123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377 |
- using System;
- using System.Collections.Generic;
- using UnityEngine;
- using Unity.Collections;
- using System.Linq;
- using UnityEditor.U2D.Sprites;
- using UnityEngine.U2D.Animation;
- using UnityEngine.Rendering;
- using UnityEngine.U2D;
-
- namespace UnityEditor.U2D.Animation
- {
- internal class SpritePostProcess : AssetPostprocessor
- {
- void OnPreprocessAsset()
- {
- var dataProvider = GetSpriteEditorDataProvider(assetPath);
- if (dataProvider != null)
- InjectMainSkeletonBones(dataProvider);
- }
-
- void OnPostprocessSprites(Texture2D texture, Sprite[] sprites)
- {
- var ai = GetSpriteEditorDataProvider(assetPath);
- if (ai != null)
- {
- // Injecting these bones a second time, because the Sprite Rect positions
- // might have updated between OnPreprocessAsset and OnPostprocessSprites.
- InjectMainSkeletonBones(ai);
-
- var definitionScale = CalculateDefinitionScale(texture, ai.GetDataProvider<ITextureDataProvider>());
- ai.InitSpriteEditorDataProvider();
- PostProcessBoneData(ai, definitionScale, sprites);
- PostProcessSpriteMeshData(ai, definitionScale, sprites, assetImporter);
- BoneGizmo.instance.ClearSpriteBoneCache();
- }
-
- // Get all SpriteSkin in scene and inform them to refresh their cache
- RefreshSpriteSkinCache();
- }
-
- static void InjectMainSkeletonBones(ISpriteEditorDataProvider dataProvider)
- {
- var characterDataProvider = dataProvider.GetDataProvider<ICharacterDataProvider>();
- var mainSkeletonBonesDataProvider = dataProvider.GetDataProvider<IMainSkeletonDataProvider>();
- if (characterDataProvider == null || mainSkeletonBonesDataProvider == null)
- return;
-
- var skinningCache = Cache.Create<SkinningCache>();
- skinningCache.Create(dataProvider, new SkinningCachePersistentStateTemp());
-
- var skeletonBones = mainSkeletonBonesDataProvider.GetMainSkeletonData().bones ?? new SpriteBone[0];
- RemapCharacterPartsToNewBones(skinningCache, skeletonBones);
-
- SkinningModule.ApplyChanges(skinningCache, dataProvider);
- }
-
- static void RemapCharacterPartsToNewBones(SkinningCache skinningCache, SpriteBone[] newBones)
- {
- var skeleton = skinningCache.character.skeleton;
- var previousStateBones = skeleton.bones;
- var skeletonBones = skinningCache.CreateBoneCacheFromSpriteBones(newBones, 1.0f);
- skeleton.SetBones(skeletonBones);
-
- for (var i = 0; i < skinningCache.character.parts.Length; i++)
- {
- var characterPart = skinningCache.character.parts[i];
- var useGuids = !skeletonBones.All(newBone => previousStateBones.All(oldBone => newBone.guid != oldBone.guid));
- characterPart.bones = useGuids ?
- characterPart.bones.Select(partBone => Array.Find(skeletonBones, skeletonBone => partBone.guid == skeletonBone.guid)).ToArray() :
- characterPart.bones.Select(partBone => skeletonBones.ElementAtOrDefault(Array.FindIndex(previousStateBones, oldBone => partBone.guid == oldBone.guid))).ToArray();
-
- var mesh = skinningCache.GetMesh(characterPart.sprite);
- if (mesh != null)
- mesh.SetCompatibleBoneSet(characterPart.bones);
-
- skinningCache.character.parts[i] = characterPart;
- }
- }
-
- static void RefreshSpriteSkinCache()
- {
- var spriteSkins = GameObject.FindObjectsByType<SpriteSkin>(FindObjectsSortMode.None);
- foreach (var ss in spriteSkins)
- {
- ss.ResetSprite();
- }
- }
-
- static void CalculateLocaltoWorldMatrix(int i, SpriteRect spriteRect, float definitionScale, float pixelsPerUnit, List<UnityEngine.U2D.SpriteBone> spriteBone, ref UnityEngine.U2D.SpriteBone?[] outpriteBone, ref NativeArray<Matrix4x4> bindPose)
- {
- if (outpriteBone[i] != null)
- return;
- UnityEngine.U2D.SpriteBone sp = spriteBone[i];
- var isRoot = sp.parentId == -1;
- var position = isRoot ? (spriteBone[i].position - Vector3.Scale(spriteRect.rect.size, spriteRect.pivot)) : spriteBone[i].position;
- position.z = 0f;
- sp.position = position * definitionScale / pixelsPerUnit;
- sp.length = spriteBone[i].length * definitionScale / pixelsPerUnit;
- outpriteBone[i] = sp;
-
- // Calculate bind poses
- var worldPosition = Vector3.zero;
- var worldRotation = Quaternion.identity;
-
- if (sp.parentId == -1)
- {
- worldPosition = sp.position;
- worldRotation = sp.rotation;
- }
- else
- {
- if (outpriteBone[sp.parentId] == null)
- {
- CalculateLocaltoWorldMatrix(sp.parentId, spriteRect, definitionScale, pixelsPerUnit, spriteBone, ref outpriteBone, ref bindPose);
- }
- var parentBindPose = bindPose[sp.parentId];
- var invParentBindPose = Matrix4x4.Inverse(parentBindPose);
-
- worldPosition = invParentBindPose.MultiplyPoint(sp.position);
- worldRotation = sp.rotation * invParentBindPose.rotation;
- }
-
- // Practically Matrix4x4.SetTRInverse
- var rot = Quaternion.Inverse(worldRotation);
- Matrix4x4 mat = Matrix4x4.identity;
- mat = Matrix4x4.Rotate(rot);
- mat = mat * Matrix4x4.Translate(-worldPosition);
-
-
- bindPose[i] = mat;
- }
-
- static bool PostProcessBoneData(ISpriteEditorDataProvider spriteDataProvider, float definitionScale, Sprite[] sprites)
- {
- var boneDataProvider = spriteDataProvider.GetDataProvider<ISpriteBoneDataProvider>();
- var textureDataProvider = spriteDataProvider.GetDataProvider<ITextureDataProvider>();
-
- if (sprites == null || sprites.Length == 0 || boneDataProvider == null || textureDataProvider == null)
- return false;
-
- var dataChanged = false;
- var spriteRects = spriteDataProvider.GetSpriteRects();
- foreach (var sprite in sprites)
- {
- var guid = sprite.GetSpriteID();
- {
- var spriteBone = boneDataProvider.GetBones(guid);
- if (spriteBone == null)
- continue;
-
- var spriteBoneCount = spriteBone.Count;
- if (spriteBoneCount == 0)
- continue;
-
- var spriteRect = spriteRects.First(s => { return s.spriteID == guid; });
-
- var bindPose = new NativeArray<Matrix4x4>(spriteBoneCount, Allocator.Temp);
- var outputSpriteBones = new UnityEngine.U2D.SpriteBone ? [spriteBoneCount];
- for (int i = 0; i < spriteBoneCount; ++i)
- {
- CalculateLocaltoWorldMatrix(i, spriteRect, definitionScale, sprite.pixelsPerUnit, spriteBone, ref outputSpriteBones, ref bindPose);
- }
- sprite.SetBindPoses(bindPose);
- sprite.SetBones(outputSpriteBones.Select(x => x.Value).ToArray());
- bindPose.Dispose();
-
- dataChanged = true;
- }
- }
-
- return dataChanged;
- }
-
- static bool PostProcessSpriteMeshData(ISpriteEditorDataProvider spriteDataProvider, float definitionScale, Sprite[] sprites, AssetImporter assetImporter)
- {
- var spriteMeshDataProvider = spriteDataProvider.GetDataProvider<ISpriteMeshDataProvider>();
- var boneDataProvider = spriteDataProvider.GetDataProvider<ISpriteBoneDataProvider>();
- var textureDataProvider = spriteDataProvider.GetDataProvider<ITextureDataProvider>();
- var outlineDataProvider = spriteDataProvider.GetDataProvider<ISpriteOutlineDataProvider>();
- if (sprites == null || sprites.Length == 0 || spriteMeshDataProvider == null || textureDataProvider == null)
- return false;
-
- var dataChanged = false;
- var spriteRects = spriteDataProvider.GetSpriteRects();
- var showMeshOverwriteWarning = SkinningModuleSettings.showSpriteMeshOverwriteWarning;
- foreach (var sprite in sprites)
- {
- var guid = sprite.GetSpriteID();
- var vertices = spriteMeshDataProvider.GetVertices(guid);
- int[] indices = null;
- if (vertices.Length > 2)
- indices = spriteMeshDataProvider.GetIndices(guid);
-
- var spriteBone = boneDataProvider.GetBones(guid);
- var hasBones = spriteBone is { Count: > 0 };
-
- if (indices != null && indices.Length > 2 && vertices.Length > 2)
- {
- var spriteRect = spriteRects.First(s => { return s.spriteID == guid; });
- var hasInvalidWeights = false;
-
- var vertexArray = new NativeArray<Vector3>(vertices.Length, Allocator.Temp);
- var boneWeightArray = new NativeArray<BoneWeight>(vertices.Length, Allocator.Temp);
-
- for (int i = 0; i < vertices.Length; ++i)
- {
- var boneWeight = vertices[i].boneWeight;
-
- vertexArray[i] = (Vector3)(vertices[i].position - Vector2.Scale(spriteRect.rect.size, spriteRect.pivot)) * definitionScale / sprite.pixelsPerUnit;
- boneWeightArray[i] = boneWeight;
-
- if (hasBones && !hasInvalidWeights)
- {
- var sum = boneWeight.weight0 + boneWeight.weight1 + boneWeight.weight2 + boneWeight.weight3;
- hasInvalidWeights = sum < 0.999f;
- }
- }
-
- var indicesArray = new NativeArray<ushort>(indices.Length, Allocator.Temp);
- for (int i = 0; i < indices.Length; ++i)
- indicesArray[i] = (ushort)indices[i];
-
- if(showMeshOverwriteWarning && outlineDataProvider?.GetOutlines(guid)?.Count > 0)
- Debug.LogWarning(string.Format(TextContent.spriteMeshOverwriteWarning, sprite.name), assetImporter);
- sprite.SetVertexCount(vertices.Length);
- sprite.SetVertexAttribute<Vector3>(VertexAttribute.Position, vertexArray);
- sprite.SetIndices(indicesArray);
- if (hasBones)
- sprite.SetVertexAttribute<BoneWeight>(VertexAttribute.BlendWeight, boneWeightArray);
- vertexArray.Dispose();
- boneWeightArray.Dispose();
- indicesArray.Dispose();
-
- // Deformed Sprites require proper Tangent Channels if Lit. Enable Tangent channels.
- if (hasBones)
- {
- var tangentArray = new NativeArray<Vector4>(vertices.Length, Allocator.Temp);
- for (int i = 0; i < vertices.Length; ++i)
- tangentArray[i] = new Vector4(1.0f, 0.0f, 0, -1.0f);
- sprite.SetVertexAttribute<Vector4>(VertexAttribute.Tangent, tangentArray);
- tangentArray.Dispose();
- }
-
- dataChanged = true;
-
- if (hasBones && hasInvalidWeights)
- Debug.LogWarning(string.Format(TextContent.boneWeightsNotSumZeroWarning,spriteRect.name), assetImporter);
- }
- else
- {
- if (hasBones)
- {
- var boneWeightArray = new NativeArray<BoneWeight>(sprite.GetVertexCount(), Allocator.Temp);
- var defaultBoneWeight = new BoneWeight() { weight0 = 1f };
-
- for (var i = 0; i < boneWeightArray.Length; ++i)
- boneWeightArray[i] = defaultBoneWeight;
-
- sprite.SetVertexAttribute<BoneWeight>(VertexAttribute.BlendWeight, boneWeightArray);
- }
- }
- }
-
- return dataChanged;
- }
-
- static float CalculateDefinitionScale(Texture2D texture, ITextureDataProvider dataProvider)
- {
- float definitionScale = 1;
- if (texture != null && dataProvider != null)
- {
- int actualWidth = 0, actualHeight = 0;
- dataProvider.GetTextureActualWidthAndHeight(out actualWidth, out actualHeight);
- float definitionScaleW = texture.width / (float)actualWidth;
- float definitionScaleH = texture.height / (float)actualHeight;
- definitionScale = Mathf.Min(definitionScaleW, definitionScaleH);
- }
- return definitionScale;
- }
-
- static ISpriteEditorDataProvider GetSpriteEditorDataProvider(string assetPath)
- {
- var dataProviderFactories = new SpriteDataProviderFactories();
- dataProviderFactories.Init();
- return dataProviderFactories.GetSpriteEditorDataProviderFromObject(AssetImporter.GetAtPath(assetPath));
- }
-
- internal class SkinningCachePersistentStateTemp : ISkinningCachePersistentState
- {
- private string _lastSpriteId;
- private Tools _lastUsedTool;
- private List<int> _lastBoneSelectionIds = null;
- private Texture2D _lastTexture = null;
- private SerializableDictionary<int, BonePose> _lastPreviewPose = null;
- private SerializableDictionary<int, bool> _lastBoneVisibility = null;
- private SerializableDictionary<int, bool> _lastBoneExpansion = null;
- private SerializableDictionary<string, bool> _lastSpriteVisibility = null;
- private SerializableDictionary<int, bool> _lastGroupVisibility = null;
- private SkinningMode _lastMode;
- private bool _lastVisibilityToolActive;
- private int _lastVisibilityToolIndex;
- private IndexedSelection _lastVertexSelection = null;
- private float _lastBrushSize;
- private float _lastBrushHardness;
- private float _lastBrushStep;
-
- string ISkinningCachePersistentState.lastSpriteId
- {
- get => _lastSpriteId;
- set => _lastSpriteId = value;
- }
-
- Tools ISkinningCachePersistentState.lastUsedTool
- {
- get => _lastUsedTool;
- set => _lastUsedTool = value;
- }
-
- List<int> ISkinningCachePersistentState.lastBoneSelectionIds => _lastBoneSelectionIds;
-
- Texture2D ISkinningCachePersistentState.lastTexture
- {
- get => _lastTexture;
- set => _lastTexture = value;
- }
-
- SerializableDictionary<int, BonePose> ISkinningCachePersistentState.lastPreviewPose => _lastPreviewPose;
-
- SerializableDictionary<int, bool> ISkinningCachePersistentState.lastBoneVisibility => _lastBoneVisibility;
-
- SerializableDictionary<int, bool> ISkinningCachePersistentState.lastBoneExpansion => _lastBoneExpansion;
-
- SerializableDictionary<string, bool> ISkinningCachePersistentState.lastSpriteVisibility => _lastSpriteVisibility;
-
- SerializableDictionary<int, bool> ISkinningCachePersistentState.lastGroupVisibility => _lastGroupVisibility;
-
- SkinningMode ISkinningCachePersistentState.lastMode
- {
- get => _lastMode;
- set => _lastMode = value;
- }
-
- bool ISkinningCachePersistentState.lastVisibilityToolActive
- {
- get => _lastVisibilityToolActive;
- set => _lastVisibilityToolActive = value;
- }
-
- int ISkinningCachePersistentState.lastVisibilityToolIndex
- {
- get => _lastVisibilityToolIndex;
- set => _lastVisibilityToolIndex = value;
- }
-
- IndexedSelection ISkinningCachePersistentState.lastVertexSelection => _lastVertexSelection;
-
- float ISkinningCachePersistentState.lastBrushSize
- {
- get => _lastBrushSize;
- set => _lastBrushSize = value;
- }
-
- float ISkinningCachePersistentState.lastBrushHardness
- {
- get => _lastBrushHardness;
- set => _lastBrushHardness = value;
- }
-
- float ISkinningCachePersistentState.lastBrushStep
- {
- get => _lastBrushStep;
- set => _lastBrushStep = value;
- }
- }
- }
- }
|