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- using UnityEngine.UI;
-
- namespace UnityEditor.UI
- {
- [CustomEditor(typeof(Mask), true)]
- [CanEditMultipleObjects]
- /// <summary>
- /// Custom Editor for the Mask component.
- /// Extend this class to write a custom editor for a component derived from Mask.
- /// </summary>
- public class MaskEditor : Editor
- {
- SerializedProperty m_ShowMaskGraphic;
-
- protected virtual void OnEnable()
- {
- m_ShowMaskGraphic = serializedObject.FindProperty("m_ShowMaskGraphic");
- }
-
- public override void OnInspectorGUI()
- {
- var graphic = (target as Mask).GetComponent<Graphic>();
-
- if (graphic && !graphic.IsActive())
- EditorGUILayout.HelpBox("Masking disabled due to Graphic component being disabled.", MessageType.Warning);
-
- serializedObject.Update();
- EditorGUILayout.PropertyField(m_ShowMaskGraphic);
- serializedObject.ApplyModifiedProperties();
- }
- }
- }
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