Live editing in visual scripting goes beyond adjusting values in real-time. Live editing also includes the ability to add and remove nodes as well as connectors; you can code while the game is playing and immediately affect the gameplay.
Remember that:
[!NOTE] If you’ve used an embed graph and do not want to lose your modifications, copy all the changes you made to the embed graph before exiting Play mode. Paste them back in when in edit mode. You can’t do this for any changed variables.
As a visual aid, connectors in Live mode display their execution flow with animated directional droplets going in the direction of execution. The speed and number of droplets does not represent the frequency or speed of execution.
With a graph open do any or all of the following:
[!TIP] Select any GameObject that contains a script graph to see and work with the values of the selected GameObject during runtime.
[!NOTE] When you modify anything after a Start event during runtime you won’t get the update on the GameObject during that session. You need to restart the session for Unity to execute the new logic after the start event.
The changes you make to a graph are instantly shared across all instances of that saved graph asset.