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- SpriteLibrary
- UnityEngine
- Experimental
- U2D
- Animation
- SpriteCategoryEntry
- SpriteLibCategory
- SpriteLibraryAsset
- SpriteResolver
- SpriteSkin
- AssetModificationProcessor
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- Sysroot
- UnityEditor
- LinuxStandalone
- ChannelClient
- Unity
- MPE
- ChannelClientScope
- ChannelService
- ChannelScope
- EventDataSerialization
- EventService
- RoleProviderAttribute
- ProcessEvent
- ProcessLevel
- ProcessState
- RoleCapability
- ChannelInfo
- ChannelClientInfo
- ProcessService
- NavMeshBuilder
- NavMeshVisualizationSettings
- PrefabStage
- Experimental
- SceneManagement
- PrefabStageUtility
- AssetImportContext
- AssetImporters
- SpriteImportData
- TextureGenerationOutput
- SourceTextureInformation
- TextureGenerationSettings
- TextureGenerator
- CollectImportedDependenciesAttribute
- FBXMaterialDescriptionPreprocessor
- SketchupMaterialDescriptionPreprocessor
- ThreeDSMaterialDescriptionPreprocessor
- AssetImporterEditor
- AssetImporterEditorPostProcessAsset
- ScriptedImporterEditor
- ScriptedImporter
- ScriptedImporterAttribute
- EditorToolbarDropdownToggle
- UnityEditor
- Overlays
- BrushGUIEditFlags
- UnityEditor
- Experimental
- TerrainAPI
- RepaintFlags
- IOnPaint
- IOnSceneGUI
- IOnInspectorGUI
- TerrainPaintTool<>
- TerrainToolShortcutContext
- TerrainInspectorUtility
- TerrainPaintUtilityEditor
- ObstacleAvoidanceType
- UnityEngine
- NavMeshAgent
- NavMeshObstacleShape
- NavMeshObstacle
- OffMeshLinkType
- OffMeshLinkData
- OffMeshLink
- NavMeshHit
- NavMeshTriangulation
- NavMesh
- NavMeshPathStatus
- NavMeshPath
- AvatarMaskBodyPart
- UnityEditor
- Animations
- AvatarMask
- IAnimationJob
- UnityEngine
- Experimental
- IAnimationJobPlayable
- IAnimationWindowPreview
- AnimationHumanStream
- AnimationScriptPlayable
- AnimationStream
- TransformStreamHandle
- PropertyStreamHandle
- TransformSceneHandle
- PropertySceneHandle
- AnimationSceneHandleUtility
- AnimationStreamHandleUtility
- CustomStreamPropertyType
- AnimatorJobExtensions
- MuscleHandle
- ExpressionEvaluator
- UnityEditor
- NumericFieldDraggerUtility
- Profiler
- UnityEngine
- PhotoCaptureFileOutputFormat
- XR
- WSA
- WebCam
- PhotoCapture
- PhotoCaptureFrame
- VideoCapture
- CapturePixelFormat
- WebCamMode
- CameraParameters
- PlayerLoopSystemInternal
- Experimental
- LowLevel
- PlayerLoopSystem
- PlayerLoop
- Initialization
- EarlyUpdate
- FixedUpdate
- PreUpdate
- Update
- PreLateUpdate
- PostLateUpdate
- ConnectionTarget
- Networking
- PlayerConnection
- IConnectionState
- VertexAttribute
- Rendering
- LightUnit
- HighDefinition
- RenderingThreadingMode
- RayTracingSubMeshFlags
- RayTracingInstanceCullingFlags
- RayTracingInstanceCullingTest
- RayTracingInstanceCullingShaderTagConfig
- RayTracingInstanceMaterialConfig
- RayTracingInstanceCullingMaterialTest
- RayTracingInstanceTriangleCullingConfig
- RayTracingSubMeshFlagsConfig
- RayTracingInstanceCullingConfig
- RayTracingInstanceMaterialCRC
- RayTracingInstanceCullingResults
- RayTracingMeshInstanceConfig
- RayTracingAccelerationStructure
- RendererList
- RendererUtils
- RendererListStatus
- RayTracingShader
- PixelPerfectRendering
- U2D
- SpriteBone
- LocalizationAsset
- UnityEditor
- SpriteShapeParameters
- UnityEngine
- Experimental
- U2D
- SpriteShapeSegment
- SpriteShapeRenderer
- SpriteShapeMetaData
- ShapeControlPoint
- AngleRangeInfo
- SpriteShapeUtility
- TerrainCallbacks
- UnityEngine
- Experimental
- TerrainAPI
- TerrainUtility
- BrushTransform
- PaintContext
- TerrainPaintUtility
- BaseCompositeField<,,>
- UnityEditor
- UIElements
- BasePopupField<,>
- BoundsField
- BoundsIntField
- RectField
- RectIntField
- Vector2Field
- Vector3Field
- Vector4Field
- Vector2IntField
- Vector3IntField
- DoubleField
- EnumField
- FloatField
- Hash128Field
- IntegerField
- LongField
- PopupField<>
- ProgressBar
- DeltaSpeed
- IValueField<>
- TextValueField<>
- TextValueFieldTraits<,>
- BaseFieldMouseDragger
- FieldMouseDragger<>
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