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- using UnityEngine;
- using UnityEditor;
-
- namespace UnityEditor.U2D.Common.Path
- {
- internal class Snapping : ISnapping<Vector3>
- {
- public Vector3 Snap(Vector3 position)
- {
- return new Vector3(
- Snap(position.x, EditorSnapSettings.move.x),
- Snap(position.y, EditorSnapSettings.move.y),
- position.z);
- }
-
- private float Snap(float value, float snap)
- {
- return Mathf.Round(value / snap) * snap;
- }
- }
- }
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