespace UnityEditor.U2D.Common.Path
  6. {
  7. internal class ScriptableData<T> : ScriptableObject
  8. {
  9. [SerializeField]
  10. private T m_Data;
  11. public UnityObject owner { get; set; }
  12. public int index { get; set; }
  13. public T data
  14. {
  15. get { return m_Data; }
  16. set { m_Data = value; }
  17. }
  18. }
  19. }