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- using System.Collections;
- using UnityEngine;
- using XCharts.Runtime;
-
- namespace XCharts.Example
- {
- [DisallowMultipleComponent]
- public class Example21_BarRace : MonoBehaviour
- {
- private BarChart chart;
- private float lastTime;
-
- void Awake()
- {
- chart = gameObject.GetComponent<BarChart>();
- chart.ClearData();
- for (int i = 0; i < 5; i++)
- {
- chart.AddYAxisData("y" + i);
- chart.AddData(0, Random.Range(0, 200));
- }
- }
-
- void Update()
- {
- if (Time.time - lastTime >= 3f)
- {
- lastTime = Time.time;
- UpdateData();
- }
- }
-
- void UpdateData()
- {
- var serie = chart.GetSerie(0);
-
- for (int i = 0; i < serie.dataCount; i++)
- {
- if (Random.Range(0, 1f) > 0.9f)
- chart.UpdateData(0, i, chart.GetData(0, i) + Mathf.Round(Random.Range(0, 2000)));
- else
- chart.UpdateData(0, i, chart.GetData(0, i) + Mathf.Round(Random.Range(0, 200)));
- }
- }
- }
- }
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