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- using UnityEngine;
-
- namespace UnityEditor.U2D.Animation
- {
- internal static class BoneDrawingUtility
- {
- public static float GetBoneRadius(Vector3 position, float scale = 1.0f)
- {
- if (Camera.current != null)
- {
- return 0.15f * scale * HandleUtility.GetHandleSize(position);
- }
-
- return 10f * scale / Handles.matrix.GetColumn(0).magnitude;
- }
-
- public static void DrawBoneNode(Vector3 position, Vector3 forward, Color color, float scale = 1.0f)
- {
- BatchedDrawing.RegisterSolidDisc(position, -forward, GetBoneRadius(position, scale) * 0.3f, color);
- }
-
- public static void DrawBone(Vector3 position, Vector3 endPosition, Vector3 forward, Color color, float scale = 1.0f)
- {
- var right = Vector3.right;
- var v = endPosition - position;
-
- if (v.sqrMagnitude != 0)
- right = v.normalized;
-
- var up = Vector3.Cross(right, forward).normalized;
- var radius = GetBoneRadius(position, scale) * 0.5f;
- var numSamples = 12;
-
- if (v.sqrMagnitude <= radius * radius)
- BatchedDrawing.RegisterSolidArc(position, -forward, up, 360f, radius, color, numSamples * 2);
- else
- {
- BatchedDrawing.RegisterSolidArc(position, -forward, up, 180f, radius, color, numSamples);
- BatchedDrawing.RegisterLine(position, endPosition, forward, radius * 2f, 0f, color);
- }
- }
-
- public static void DrawBoneOutline(Vector3 position, Vector3 endPosition, Vector3 forward, Color color, float outlineScale = 1.35f, float scale = 1.0f)
- {
- outlineScale = Mathf.Max(1f, outlineScale);
-
- var right = Vector3.right;
- var v = endPosition - position;
-
- if (v.sqrMagnitude != 0)
- right = v.normalized;
-
- var up = Vector3.Cross(right, forward).normalized;
- var radius = GetBoneRadius(position, scale) * 0.5f;
- var outlineWidth = radius * (outlineScale - 1f);
- const int numSamples = 12;
-
- if (v.sqrMagnitude <= radius * radius)
- BatchedDrawing.RegisterSolidArcWithOutline(position, -forward, up, 360f, radius, outlineScale, color, numSamples * 2);
- else
- {
- BatchedDrawing.RegisterSolidArcWithOutline(position, -forward, up, 180f, radius, outlineScale, color, numSamples);
- BatchedDrawing.RegisterSolidArcWithOutline(endPosition, -forward, -up, 180f, outlineWidth, 0f, color, numSamples);
- BatchedDrawing.RegisterLine(position + up * (radius + outlineWidth * 0.5f), endPosition + up * (outlineWidth * 0.5f), forward, outlineWidth, outlineWidth, color);
- BatchedDrawing.RegisterLine(position - up * (radius + outlineWidth * 0.5f), endPosition - up * (outlineWidth * 0.5f), forward, outlineWidth, outlineWidth, color);
- }
- }
- }
- }
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