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InternalEditorBridge.cs 6.0KB

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  1. using System;
  2. using System.Reflection;
  3. using UnityEditor.ShortcutManagement;
  4. using UnityEditor.U2D.Sprites;
  5. using UnityEngine;
  6. using UnityEngine.Events;
  7. using UnityEngine.UIElements;
  8. namespace UnityEditor.U2D.Common
  9. {
  10. internal static class InternalEditorBridge
  11. {
  12. public static void RenderSortingLayerFields(SerializedProperty order, SerializedProperty layer)
  13. {
  14. SortingLayerEditorUtility.RenderSortingLayerFields(order, layer);
  15. }
  16. public static void RepaintImmediately(EditorWindow window)
  17. {
  18. window.RepaintImmediately();
  19. }
  20. public static ISpriteEditorDataProvider GetISpriteEditorDataProviderFromPath(string importedAsset)
  21. {
  22. return AssetImporter.GetAtPath(importedAsset) as ISpriteEditorDataProvider;
  23. }
  24. public static void GenerateOutline(Texture2D texture, Rect rect, float detail, byte alphaTolerance, bool holeDetection, out Vector2[][] paths)
  25. {
  26. UnityEditor.Sprites.SpriteUtility.GenerateOutline(texture, rect, detail, alphaTolerance, holeDetection, out paths);
  27. }
  28. public static void GenerateOutlineFromSprite(Sprite sprite, float detail, byte alphaTolerance, bool holeDetection, out Vector2[][] paths)
  29. {
  30. UnityEditor.Sprites.SpriteUtility.GenerateOutlineFromSprite(sprite, detail, alphaTolerance, holeDetection, out paths);
  31. }
  32. public static bool DoesHardwareSupportsFullNPOT()
  33. {
  34. return ShaderUtil.hardwareSupportsFullNPOT;
  35. }
  36. public static Texture2D CreateTemporaryDuplicate(Texture2D tex, int width, int height)
  37. {
  38. return UnityEditor.SpriteUtility.CreateTemporaryDuplicate(tex, width, height);
  39. }
  40. public static void ShowSpriteEditorWindow(UnityEngine.Object obj = null)
  41. {
  42. SpriteUtilityWindow.ShowSpriteEditorWindow(obj);
  43. }
  44. public static void ApplySpriteEditorWindow()
  45. {
  46. SpriteUtilityWindow.ApplySpriteEditorWindow();
  47. }
  48. public static void ApplyWireMaterial()
  49. {
  50. HandleUtility.ApplyWireMaterial();
  51. }
  52. public static void ResetSpriteEditorView(ISpriteEditor spriteEditor)
  53. {
  54. if (spriteEditor != null)
  55. {
  56. Type t = spriteEditor.GetType();
  57. var zoom = t.GetField("m_Zoom", BindingFlags.Instance | BindingFlags.NonPublic);
  58. if (zoom != null)
  59. {
  60. zoom.SetValue(spriteEditor, -1);
  61. }
  62. var scrollPosition = t.GetField("m_ScrollPosition", BindingFlags.Instance | BindingFlags.NonPublic);
  63. if (scrollPosition != null)
  64. {
  65. scrollPosition.SetValue(spriteEditor, new Vector2());
  66. }
  67. }
  68. }
  69. #if UNITY_2023_3_OR_NEWER
  70. public class ShortcutContext : IShortcutContext
  71. #else
  72. public class ShortcutContext : IShortcutToolContext
  73. #endif
  74. {
  75. public Func<bool> isActive;
  76. public bool active
  77. {
  78. get
  79. {
  80. if (isActive != null)
  81. return isActive();
  82. return true;
  83. }
  84. }
  85. public object context { get; set; }
  86. }
  87. public static void RegisterShortcutContext(ShortcutContext context)
  88. {
  89. ShortcutIntegration.instance.contextManager.RegisterToolContext(context);
  90. }
  91. public static void UnregisterShortcutContext(ShortcutContext context)
  92. {
  93. ShortcutIntegration.instance.contextManager.DeregisterToolContext(context);
  94. }
  95. public static void AddEditorApplicationProjectLoadedCallback(UnityAction callback)
  96. {
  97. EditorApplication.projectWasLoaded += callback;
  98. }
  99. public static void RemoveEditorApplicationProjectLoadedCallback(UnityAction callback)
  100. {
  101. EditorApplication.projectWasLoaded -= callback;
  102. }
  103. public static string GetProjectWindowActiveFolderPath()
  104. {
  105. return ProjectWindowUtil.GetActiveFolderPath();
  106. }
  107. public static GUIContent GetIconContent<T>() where T : UnityEngine.Object
  108. {
  109. return EditorGUIUtility.IconContent<T>();
  110. }
  111. public static int GetAssetCreationInstanceID_ForNonExistingAssets()
  112. {
  113. return ProjectBrowser.kAssetCreationInstanceID_ForNonExistingAssets;
  114. }
  115. public static VisualElement SceneViewCameraViewVisualElement(SceneView sc)
  116. {
  117. return sc.cameraViewVisualElement;
  118. }
  119. public static Vector2 GetOverlaySize(UnityEditor.Overlays.Overlay o)
  120. {
  121. return o.rootVisualElement.layout.size;
  122. }
  123. public static Rect GetEditorGUILayoutLastRect()
  124. {
  125. return EditorGUILayout.s_LastRect;
  126. }
  127. public static string TextureImporterDefaultPlatformName()
  128. {
  129. return TextureImporter.defaultPlatformName;
  130. }
  131. public static bool IsAnimated(UnityEngine.Object obj, SerializedProperty property)
  132. {
  133. return AnimationMode.IsPropertyAnimated(obj, property.propertyPath);
  134. }
  135. public static bool IsCandidate(UnityEngine.Object obj, SerializedProperty property)
  136. {
  137. return AnimationMode.IsPropertyCandidate(obj, property.propertyPath);
  138. }
  139. public static bool InAnimationRecording()
  140. {
  141. return AnimationMode.InAnimationRecording();
  142. }
  143. public static bool InAnimationPlaybackMode()
  144. {
  145. return AnimationMode.InAnimationPlaybackMode();
  146. }
  147. internal class EditorLockTracker : EditorGUIUtility.EditorLockTracker
  148. {
  149. public bool ShowButtonAtRect(Rect position, GUIStyle lockButtonStyle, bool disabled = false)
  150. {
  151. return ShowButton(position, lockButtonStyle, disabled);
  152. }
  153. public bool IsLocked() => isLocked;
  154. }
  155. }
  156. }