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PoseToolbar.cs 4.8KB

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  1. using System;
  2. using UnityEditor.U2D.Common;
  3. using UnityEngine.UIElements;
  4. namespace UnityEditor.U2D.Animation
  5. {
  6. #if ENABLE_UXML_SERIALIZED_DATA
  7. [UxmlElement]
  8. #endif
  9. internal partial class PoseToolbar : Toolbar
  10. {
  11. private const string k_UxmlPath = "SkinningModule/PoseToolbar.uxml";
  12. private const string k_UssPath = "SkinningModule/PoseToolbarStyle.uss";
  13. private const string k_ToolbarId = "PoseToolbar";
  14. private const string k_PreviewPoseId = "PreviewPose";
  15. private const string k_RestorePoseId = "RestorePose";
  16. private const string k_CharacterPivotId = "PivotPose";
  17. #if ENABLE_UXML_TRAITS
  18. public class CustomUXMLFactor : UxmlFactory<PoseToolbar, UxmlTraits> {}
  19. #endif
  20. public event Action<Tools> SetMeshTool = (mode) => { };
  21. public event Action<Tools> SetSkeletonTool = (mode) => { };
  22. public event Action ActivateEditPoseTool = () => { };
  23. SkinningCache skinningCache { get; set; }
  24. private Button m_PreviewBtn;
  25. private Button m_RestoreBtn;
  26. private Button m_PivotBtn;
  27. public static PoseToolbar GenerateFromUXML()
  28. {
  29. var clone = GetClone(k_UxmlPath, k_ToolbarId) as PoseToolbar;
  30. clone.BindElements();
  31. clone.SetupShortcutUtility();
  32. clone.LocalizeTextInChildren();
  33. clone.AddShortcutsToToolTips();
  34. return clone;
  35. }
  36. public PoseToolbar()
  37. {
  38. styleSheets.Add(ResourceLoader.Load<StyleSheet>(k_UssPath));
  39. }
  40. public void Setup(SkinningCache s)
  41. {
  42. skinningCache = s;
  43. skinningCache.events.skinningModeChanged.AddListener(OnSkinningModeChange);
  44. OnSkinningModeChange(s.mode);
  45. }
  46. private void BindElements()
  47. {
  48. m_PreviewBtn = this.Q<Button>(k_PreviewPoseId);
  49. m_PreviewBtn.clickable.clicked += () => { ActivateEditPoseTool(); };
  50. m_RestoreBtn = this.Q<Button>(k_RestorePoseId);
  51. m_RestoreBtn.clickable.clicked += RestorePose;
  52. m_PivotBtn = this.Q<Button>(k_CharacterPivotId);
  53. m_PivotBtn.clickable.clicked += PivotPose;
  54. }
  55. private void PivotPose()
  56. {
  57. SetMeshTool(Tools.CharacterPivotTool);
  58. }
  59. private void OnSkinningModeChange(SkinningMode mode)
  60. {
  61. if (skinningCache.hasCharacter)
  62. {
  63. m_PivotBtn.SetHiddenFromLayout(false);
  64. if (mode == SkinningMode.SpriteSheet)
  65. {
  66. m_PivotBtn.SetEnabled(false);
  67. if (skinningCache.GetTool(Tools.CharacterPivotTool).isActive)
  68. SetSkeletonTool(Tools.EditPose);
  69. }
  70. else if (mode == SkinningMode.Character)
  71. {
  72. m_PivotBtn.SetEnabled(true);
  73. }
  74. }
  75. else
  76. {
  77. m_PivotBtn.SetHiddenFromLayout(true);
  78. var tool = skinningCache.GetTool(Tools.CharacterPivotTool);
  79. if (tool != null && tool.isActive)
  80. SetSkeletonTool(Tools.EditPose);
  81. }
  82. }
  83. private void RestorePose()
  84. {
  85. using (skinningCache.UndoScope(TextContent.restorePose))
  86. {
  87. skinningCache.RestoreBindPose();
  88. skinningCache.events.restoreBindPose.Invoke();
  89. }
  90. }
  91. private void SetupShortcutUtility()
  92. {
  93. m_ShortcutUtility = new ShortcutUtility(ShortcutIds.previewPose,
  94. ShortcutIds.restoreBindPose);
  95. m_ShortcutUtility.OnShortcutChanged = () =>
  96. {
  97. RestoreButtonTooltips(k_UxmlPath, k_ToolbarId);
  98. AddShortcutsToToolTips();
  99. };
  100. }
  101. public void UpdateToggleState()
  102. {
  103. SetButtonChecked(m_PreviewBtn, skinningCache.GetTool(Tools.EditPose).isActive);
  104. SetButtonChecked(m_PivotBtn, skinningCache.GetTool(Tools.CharacterPivotTool).isActive);
  105. }
  106. public void UpdateResetButtonState()
  107. {
  108. var skeleton = skinningCache.GetEffectiveSkeleton(skinningCache.selectedSprite);
  109. var isResetEnabled = skeleton != null && skeleton.isPosePreview;
  110. m_RestoreBtn.SetEnabled(isResetEnabled);
  111. }
  112. private void AddShortcutsToToolTips()
  113. {
  114. m_ShortcutUtility.AddShortcutToButtonTooltip(this, k_PreviewPoseId, ShortcutIds.previewPose);
  115. m_ShortcutUtility.AddShortcutToButtonTooltip(this, k_RestorePoseId, ShortcutIds.restoreBindPose);
  116. m_ShortcutUtility.AddShortcutToButtonTooltip(this, k_CharacterPivotId, ShortcutIds.characterPivot);
  117. }
  118. }
  119. }