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- using System;
- using Unity.Burst;
- using Unity.Collections;
- using UnityEngine;
-
- namespace UnityEditor.U2D.Aseprite
- {
- #if UNITY_2022_2_OR_NEWER
- [BurstCompile]
- #endif
- internal static class TextureTasks
- {
- [BurstCompile]
- public static void AddOpacity(ref NativeArray<Color32> texture, float opacity)
- {
- for (var i = 0; i < texture.Length; ++i)
- {
- var color = texture[i];
- color.a = (byte)(color.a * opacity);
- texture[i] = color;
- }
- }
-
- [BurstCompile]
- public static void FlipTextureY(ref NativeArray<Color32> texture, int width, int height)
- {
- if (width == 0 || height == 0)
- return;
-
- var outputTexture = new NativeArray<Color32>(texture.Length, Allocator.Persistent, NativeArrayOptions.UninitializedMemory);
- for (var y = 0; y < height; ++y)
- {
- var inRow = ((height - 1) - y) * width;
- var outRow = y * width;
-
- for (var x = 0; x < width; ++x)
- {
- var inIndex = x + inRow;
- var outIndex = x + outRow;
- outputTexture[outIndex] = texture[inIndex];
- }
- }
-
- texture.DisposeIfCreated();
- texture = outputTexture;
- }
-
- public struct MergeOutput
- {
- public RectInt rect;
- public NativeArray<Color32> image;
- }
-
- [BurstCompile]
- public static unsafe void MergeTextures(in NativeArray<IntPtr> textures, in NativeArray<RectInt> textureSizes, in NativeArray<BlendModes> blendModes, out MergeOutput output)
- {
- GetCombinedRect(in textureSizes, out var combinedRect);
- var outputTexture = new NativeArray<Color32>(combinedRect.width * combinedRect.height, Allocator.Persistent);
-
- var outStartX = combinedRect.x;
- var outStartY = combinedRect.y;
- var outWidth = combinedRect.width;
- var outHeight = combinedRect.height;
- for (var i = 0; i < textures.Length; ++i)
- {
- var inputColor = (Color32*)textures[i];
- var inputBlend = blendModes[i];
- var inX = textureSizes[i].x;
- var inY = textureSizes[i].y;
- var inWidth = textureSizes[i].width;
- var inHeight = textureSizes[i].height;
-
- for (var y = 0; y < inHeight; ++y)
- {
- var outPosY = (y + inY) - outStartY;
- // If pixel is outside of output texture's Y, move to the next pixel.
- if (outPosY < 0 || outPosY >= outHeight)
- continue;
-
- // Flip Y position on the input texture, because
- // Aseprite textures are stored "upside-down"
- var inRow = ((inHeight - 1) - y) * inWidth;
- var outRow = outPosY * outWidth;
-
- for (var x = 0; x < inWidth; ++x)
- {
- var outPosX = (x + inX) - outStartX;
- // If pixel is outside of output texture's X, move to the next pixel.
- if (outPosX < 0 || outPosX >= outWidth)
- continue;
-
- var inBufferIndex = inRow + x;
- var outBufferIndex = outRow + outPosX;
- if (outBufferIndex < 0 || outBufferIndex > (outWidth * outHeight))
- continue;
-
- var inColor = inputColor[inBufferIndex];
- var prevOutColor = outputTexture[outBufferIndex];
-
- Color32 outColor;
- switch (inputBlend)
- {
- case BlendModes.Darken:
- PixelBlends.Darken(in prevOutColor, in inColor, out outColor);
- break;
- case BlendModes.Multiply:
- PixelBlends.Multiply(in prevOutColor, in inColor, out outColor);
- break;
- case BlendModes.ColorBurn:
- PixelBlends.ColorBurn(in prevOutColor, in inColor, out outColor);
- break;
- case BlendModes.Lighten:
- PixelBlends.Lighten(in prevOutColor, in inColor, out outColor);
- break;
- case BlendModes.Screen:
- PixelBlends.Screen(in prevOutColor, in inColor, out outColor);
- break;
- case BlendModes.ColorDodge:
- PixelBlends.ColorDodge(in prevOutColor, in inColor, out outColor);
- break;
- case BlendModes.Addition:
- PixelBlends.Addition(in prevOutColor, in inColor, out outColor);
- break;
- case BlendModes.Overlay:
- PixelBlends.Overlay(in prevOutColor, in inColor, out outColor);
- break;
- case BlendModes.SoftLight:
- PixelBlends.SoftLight(in prevOutColor, in inColor, out outColor);
- break;
- case BlendModes.HardLight:
- PixelBlends.HardLight(in prevOutColor, in inColor, out outColor);
- break;
- case BlendModes.Difference:
- PixelBlends.Difference(in prevOutColor, in inColor, out outColor);
- break;
- case BlendModes.Exclusion:
- PixelBlends.Exclusion(in prevOutColor, in inColor, out outColor);
- break;
- case BlendModes.Subtract:
- PixelBlends.Subtract(in prevOutColor, in inColor, out outColor);
- break;
- case BlendModes.Divide:
- PixelBlends.Divide(in prevOutColor, in inColor, out outColor);
- break;
- case BlendModes.Hue:
- PixelBlends.Hue(in prevOutColor, in inColor, out outColor);
- break;
- case BlendModes.Saturation:
- PixelBlends.Saturation(in prevOutColor, in inColor, out outColor);
- break;
- case BlendModes.Color:
- PixelBlends.ColorBlend(in prevOutColor, in inColor, out outColor);
- break;
- case BlendModes.Luminosity:
- PixelBlends.Luminosity(in prevOutColor, in inColor, out outColor);
- break;
- case BlendModes.Normal:
- default:
- PixelBlends.Normal(in prevOutColor, in inColor, out outColor);
- break;
- }
-
- outputTexture[outBufferIndex] = outColor;
- }
- }
- }
-
- output = new MergeOutput()
- {
- rect = combinedRect,
- image = outputTexture
- };
- }
-
- [BurstCompile]
- static void GetCombinedRect(in NativeArray<RectInt> rects, out RectInt combinedRect)
- {
- combinedRect = rects[0];
- for (var i = 1; i < rects.Length; ++i)
- {
- var rectToFitIn = rects[i];
- FitRectInsideRect(ref combinedRect, in rectToFitIn);
- }
- }
-
- [BurstCompile]
- static void FitRectInsideRect(ref RectInt baseRect, in RectInt rectToFitIn)
- {
- if (baseRect.xMin > rectToFitIn.xMin)
- baseRect.xMin = rectToFitIn.xMin;
- if (baseRect.yMin > rectToFitIn.yMin)
- baseRect.yMin = rectToFitIn.yMin;
- if (baseRect.xMax < rectToFitIn.xMax)
- baseRect.xMax = rectToFitIn.xMax;
- if (baseRect.yMax < rectToFitIn.yMax)
- baseRect.yMax = rectToFitIn.yMax;
- }
- }
- }
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