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LayoutHelper.cs 8.0KB

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  1. using UnityEngine;
  2. namespace XCharts.Runtime
  3. {
  4. public static class LayerHelper
  5. {
  6. private static Vector2 s_Vector0And0 = new Vector2(0, 0);
  7. private static Vector2 s_Vector0And0Dot5 = new Vector2(0, 0.5f);
  8. private static Vector2 s_Vector0And1 = new Vector2(0, 1f);
  9. private static Vector2 s_Vector0Dot5And1 = new Vector2(0.5f, 1f);
  10. private static Vector2 s_Vector0Dot5And0Dot5 = new Vector2(0.5f, 0.5f);
  11. private static Vector2 s_Vector0Dot5And0 = new Vector2(0.5f, 0f);
  12. private static Vector2 s_Vector1And1 = new Vector2(1f, 1f);
  13. private static Vector2 s_Vector1And0Dot5 = new Vector2(1f, 0.5f);
  14. private static Vector2 s_Vector1And0 = new Vector2(1f, 0);
  15. internal static Vector2 ResetChartPositionAndPivot(Vector2 minAnchor, Vector2 maxAnchor, float width,
  16. float height, ref float chartX, ref float chartY)
  17. {
  18. if (IsLeftTop(minAnchor, maxAnchor))
  19. {
  20. chartX = 0;
  21. chartY = -height;
  22. return s_Vector0And1;
  23. }
  24. else if (IsLeftCenter(minAnchor, maxAnchor))
  25. {
  26. chartX = 0;
  27. chartY = -height / 2;
  28. return s_Vector0And0Dot5;
  29. }
  30. else if (IsLeftBottom(minAnchor, maxAnchor))
  31. {
  32. chartX = 0;
  33. chartY = 0;
  34. return s_Vector0And0;
  35. }
  36. else if (IsCenterTop(minAnchor, maxAnchor))
  37. {
  38. chartX = -width / 2;
  39. chartY = -height;
  40. return s_Vector0Dot5And1;
  41. }
  42. else if (IsCenterCenter(minAnchor, maxAnchor))
  43. {
  44. chartX = -width / 2;
  45. chartY = -height / 2;
  46. return s_Vector0Dot5And0Dot5;
  47. }
  48. else if (IsCenterBottom(minAnchor, maxAnchor))
  49. {
  50. chartX = -width / 2;
  51. chartY = 0;
  52. return s_Vector0Dot5And0;
  53. }
  54. else if (IsRightTop(minAnchor, maxAnchor))
  55. {
  56. chartX = -width;
  57. chartY = -height;
  58. return s_Vector1And1;
  59. }
  60. else if (IsRightCenter(minAnchor, maxAnchor))
  61. {
  62. chartX = -width;
  63. chartY = -height / 2;
  64. return s_Vector1And0Dot5;
  65. }
  66. else if (IsRightBottom(minAnchor, maxAnchor))
  67. {
  68. chartX = -width;
  69. chartY = 0;
  70. return s_Vector1And0;
  71. }
  72. else if (IsStretchTop(minAnchor, maxAnchor))
  73. {
  74. chartX = -width / 2;
  75. chartY = -height;
  76. return s_Vector0Dot5And1;
  77. }
  78. else if (IsStretchMiddle(minAnchor, maxAnchor))
  79. {
  80. chartX = -width / 2;
  81. chartY = -height / 2;
  82. return s_Vector0Dot5And0Dot5;
  83. }
  84. else if (IsStretchBottom(minAnchor, maxAnchor))
  85. {
  86. chartX = -width / 2;
  87. chartY = 0;
  88. return s_Vector0Dot5And0;
  89. }
  90. else if (IsStretchLeft(minAnchor, maxAnchor))
  91. {
  92. chartX = 0;
  93. chartY = -height / 2;
  94. return s_Vector0And0Dot5;
  95. }
  96. else if (IsStretchCenter(minAnchor, maxAnchor))
  97. {
  98. chartX = -width / 2;
  99. chartY = -height / 2;
  100. return s_Vector0Dot5And0Dot5;
  101. }
  102. else if (IsStretchRight(minAnchor, maxAnchor))
  103. {
  104. chartX = -width;
  105. chartY = -height / 2;
  106. return s_Vector1And0Dot5;
  107. }
  108. else if (IsStretchStrech(minAnchor, maxAnchor))
  109. {
  110. chartX = -width / 2;
  111. chartY = -height / 2;
  112. return s_Vector0Dot5And0Dot5;
  113. }
  114. chartX = 0;
  115. chartY = 0;
  116. return Vector2.zero;
  117. }
  118. private static bool IsLeftTop(Vector2 minAnchor, Vector2 maxAnchor)
  119. {
  120. return minAnchor == s_Vector0And1 && maxAnchor == s_Vector0And1;
  121. }
  122. private static bool IsLeftCenter(Vector2 minAnchor, Vector2 maxAnchor)
  123. {
  124. return minAnchor == s_Vector0And0Dot5 && maxAnchor == s_Vector0And0Dot5;
  125. }
  126. private static bool IsLeftBottom(Vector2 minAnchor, Vector2 maxAnchor)
  127. {
  128. return minAnchor == Vector2.zero && maxAnchor == Vector2.zero;
  129. }
  130. private static bool IsCenterTop(Vector2 minAnchor, Vector2 maxAnchor)
  131. {
  132. return minAnchor == s_Vector0Dot5And1 && maxAnchor == s_Vector0Dot5And1;
  133. }
  134. private static bool IsCenterCenter(Vector2 minAnchor, Vector2 maxAnchor)
  135. {
  136. return minAnchor == s_Vector0Dot5And0Dot5 && maxAnchor == s_Vector0Dot5And0Dot5;
  137. }
  138. private static bool IsCenterBottom(Vector2 minAnchor, Vector2 maxAnchor)
  139. {
  140. return minAnchor == s_Vector0Dot5And0 && maxAnchor == s_Vector0Dot5And0;
  141. }
  142. private static bool IsRightTop(Vector2 minAnchor, Vector2 maxAnchor)
  143. {
  144. return minAnchor == s_Vector1And1 && maxAnchor == s_Vector1And1;
  145. }
  146. private static bool IsRightCenter(Vector2 minAnchor, Vector2 maxAnchor)
  147. {
  148. return minAnchor == s_Vector1And0Dot5 && maxAnchor == s_Vector1And0Dot5;
  149. }
  150. private static bool IsRightBottom(Vector2 minAnchor, Vector2 maxAnchor)
  151. {
  152. return minAnchor == s_Vector1And0 && maxAnchor == s_Vector1And0;
  153. }
  154. private static bool IsStretchTop(Vector2 minAnchor, Vector2 maxAnchor)
  155. {
  156. return minAnchor == s_Vector0And1 && maxAnchor == s_Vector1And1;
  157. }
  158. private static bool IsStretchMiddle(Vector2 minAnchor, Vector2 maxAnchor)
  159. {
  160. return minAnchor == s_Vector0And0Dot5 && maxAnchor == s_Vector1And0Dot5;
  161. }
  162. private static bool IsStretchBottom(Vector2 minAnchor, Vector2 maxAnchor)
  163. {
  164. return minAnchor == s_Vector0And0 && maxAnchor == s_Vector1And0;
  165. }
  166. private static bool IsStretchLeft(Vector2 minAnchor, Vector2 maxAnchor)
  167. {
  168. return minAnchor == s_Vector0And0 && maxAnchor == s_Vector0And1;
  169. }
  170. private static bool IsStretchCenter(Vector2 minAnchor, Vector2 maxAnchor)
  171. {
  172. return minAnchor == s_Vector0Dot5And0 && maxAnchor == s_Vector0Dot5And1;
  173. }
  174. private static bool IsStretchRight(Vector2 minAnchor, Vector2 maxAnchor)
  175. {
  176. return minAnchor == s_Vector1And0 && maxAnchor == s_Vector1And1;
  177. }
  178. private static bool IsStretchStrech(Vector2 minAnchor, Vector2 maxAnchor)
  179. {
  180. return minAnchor == s_Vector0And0 && maxAnchor == s_Vector1And1;
  181. }
  182. public static bool IsStretchPivot(RectTransform rt)
  183. {
  184. return IsStretchTop(rt.anchorMin, rt.anchorMax) ||
  185. IsStretchMiddle(rt.anchorMin, rt.anchorMax) ||
  186. IsStretchBottom(rt.anchorMin, rt.anchorMax) ||
  187. IsStretchLeft(rt.anchorMin, rt.anchorMax) ||
  188. IsStretchCenter(rt.anchorMin, rt.anchorMax) ||
  189. IsStretchRight(rt.anchorMin, rt.anchorMax) ||
  190. IsStretchStrech(rt.anchorMin, rt.anchorMax);
  191. }
  192. public static bool IsFixedWidthHeight(RectTransform rt)
  193. {
  194. return IsLeftTop(rt.anchorMin, rt.anchorMax) ||
  195. IsLeftCenter(rt.anchorMin, rt.anchorMax) ||
  196. IsLeftBottom(rt.anchorMin, rt.anchorMax) ||
  197. IsCenterTop(rt.anchorMin, rt.anchorMax) ||
  198. IsCenterCenter(rt.anchorMin, rt.anchorMax) ||
  199. IsCenterBottom(rt.anchorMin, rt.anchorMax) ||
  200. IsRightTop(rt.anchorMin, rt.anchorMax) ||
  201. IsRightCenter(rt.anchorMin, rt.anchorMax) ||
  202. IsRightBottom(rt.anchorMin, rt.anchorMax);
  203. }
  204. }
  205. }