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SkinningModule.cs 25KB

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  1. using UnityEngine;
  2. using System;
  3. using System.Linq;
  4. using System.Collections.Generic;
  5. using UnityEditor.U2D.Sprites;
  6. namespace UnityEditor.U2D.Animation
  7. {
  8. [RequireSpriteDataProvider(typeof(ISpriteMeshDataProvider), typeof(ISpriteBoneDataProvider))]
  9. internal partial class SkinningModule : SpriteEditorModuleBase
  10. {
  11. private static class Styles
  12. {
  13. public static string moduleName = L10n.Tr("Skinning Editor");
  14. }
  15. private SkinningCache m_SkinningCache;
  16. private int m_PrevNearestControl = -1;
  17. private SpriteOutlineRenderer m_SpriteOutlineRenderer;
  18. private MeshPreviewTool m_MeshPreviewTool;
  19. private SkinningMode m_PreviousSkinningMode;
  20. private SpriteBoneInfluenceTool m_CharacterSpriteTool;
  21. private HorizontalToggleTools m_HorizontalToggleTools;
  22. private AnimationAnalytics m_Analytics;
  23. private ModuleToolGroup m_ModuleToolGroup;
  24. IMeshPreviewBehaviour m_MeshPreviewBehaviourOverride = null;
  25. bool m_CollapseToolbar;
  26. bool m_HasUnsavedChanges = false;
  27. Texture2D m_WorkspaceBackgroundTexture;
  28. internal SkinningCache skinningCache
  29. {
  30. get { return m_SkinningCache; }
  31. }
  32. private BaseTool currentTool
  33. {
  34. get { return skinningCache.selectedTool; }
  35. set { skinningCache.selectedTool = value; }
  36. }
  37. private BaseTool previousTool
  38. {
  39. get;
  40. set;
  41. }
  42. public override string moduleName
  43. {
  44. get { return Styles.moduleName; }
  45. }
  46. public override void OnModuleActivate()
  47. {
  48. m_SkinningCache = Cache.Create<SkinningCache>();
  49. m_WorkspaceBackgroundTexture = new Texture2D(1, 1, TextureFormat.RGBAHalf, false, true);
  50. m_WorkspaceBackgroundTexture.hideFlags = HideFlags.HideAndDontSave;
  51. m_WorkspaceBackgroundTexture.SetPixel(1, 1, new Color(0, 0, 0, 0));
  52. m_WorkspaceBackgroundTexture.Apply();
  53. AddMainUI(spriteEditor.GetMainVisualContainer());
  54. using (skinningCache.DisableUndoScope())
  55. {
  56. skinningCache.Create(spriteEditor.GetDataProvider<ISpriteEditorDataProvider>(), SkinningCachePersistentState.instance);
  57. skinningCache.CreateToolCache(spriteEditor, m_LayoutOverlay);
  58. m_CharacterSpriteTool = skinningCache.CreateTool<SpriteBoneInfluenceTool>();
  59. m_CharacterSpriteTool.Initialize(m_LayoutOverlay);
  60. m_MeshPreviewTool = skinningCache.CreateTool<MeshPreviewTool>();
  61. SetupModuleToolGroup();
  62. m_MeshPreviewTool.Activate();
  63. m_SpriteOutlineRenderer = new SpriteOutlineRenderer(skinningCache.events);
  64. spriteEditor.enableMouseMoveEvent = true;
  65. EditorApplication.playModeStateChanged += PlayModeStateChanged;
  66. Undo.undoRedoPerformed += UndoRedoPerformed;
  67. skinningCache.events.skeletonTopologyChanged.AddListener(SkeletonTopologyChanged);
  68. skinningCache.events.skeletonPreviewPoseChanged.AddListener(SkeletonPreviewPoseChanged);
  69. skinningCache.events.skeletonBindPoseChanged.AddListener(SkeletonBindPoseChanged);
  70. skinningCache.events.characterPartChanged.AddListener(CharacterPartChanged);
  71. skinningCache.events.skinningModeChanged.AddListener(OnViewModeChanged);
  72. skinningCache.events.meshChanged.AddListener(OnMeshChanged);
  73. skinningCache.events.boneNameChanged.AddListener(OnBoneNameChanged);
  74. skinningCache.events.boneDepthChanged.AddListener(OnBoneDepthChanged);
  75. skinningCache.events.boneColorChanged.AddListener(OnBoneColorChanged);
  76. skinningCache.events.meshPreviewBehaviourChange.AddListener(OnMeshPreviewBehaviourChange);
  77. skinningCache.events.pivotChange.AddListener(OnPivotChanged);
  78. skinningCache.RestoreFromPersistentState();
  79. ActivateTool(skinningCache.selectedTool);
  80. skinningCache.RestoreToolStateFromPersistentState();
  81. // Set state for Switch Mode tool
  82. m_PreviousSkinningMode = skinningCache.mode;
  83. if (skinningCache.mode == SkinningMode.Character)
  84. {
  85. skinningCache.GetTool(Tools.SwitchMode).Deactivate();
  86. }
  87. else
  88. {
  89. skinningCache.GetTool(Tools.SwitchMode).Activate();
  90. }
  91. SetupSpriteEditor(true);
  92. m_HorizontalToggleTools = new HorizontalToggleTools(skinningCache)
  93. {
  94. onActivateTool = (b) =>
  95. {
  96. using (skinningCache.UndoScope(TextContent.setTool))
  97. {
  98. ActivateTool(b);
  99. }
  100. }
  101. };
  102. var ai = spriteEditor.GetDataProvider<ISpriteEditorDataProvider>() as AssetImporter;
  103. m_Analytics = new AnimationAnalytics(new UnityAnalyticsStorage(),
  104. skinningCache.events,
  105. new SkinningModuleAnalyticsModel(skinningCache),
  106. ai == null ? -1 : ai.GetInstanceID());
  107. UpdateCollapseToolbar();
  108. }
  109. }
  110. public override void OnModuleDeactivate()
  111. {
  112. if (m_SpriteOutlineRenderer != null)
  113. m_SpriteOutlineRenderer.Dispose();
  114. spriteEditor.enableMouseMoveEvent = false;
  115. EditorApplication.playModeStateChanged -= PlayModeStateChanged;
  116. Undo.undoRedoPerformed -= UndoRedoPerformed;
  117. skinningCache.events.skeletonTopologyChanged.RemoveListener(SkeletonTopologyChanged);
  118. skinningCache.events.skeletonPreviewPoseChanged.RemoveListener(SkeletonPreviewPoseChanged);
  119. skinningCache.events.skeletonBindPoseChanged.RemoveListener(SkeletonBindPoseChanged);
  120. skinningCache.events.characterPartChanged.RemoveListener(CharacterPartChanged);
  121. skinningCache.events.skinningModeChanged.RemoveListener(OnViewModeChanged);
  122. skinningCache.events.meshChanged.RemoveListener(OnMeshChanged);
  123. skinningCache.events.boneNameChanged.RemoveListener(OnBoneNameChanged);
  124. skinningCache.events.boneDepthChanged.RemoveListener(OnBoneDepthChanged);
  125. skinningCache.events.boneColorChanged.RemoveListener(OnBoneColorChanged);
  126. skinningCache.events.meshPreviewBehaviourChange.RemoveListener(OnMeshPreviewBehaviourChange);
  127. skinningCache.events.pivotChange.RemoveListener(OnPivotChanged);
  128. RemoveMainUI(spriteEditor.GetMainVisualContainer());
  129. RestoreSpriteEditor();
  130. m_Analytics.Dispose();
  131. m_Analytics = null;
  132. Cache.Destroy(m_SkinningCache);
  133. }
  134. void PlayModeStateChanged(PlayModeStateChange newState)
  135. {
  136. if (newState == PlayModeStateChange.ExitingEditMode && m_HasUnsavedChanges)
  137. {
  138. var shouldApply = EditorUtility.DisplayDialog(TextContent.savePopupTitle, TextContent.savePopupMessage, TextContent.savePopupOptionYes, TextContent.savePopupOptionNo);
  139. spriteEditor.ApplyOrRevertModification(shouldApply);
  140. }
  141. }
  142. private void UpdateCollapseToolbar()
  143. {
  144. m_CollapseToolbar = SkinningModuleSettings.compactToolBar;
  145. m_PoseToolbar.CollapseToolBar(m_CollapseToolbar);
  146. m_WeightToolbar.CollapseToolBar(m_CollapseToolbar);
  147. m_MeshToolbar.CollapseToolBar(m_CollapseToolbar);
  148. m_BoneToolbar.CollapseToolBar(m_CollapseToolbar);
  149. m_RigToolbar.CollapseToolBar(m_CollapseToolbar);
  150. m_LayoutOverlay.verticalToolbar.Collapse(m_CollapseToolbar);
  151. m_HorizontalToggleTools.collapseToolbar = m_CollapseToolbar;
  152. }
  153. private void OnBoneNameChanged(BoneCache bone)
  154. {
  155. var character = skinningCache.character;
  156. if (character != null && character.skeleton == bone.skeleton)
  157. skinningCache.SyncSpriteSheetSkeletons();
  158. DataModified();
  159. }
  160. private void OnBoneDepthChanged(BoneCache bone)
  161. {
  162. var sprites = skinningCache.GetSprites();
  163. var controller = new SpriteMeshDataController();
  164. foreach (var sprite in sprites)
  165. {
  166. var mesh = sprite.GetMesh();
  167. if (mesh.ContainsBone(bone))
  168. {
  169. controller.spriteMeshData = mesh;
  170. controller.SortTrianglesByDepth();
  171. skinningCache.events.meshChanged.Invoke(mesh);
  172. }
  173. }
  174. DataModified();
  175. }
  176. private void OnBoneColorChanged(BoneCache bone)
  177. {
  178. DataModified();
  179. }
  180. private void OnMeshChanged(MeshCache mesh)
  181. {
  182. DataModified();
  183. }
  184. private void OnPivotChanged()
  185. {
  186. DataModified();
  187. }
  188. void DataModified()
  189. {
  190. spriteEditor.SetDataModified();
  191. m_HasUnsavedChanges = true;
  192. }
  193. private void OnViewModeChanged(SkinningMode mode)
  194. {
  195. SetupSpriteEditor();
  196. }
  197. private void SetupSpriteEditor(bool setPreviewTexture = false)
  198. {
  199. var textureProvider = spriteEditor.GetDataProvider<ITextureDataProvider>();
  200. if (textureProvider == null)
  201. return;
  202. int width = 0, height = 0;
  203. if (skinningCache.mode == SkinningMode.SpriteSheet)
  204. {
  205. textureProvider.GetTextureActualWidthAndHeight(out width, out height);
  206. }
  207. else
  208. {
  209. width = skinningCache.character.dimension.x;
  210. height = skinningCache.character.dimension.y;
  211. }
  212. if (m_PreviousSkinningMode != skinningCache.mode || setPreviewTexture)
  213. {
  214. spriteEditor.SetPreviewTexture(m_WorkspaceBackgroundTexture, width, height);
  215. if (m_PreviousSkinningMode != skinningCache.mode)
  216. {
  217. m_PreviousSkinningMode = skinningCache.mode;
  218. spriteEditor.ResetZoomAndScroll();
  219. }
  220. }
  221. spriteEditor.spriteRects = new List<SpriteRect>();
  222. }
  223. private void RestoreSpriteEditor()
  224. {
  225. var textureProvider = spriteEditor.GetDataProvider<ITextureDataProvider>();
  226. if (textureProvider != null)
  227. {
  228. int width, height;
  229. textureProvider.GetTextureActualWidthAndHeight(out width, out height);
  230. var texture = textureProvider.previewTexture;
  231. spriteEditor.SetPreviewTexture(texture, width, height);
  232. }
  233. var spriteRectProvider = spriteEditor.GetDataProvider<ISpriteEditorDataProvider>();
  234. if (spriteRectProvider != null)
  235. spriteEditor.spriteRects = new List<SpriteRect>(spriteRectProvider.GetSpriteRects());
  236. }
  237. public override bool CanBeActivated()
  238. {
  239. var dataProvider = spriteEditor.GetDataProvider<ISpriteEditorDataProvider>();
  240. return dataProvider == null ? false : dataProvider.spriteImportMode != SpriteImportMode.None;
  241. }
  242. public override void DoPostGUI()
  243. {
  244. if (!spriteEditor.windowDimension.Contains(Event.current.mousePosition))
  245. HandleUtility.nearestControl = 0;
  246. if (Event.current.type == EventType.Layout && m_PrevNearestControl != HandleUtility.nearestControl)
  247. {
  248. m_PrevNearestControl = HandleUtility.nearestControl;
  249. spriteEditor.RequestRepaint();
  250. }
  251. skinningCache.EndUndoOperation();
  252. }
  253. public override void DoMainGUI()
  254. {
  255. Debug.Assert(currentTool != null);
  256. DoViewGUI();
  257. if (!spriteEditor.editingDisabled)
  258. skinningCache.selectionTool.DoGUI();
  259. m_MeshPreviewTool.previewBehaviourOverride = m_MeshPreviewBehaviourOverride != null ? m_MeshPreviewBehaviourOverride : currentTool.previewBehaviour;
  260. m_MeshPreviewTool.DoGUI();
  261. m_MeshPreviewTool.DrawOverlay();
  262. if(Event.current.type == EventType.Repaint)
  263. m_SpriteOutlineRenderer.RenderSpriteOutline(spriteEditor, skinningCache.selectedSprite);
  264. m_MeshPreviewTool.OverlayWireframe();
  265. if (!spriteEditor.editingDisabled)
  266. {
  267. currentTool.DoGUI();
  268. DoCopyPasteKeyboardEventHandling();
  269. }
  270. DrawRectGizmos();
  271. if (SkinningModuleSettings.compactToolBar != m_CollapseToolbar)
  272. UpdateCollapseToolbar();
  273. }
  274. public override void DoToolbarGUI(Rect drawArea)
  275. {
  276. m_HorizontalToggleTools.DoGUI(drawArea, currentTool, spriteEditor.editingDisabled);
  277. }
  278. void DoCopyPasteKeyboardEventHandling()
  279. {
  280. var evt = Event.current;
  281. if (evt.type == EventType.ValidateCommand)
  282. {
  283. if (evt.commandName == "Copy" || evt.commandName == "Paste")
  284. evt.Use();
  285. return;
  286. }
  287. if (evt.type == EventType.ExecuteCommand)
  288. {
  289. var copyTool = skinningCache.GetTool(Tools.CopyPaste) as CopyTool;
  290. if (copyTool != null && evt.commandName == "Copy")
  291. {
  292. copyTool.OnCopyActivated();
  293. evt.Use();
  294. }
  295. else if (copyTool != null && evt.commandName == "Paste")
  296. {
  297. var boneReadOnly = skinningCache.bonesReadOnly;
  298. copyTool.OnPasteActivated(!boneReadOnly, true, false, false);
  299. evt.Use();
  300. }
  301. }
  302. }
  303. private void DrawRectGizmos()
  304. {
  305. if (Event.current.type == EventType.Repaint)
  306. {
  307. var selectedSprite = skinningCache.selectedSprite;
  308. var sprites = skinningCache.GetSprites();
  309. var unselectedRectColor = new Color(1f, 1f, 1f, 0.5f);
  310. foreach (var sprite in sprites)
  311. {
  312. var skeleton = skinningCache.GetEffectiveSkeleton(sprite);
  313. Debug.Assert(skeleton != null);
  314. if (skeleton.isPosePreview)
  315. continue;
  316. var color = unselectedRectColor;
  317. if (sprite == selectedSprite)
  318. color = DrawingUtility.spriteBorderColor;
  319. if (skinningCache.mode == SkinningMode.Character
  320. && sprite != selectedSprite)
  321. continue;
  322. var matrix = sprite.GetLocalToWorldMatrixFromMode();
  323. var rect = new Rect(matrix.MultiplyPoint3x4(Vector3.zero), sprite.textureRect.size);
  324. DrawingUtility.BeginLines(color);
  325. DrawingUtility.DrawBox(rect);
  326. DrawingUtility.EndLines();
  327. }
  328. }
  329. }
  330. private void UndoRedoPerformed()
  331. {
  332. using (new DisableUndoScope(skinningCache))
  333. {
  334. UpdateToggleState();
  335. skinningCache.UndoRedoPerformed();
  336. SetupSpriteEditor();
  337. }
  338. }
  339. #region CharacterConsistency
  340. //TODO: Bring this to a better place, maybe CharacterController
  341. private void SkeletonPreviewPoseChanged(SkeletonCache skeleton)
  342. {
  343. var character = skinningCache.character;
  344. if (character != null && character.skeleton == skeleton)
  345. skinningCache.SyncSpriteSheetSkeletons();
  346. }
  347. private void SkeletonBindPoseChanged(SkeletonCache skeleton)
  348. {
  349. var character = skinningCache.character;
  350. if (character != null && character.skeleton == skeleton)
  351. skinningCache.SyncSpriteSheetSkeletons();
  352. DataModified();
  353. }
  354. private void SkeletonTopologyChanged(SkeletonCache skeleton)
  355. {
  356. var character = skinningCache.character;
  357. if (character == null)
  358. {
  359. var sprite = FindSpriteFromSkeleton(skeleton);
  360. Debug.Assert(sprite != null);
  361. sprite.UpdateMesh(skeleton.bones);
  362. DataModified();
  363. }
  364. else if (character.skeleton == skeleton)
  365. {
  366. skinningCache.CreateSpriteSheetSkeletons();
  367. DataModified();
  368. }
  369. }
  370. private void CharacterPartChanged(CharacterPartCache characterPart)
  371. {
  372. var character = skinningCache.character;
  373. Debug.Assert(character != null);
  374. using (new DefaultPoseScope(character.skeleton))
  375. {
  376. skinningCache.CreateSpriteSheetSkeleton(characterPart);
  377. DataModified();
  378. }
  379. if (skinningCache.mode == SkinningMode.Character)
  380. characterPart.SyncSpriteSheetSkeleton();
  381. }
  382. private SpriteCache FindSpriteFromSkeleton(SkeletonCache skeleton)
  383. {
  384. var sprites = skinningCache.GetSprites();
  385. return sprites.FirstOrDefault(sprite => sprite.GetSkeleton() == skeleton);
  386. }
  387. #endregion
  388. public override bool ApplyRevert(bool apply)
  389. {
  390. if (apply)
  391. {
  392. m_Analytics.FlushEvent();
  393. ApplyChanges(skinningCache, spriteEditor.GetDataProvider<ISpriteEditorDataProvider>());
  394. DoApplyAnalytics();
  395. }
  396. else
  397. skinningCache.Revert();
  398. m_HasUnsavedChanges = false;
  399. return true;
  400. }
  401. internal static void ApplyChanges(SkinningCache skinningCache, ISpriteEditorDataProvider dataProvider)
  402. {
  403. skinningCache.applyingChanges = true;
  404. skinningCache.RestoreBindPose();
  405. ApplyBone(skinningCache, dataProvider);
  406. ApplyMesh(skinningCache, dataProvider);
  407. ApplyCharacter(skinningCache, dataProvider);
  408. skinningCache.applyingChanges = false;
  409. }
  410. private void DoApplyAnalytics()
  411. {
  412. var sprites = skinningCache.GetSprites();
  413. var spriteBoneCount = sprites.Select(s => s.GetSkeleton().boneCount).ToArray();
  414. BoneCache[] bones = null;
  415. if (skinningCache.hasCharacter)
  416. bones = skinningCache.character.skeleton.bones;
  417. else
  418. bones = sprites.SelectMany(s => s.GetSkeleton().bones).ToArray();
  419. m_Analytics.SendApplyEvent(sprites.Length, spriteBoneCount, bones);
  420. }
  421. static void ApplyBone(SkinningCache skinningCache, ISpriteEditorDataProvider dataProvider)
  422. {
  423. var boneDataProvider = dataProvider.GetDataProvider<ISpriteBoneDataProvider>();
  424. if (boneDataProvider != null)
  425. {
  426. var sprites = skinningCache.GetSprites();
  427. foreach (var sprite in sprites)
  428. {
  429. var bones = sprite.GetSkeleton().bones;
  430. boneDataProvider.SetBones(new GUID(sprite.id), bones.ToSpriteBone(sprite.localToWorldMatrix).ToList());
  431. }
  432. }
  433. }
  434. static void ApplyMesh(SkinningCache skinningCache, ISpriteEditorDataProvider dataProvider)
  435. {
  436. var meshDataProvider = dataProvider.GetDataProvider<ISpriteMeshDataProvider>();
  437. if (meshDataProvider != null)
  438. {
  439. var sprites = skinningCache.GetSprites();
  440. foreach (var sprite in sprites)
  441. {
  442. var mesh = sprite.GetMesh();
  443. var guid = new GUID(sprite.id);
  444. var vertices = new Vertex2DMetaData[mesh.vertexCount];
  445. for (var i = 0; i < vertices.Length; ++i)
  446. {
  447. vertices[i].position = mesh.vertices[i];
  448. vertices[i].boneWeight = mesh.vertexWeights[i].ToBoneWeight(false);
  449. }
  450. meshDataProvider.SetVertices(guid, vertices);
  451. meshDataProvider.SetIndices(guid, mesh.indices);
  452. var edgeVectArr = EditorUtilities.ToVector2Int(mesh.edges);
  453. meshDataProvider.SetEdges(guid, edgeVectArr);
  454. }
  455. }
  456. }
  457. static void ApplyCharacter(SkinningCache skinningCache, ISpriteEditorDataProvider dataProvider)
  458. {
  459. var characterDataProvider = dataProvider.GetDataProvider<ICharacterDataProvider>();
  460. var character = skinningCache.character;
  461. if (characterDataProvider != null && character != null)
  462. {
  463. var data = new CharacterData();
  464. var characterBones = character.skeleton.bones;
  465. data.bones = characterBones.ToSpriteBone(Matrix4x4.identity);
  466. data.pivot = character.pivot;
  467. var parts = character.parts;
  468. data.parts = parts.Select(x =>
  469. new CharacterPart()
  470. {
  471. spriteId = x.sprite.id,
  472. spritePosition = new RectInt((int)x.position.x, (int)x.position.y, (int)x.sprite.textureRect.width, (int)x.sprite.textureRect.height),
  473. bones = x.bones.Select(bone => Array.IndexOf(characterBones, bone)).Where(bone => bone != -1).ToArray()
  474. }
  475. ).ToArray();
  476. characterDataProvider.SetCharacterData(data);
  477. }
  478. }
  479. void OnMeshPreviewBehaviourChange(IMeshPreviewBehaviour meshPreviewBehaviour)
  480. {
  481. m_MeshPreviewBehaviourOverride = meshPreviewBehaviour;
  482. }
  483. private void SetupModuleToolGroup()
  484. {
  485. m_ModuleToolGroup = new ModuleToolGroup();
  486. m_ModuleToolGroup.AddToolToGroup(0, skinningCache.GetTool(Tools.Visibility), null);
  487. m_ModuleToolGroup.AddToolToGroup(1, skinningCache.GetTool(Tools.EditGeometry), () => currentTool = skinningCache.GetTool(Tools.EditGeometry));
  488. m_ModuleToolGroup.AddToolToGroup(1, skinningCache.GetTool(Tools.CreateVertex), () => currentTool = skinningCache.GetTool(Tools.CreateVertex));
  489. m_ModuleToolGroup.AddToolToGroup(1, skinningCache.GetTool(Tools.CreateEdge), () => currentTool = skinningCache.GetTool(Tools.CreateEdge));
  490. m_ModuleToolGroup.AddToolToGroup(1, skinningCache.GetTool(Tools.SplitEdge), () => currentTool = skinningCache.GetTool(Tools.SplitEdge));
  491. m_ModuleToolGroup.AddToolToGroup(1, skinningCache.GetTool(Tools.GenerateGeometry), () => currentTool = skinningCache.GetTool(Tools.GenerateGeometry));
  492. m_ModuleToolGroup.AddToolToGroup(1, skinningCache.GetTool(Tools.EditPose), () => currentTool = skinningCache.GetTool(Tools.EditPose));
  493. m_ModuleToolGroup.AddToolToGroup(1, skinningCache.GetTool(Tools.EditJoints), () => currentTool = skinningCache.GetTool(Tools.EditJoints));
  494. m_ModuleToolGroup.AddToolToGroup(1, skinningCache.GetTool(Tools.CreateBone), () => currentTool = skinningCache.GetTool(Tools.CreateBone));
  495. m_ModuleToolGroup.AddToolToGroup(1, skinningCache.GetTool(Tools.SplitBone), () => currentTool = skinningCache.GetTool(Tools.SplitBone));
  496. m_ModuleToolGroup.AddToolToGroup(1, skinningCache.GetTool(Tools.WeightSlider), () => currentTool = skinningCache.GetTool(Tools.WeightSlider));
  497. m_ModuleToolGroup.AddToolToGroup(1, skinningCache.GetTool(Tools.WeightBrush), () => currentTool = skinningCache.GetTool(Tools.WeightBrush));
  498. m_ModuleToolGroup.AddToolToGroup(1, skinningCache.GetTool(Tools.GenerateWeights), () => currentTool = skinningCache.GetTool(Tools.GenerateWeights));
  499. m_ModuleToolGroup.AddToolToGroup(1, skinningCache.GetTool(Tools.BoneInfluence), () => currentTool = skinningCache.GetTool(Tools.BoneInfluence));
  500. m_ModuleToolGroup.AddToolToGroup(1, skinningCache.GetTool(Tools.SpriteInfluence), () => currentTool = skinningCache.GetTool(Tools.SpriteInfluence));
  501. m_ModuleToolGroup.AddToolToGroup(1, skinningCache.GetTool(Tools.CopyPaste), () => currentTool = skinningCache.GetTool(Tools.CopyPaste));
  502. m_ModuleToolGroup.AddToolToGroup(1, skinningCache.GetTool(Tools.CharacterPivotTool), () =>
  503. {
  504. if(skinningCache.hasCharacter)
  505. currentTool = skinningCache.GetTool(Tools.CharacterPivotTool);
  506. else
  507. ActivateTool(skinningCache.GetTool(Tools.EditPose));
  508. });
  509. }
  510. }
  511. }