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AsepriteImportData.cs 983B

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  1. using UnityEngine;
  2. namespace UnityEditor.U2D.Aseprite
  3. {
  4. internal class AsepriteImportData : ScriptableObject
  5. {
  6. [SerializeField]
  7. int m_ImportedTextureWidth;
  8. public int importedTextureWidth
  9. {
  10. get => m_ImportedTextureWidth;
  11. set => m_ImportedTextureWidth = value;
  12. }
  13. [SerializeField]
  14. int m_ImportedTextureHeight;
  15. public int importedTextureHeight
  16. {
  17. get => m_ImportedTextureHeight;
  18. set => m_ImportedTextureHeight = value;
  19. }
  20. [SerializeField]
  21. int m_TextureActualHeight;
  22. public int textureActualHeight
  23. {
  24. get => m_TextureActualHeight;
  25. set => m_TextureActualHeight = value;
  26. }
  27. [SerializeField]
  28. int m_TextureActualWidth;
  29. public int textureActualWidth
  30. {
  31. get => m_TextureActualWidth;
  32. set => m_TextureActualWidth = value;
  33. }
  34. }
  35. }