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- using System;
- using Unity.Mathematics;
- using UnityEngine;
-
- namespace UnityEditor.U2D.Animation
- {
- internal static class EditorUtilities
- {
- /// <summary>
- /// Checks if element exists in array independent of the order of X and Y.
- /// </summary>
- public static bool ContainsAny(this int2[] array, int2 element)
- {
- return Array.FindIndex(array, e =>
- (e.x == element.x && e.y == element.y) ||
- (e.y == element.x && e.x == element.y)) != -1;
- }
-
- public static int2[] ToInt2(Vector2Int[] source) => Array.ConvertAll(source, e => new int2(e.x, e.y));
- public static Vector2Int[] ToVector2Int(int2[] source) => Array.ConvertAll(source, e => new Vector2Int(e.x, e.y));
- public static float2[] ToFloat2(Vector2[] source) => Array.ConvertAll(source, e => (float2)e);
- public static Vector2[] ToVector2(float2[] source) => Array.ConvertAll(source, e => (Vector2)e);
-
- public static T[] CreateCopy<T>(T[] source) where T : struct
- {
- var copy = new T[source.Length];
- Array.Copy(source, copy, source.Length);
- return copy;
- }
- }
- }
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