No Description
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

MultipleEditablePathController.cs 4.0KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152
  1. using System;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. namespace UnityEditor.U2D.Common.Path
  5. {
  6. internal class MultipleEditablePathController : IEditablePathController
  7. {
  8. private IEditablePathController m_Controller = new EditablePathController();
  9. private List<IEditablePath> m_Paths = new List<IEditablePath>();
  10. private float m_ClosestDistance = float.MaxValue;
  11. private IEditablePath m_ClosestPath;
  12. public IEditablePath editablePath
  13. {
  14. get { return m_Controller.editablePath; }
  15. set { m_Controller.editablePath = value; }
  16. }
  17. public IEditablePath closestEditablePath { get; private set; }
  18. public ISnapping<Vector3> snapping
  19. {
  20. get { return m_Controller.snapping; }
  21. set { m_Controller.snapping = value; }
  22. }
  23. public bool enableSnapping
  24. {
  25. get { return EditorSnapSettings.gridSnapEnabled; }
  26. }
  27. public void ClearPaths()
  28. {
  29. m_Paths.Clear();
  30. }
  31. public void AddPath(IEditablePath path)
  32. {
  33. if (!m_Paths.Contains(path))
  34. m_Paths.Add(path);
  35. }
  36. public void RemovePath(IEditablePath path)
  37. {
  38. m_Paths.Remove(path);
  39. }
  40. public void RegisterUndo(string name)
  41. {
  42. var current = editablePath;
  43. ForEach((s) =>
  44. {
  45. editablePath = s;
  46. m_Controller.RegisterUndo(name);
  47. });
  48. editablePath = current;
  49. }
  50. public void ClearSelection()
  51. {
  52. var current = editablePath;
  53. ForEach((s) =>
  54. {
  55. editablePath = s;
  56. m_Controller.ClearSelection();
  57. });
  58. editablePath = current;
  59. }
  60. public void SelectPoint(int index, bool select)
  61. {
  62. m_Controller.SelectPoint(index, select);
  63. }
  64. public void CreatePoint(int index, Vector3 position)
  65. {
  66. m_Controller.CreatePoint(index, position);
  67. }
  68. public void RemoveSelectedPoints()
  69. {
  70. var current = editablePath;
  71. ForEach((s) =>
  72. {
  73. editablePath = s;
  74. m_Controller.RemoveSelectedPoints();
  75. });
  76. editablePath = current;
  77. }
  78. public void MoveSelectedPoints(Vector3 delta)
  79. {
  80. var current = editablePath;
  81. ForEach((s) =>
  82. {
  83. editablePath = s;
  84. m_Controller.MoveSelectedPoints(delta);
  85. });
  86. editablePath = current;
  87. }
  88. public void MoveEdge(int index, Vector3 delta)
  89. {
  90. m_Controller.MoveEdge(index, delta);
  91. }
  92. public void SetLeftTangent(int index, Vector3 position, bool setToLinear, bool mirror, Vector3 cachedRightTangent, TangentMode cachedTangentMode)
  93. {
  94. m_Controller.SetLeftTangent(index, position, setToLinear, mirror, cachedRightTangent, cachedTangentMode);
  95. }
  96. public void SetRightTangent(int index, Vector3 position, bool setToLinear, bool mirror, Vector3 cachedLeftTangent, TangentMode cachedTangentMode)
  97. {
  98. m_Controller.SetRightTangent(index, position, setToLinear, mirror, cachedLeftTangent, cachedTangentMode);
  99. }
  100. public void ClearClosestPath()
  101. {
  102. m_ClosestDistance = float.MaxValue;
  103. closestEditablePath = null;
  104. }
  105. public void AddClosestPath(float distance)
  106. {
  107. if (distance <= m_ClosestDistance)
  108. {
  109. m_ClosestDistance = distance;
  110. closestEditablePath = editablePath;
  111. }
  112. }
  113. private void ForEach(Action<IEditablePath> action)
  114. {
  115. foreach(var path in m_Paths)
  116. {
  117. if (path == null)
  118. continue;
  119. action(path);
  120. }
  121. }
  122. }
  123. }