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- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
-
- namespace UnityEditor.UI
- {
- [CustomEditor(typeof(Scrollbar), true)]
- [CanEditMultipleObjects]
- /// <summary>
- /// Custom Editor for the Scrollbar Component.
- /// Extend this class to write a custom editor for a component derived from Scrollbar.
- /// </summary>
- public class ScrollbarEditor : SelectableEditor
- {
- SerializedProperty m_HandleRect;
- SerializedProperty m_Direction;
- SerializedProperty m_Value;
- SerializedProperty m_Size;
- SerializedProperty m_NumberOfSteps;
- SerializedProperty m_OnValueChanged;
-
- protected override void OnEnable()
- {
- base.OnEnable();
-
- m_HandleRect = serializedObject.FindProperty("m_HandleRect");
- m_Direction = serializedObject.FindProperty("m_Direction");
- m_Value = serializedObject.FindProperty("m_Value");
- m_Size = serializedObject.FindProperty("m_Size");
- m_NumberOfSteps = serializedObject.FindProperty("m_NumberOfSteps");
- m_OnValueChanged = serializedObject.FindProperty("m_OnValueChanged");
- }
-
- public override void OnInspectorGUI()
- {
- base.OnInspectorGUI();
- EditorGUILayout.Space();
-
- serializedObject.Update();
-
- // EditorGUILayout.PropertyField(m_HandleRect);
- EditorGUI.BeginChangeCheck();
- RectTransform newRectTransform = EditorGUILayout.ObjectField("Handle Rect", m_HandleRect.objectReferenceValue, typeof(RectTransform), true) as RectTransform;
- if (EditorGUI.EndChangeCheck())
- {
- // Handle Rect will modify its GameObject RectTransform drivenBy, so we need to Record the old and new RectTransform.
- List<Object> modifiedObjects = new List<Object>();
- modifiedObjects.Add(newRectTransform);
- foreach (var target in m_HandleRect.serializedObject.targetObjects)
- {
- MonoBehaviour mb = target as MonoBehaviour;
- if (mb == null)
- continue;
-
- modifiedObjects.Add(mb);
- modifiedObjects.Add(mb.GetComponent<RectTransform>());
- }
- Undo.RecordObjects(modifiedObjects.ToArray(), "Change Handle Rect");
- m_HandleRect.objectReferenceValue = newRectTransform;
- }
-
- if (m_HandleRect.objectReferenceValue != null)
- {
- EditorGUI.BeginChangeCheck();
- EditorGUILayout.PropertyField(m_Direction);
- if (EditorGUI.EndChangeCheck())
- {
- Undo.RecordObjects(serializedObject.targetObjects, "Change Scrollbar Direction");
-
- Scrollbar.Direction direction = (Scrollbar.Direction)m_Direction.enumValueIndex;
- foreach (var obj in serializedObject.targetObjects)
- {
- Scrollbar scrollbar = obj as Scrollbar;
- scrollbar.SetDirection(direction, true);
- }
- }
-
- EditorGUILayout.PropertyField(m_Value);
- EditorGUILayout.PropertyField(m_Size);
- EditorGUILayout.PropertyField(m_NumberOfSteps);
-
- bool warning = false;
- foreach (var obj in serializedObject.targetObjects)
- {
- Scrollbar scrollbar = obj as Scrollbar;
- Scrollbar.Direction dir = scrollbar.direction;
- if (dir == Scrollbar.Direction.LeftToRight || dir == Scrollbar.Direction.RightToLeft)
- warning = (scrollbar.navigation.mode != Navigation.Mode.Automatic && scrollbar.navigation.mode != Navigation.Mode.Horizontal && (scrollbar.FindSelectableOnLeft() != null || scrollbar.FindSelectableOnRight() != null));
- else
- warning = (scrollbar.navigation.mode != Navigation.Mode.Automatic && scrollbar.navigation.mode != Navigation.Mode.Vertical && (scrollbar.FindSelectableOnDown() != null || scrollbar.FindSelectableOnUp() != null));
- }
-
- if (warning)
- EditorGUILayout.HelpBox("The selected scrollbar direction conflicts with navigation. Not all navigation options may work.", MessageType.Warning);
-
- EditorGUILayout.Space();
- // Draw the event notification options
- EditorGUILayout.PropertyField(m_OnValueChanged);
- }
- else
- {
- EditorGUILayout.HelpBox("Specify a RectTransform for the scrollbar handle. It must have a parent RectTransform that the handle can slide within.", MessageType.Info);
- }
-
- serializedObject.ApplyModifiedProperties();
- }
- }
- }
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