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- using UnityEngine;
-
- namespace UnityEditor.U2D.Aseprite
- {
- internal class AsepriteImportData : ScriptableObject
- {
- [SerializeField]
- int m_ImportedTextureWidth;
- public int importedTextureWidth
- {
- get => m_ImportedTextureWidth;
- set => m_ImportedTextureWidth = value;
- }
-
- [SerializeField]
- int m_ImportedTextureHeight;
- public int importedTextureHeight
- {
- get => m_ImportedTextureHeight;
- set => m_ImportedTextureHeight = value;
- }
-
- [SerializeField]
- int m_TextureActualHeight;
- public int textureActualHeight
- {
- get => m_TextureActualHeight;
- set => m_TextureActualHeight = value;
- }
-
- [SerializeField]
- int m_TextureActualWidth;
- public int textureActualWidth
- {
- get => m_TextureActualWidth;
- set => m_TextureActualWidth = value;
- }
- }
- }
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