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- using UnityEngine;
- using UnityEngine.UI;
-
- namespace UnityEditor.UI
- {
- [CustomEditor(typeof(Text), true)]
- [CanEditMultipleObjects]
- /// <summary>
- /// Custom Editor for the Text Component.
- /// Extend this class to write a custom editor for a component derived from Text.
- /// </summary>
- public class TextEditor : GraphicEditor
- {
- SerializedProperty m_Text;
- SerializedProperty m_FontData;
-
- protected override void OnEnable()
- {
- base.OnEnable();
- m_Text = serializedObject.FindProperty("m_Text");
- m_FontData = serializedObject.FindProperty("m_FontData");
- }
-
- public override void OnInspectorGUI()
- {
- serializedObject.Update();
-
- EditorGUILayout.PropertyField(m_Text);
- EditorGUILayout.PropertyField(m_FontData);
-
- AppearanceControlsGUI();
- RaycastControlsGUI();
- MaskableControlsGUI();
- serializedObject.ApplyModifiedProperties();
- }
- }
- }
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