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- using System.Collections.Generic;
- using UnityEngine;
-
- namespace XCharts.Runtime
- {
- public static class SerieLabelPool
- {
- private static readonly Stack<GameObject> m_Stack = new Stack<GameObject>(200);
- private static Dictionary<int, bool> m_ReleaseDic = new Dictionary<int, bool>(1000);
-
- public static GameObject Get(string name, Transform parent, LabelStyle label, Color color,
- float iconWidth, float iconHeight, ThemeStyle theme)
- {
- GameObject element;
- if (m_Stack.Count == 0 || !Application.isPlaying)
- {
- element = CreateSerieLabel(name, parent, label, color, iconWidth, iconHeight, theme);
- }
- else
- {
- element = m_Stack.Pop();
- if (element == null)
- {
- element = CreateSerieLabel(name, parent, label, color, iconWidth, iconHeight, theme);
- }
- m_ReleaseDic.Remove(element.GetInstanceID());
- element.name = name;
- element.transform.SetParent(parent);
- var text = new ChartText(element);
- text.SetColor(color);
- text.SetFontAndSizeAndStyle(label.textStyle, theme.common);
- ChartHelper.SetActive(element, true);
- }
- element.transform.localEulerAngles = new Vector3(0, 0, label.rotate);
- return element;
- }
-
- public static void Release(GameObject element)
- {
- if (element == null) return;
- ChartHelper.SetActive(element, false);
- if (!Application.isPlaying) return;
- if (!m_ReleaseDic.ContainsKey(element.GetInstanceID()))
- {
- m_Stack.Push(element);
- m_ReleaseDic.Add(element.GetInstanceID(), true);
- }
- }
-
- public static void ReleaseAll(Transform parent)
- {
- int count = parent.childCount;
- for (int i = 0; i < count; i++)
- {
- Release(parent.GetChild(i).gameObject);
- }
- }
-
- public static void ClearAll()
- {
- m_Stack.Clear();
- m_ReleaseDic.Clear();
- }
-
- private static GameObject CreateSerieLabel(string name, Transform parent, LabelStyle labelStyle, Color color,
- float iconWidth, float iconHeight, ThemeStyle theme)
- {
- var label = ChartHelper.AddChartLabel(name, parent, labelStyle, theme.common,
- "", color, TextAnchor.MiddleCenter);
- label.SetActive(labelStyle.show);
- return label.gameObject;
- }
- }
- }
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