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GraphicEditor.cs 8.3KB

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  1. using System.Linq;
  2. using UnityEditor.AnimatedValues;
  3. using UnityEngine;
  4. using UnityEngine.UI;
  5. namespace UnityEditor.UI
  6. {
  7. /// <summary>
  8. /// Editor class used to edit UI Graphics.
  9. /// Extend this class to write your own graphic editor.
  10. /// </summary>
  11. [CustomEditor(typeof(MaskableGraphic), false)]
  12. [CanEditMultipleObjects]
  13. public class GraphicEditor : Editor
  14. {
  15. protected SerializedProperty m_Script;
  16. protected SerializedProperty m_Color;
  17. protected SerializedProperty m_Material;
  18. protected SerializedProperty m_RaycastTarget;
  19. protected SerializedProperty m_RaycastPadding;
  20. protected SerializedProperty m_Maskable;
  21. private GUIContent m_CorrectButtonContent;
  22. protected AnimBool m_ShowNativeSize;
  23. GUIContent m_PaddingContent;
  24. GUIContent m_LeftContent;
  25. GUIContent m_RightContent;
  26. GUIContent m_TopContent;
  27. GUIContent m_BottomContent;
  28. static private bool m_ShowPadding = false;
  29. protected virtual void OnDisable()
  30. {
  31. Tools.hidden = false;
  32. m_ShowNativeSize.valueChanged.RemoveListener(Repaint);
  33. SceneView.duringSceneGui -= DrawAnchorsOnSceneView;
  34. }
  35. protected virtual void OnEnable()
  36. {
  37. m_CorrectButtonContent = EditorGUIUtility.TrTextContent("Set Native Size", "Sets the size to match the content.");
  38. m_PaddingContent = EditorGUIUtility.TrTextContent("Raycast Padding");
  39. m_LeftContent = EditorGUIUtility.TrTextContent("Left");
  40. m_RightContent = EditorGUIUtility.TrTextContent("Right");
  41. m_TopContent = EditorGUIUtility.TrTextContent("Top");
  42. m_BottomContent = EditorGUIUtility.TrTextContent("Bottom");
  43. m_Script = serializedObject.FindProperty("m_Script");
  44. m_Color = serializedObject.FindProperty("m_Color");
  45. m_Material = serializedObject.FindProperty("m_Material");
  46. m_RaycastTarget = serializedObject.FindProperty("m_RaycastTarget");
  47. m_RaycastPadding = serializedObject.FindProperty("m_RaycastPadding");
  48. m_Maskable = serializedObject.FindProperty("m_Maskable");
  49. m_ShowNativeSize = new AnimBool(false);
  50. m_ShowNativeSize.valueChanged.AddListener(Repaint);
  51. SceneView.duringSceneGui += DrawAnchorsOnSceneView;
  52. }
  53. public override void OnInspectorGUI()
  54. {
  55. serializedObject.Update();
  56. EditorGUILayout.PropertyField(m_Script);
  57. AppearanceControlsGUI();
  58. RaycastControlsGUI();
  59. MaskableControlsGUI();
  60. serializedObject.ApplyModifiedProperties();
  61. }
  62. void DrawAnchorsOnSceneView(SceneView sceneView)
  63. {
  64. if (!target || targets.Length > 1)
  65. return;
  66. if (!sceneView.drawGizmos || !EditorGUIUtility.IsGizmosAllowedForObject(target))
  67. return;
  68. Graphic graphic = target as Graphic;
  69. RectTransform gui = graphic.rectTransform;
  70. Transform ownSpace = gui.transform;
  71. Rect rectInOwnSpace = gui.rect;
  72. Handles.color = Handles.UIColliderHandleColor;
  73. DrawRect(rectInOwnSpace, ownSpace, graphic.raycastPadding);
  74. }
  75. void DrawRect(Rect rect, Transform space, Vector4 offset)
  76. {
  77. Vector3 p0 = space.TransformPoint(new Vector2(rect.x + offset.x, rect.y + offset.y));
  78. Vector3 p1 = space.TransformPoint(new Vector2(rect.x + offset.x, rect.yMax - offset.w));
  79. Vector3 p2 = space.TransformPoint(new Vector2(rect.xMax - offset.z, rect.yMax - offset.w));
  80. Vector3 p3 = space.TransformPoint(new Vector2(rect.xMax - offset.z, rect.y + offset.y));
  81. Handles.DrawLine(p0, p1);
  82. Handles.DrawLine(p1, p2);
  83. Handles.DrawLine(p2, p3);
  84. Handles.DrawLine(p3, p0);
  85. }
  86. /// <summary>
  87. /// Set if the 'Set Native Size' button should be visible for this editor.
  88. /// </summary>
  89. /// <param name="show">Are we showing or hiding the AnimBool for the size.</param>
  90. /// <param name="instant">Should the size AnimBool change instantly.</param>
  91. protected void SetShowNativeSize(bool show, bool instant)
  92. {
  93. if (instant)
  94. m_ShowNativeSize.value = show;
  95. else
  96. m_ShowNativeSize.target = show;
  97. }
  98. /// <summary>
  99. /// GUI for showing a button that sets the size of the RectTransform to the native size for this Graphic.
  100. /// </summary>
  101. protected void NativeSizeButtonGUI()
  102. {
  103. if (EditorGUILayout.BeginFadeGroup(m_ShowNativeSize.faded))
  104. {
  105. EditorGUILayout.BeginHorizontal();
  106. {
  107. GUILayout.Space(EditorGUIUtility.labelWidth);
  108. if (GUILayout.Button(m_CorrectButtonContent, EditorStyles.miniButton))
  109. {
  110. foreach (Graphic graphic in targets.Select(obj => obj as Graphic))
  111. {
  112. Undo.RecordObject(graphic.rectTransform, "Set Native Size");
  113. graphic.SetNativeSize();
  114. EditorUtility.SetDirty(graphic);
  115. }
  116. }
  117. }
  118. EditorGUILayout.EndHorizontal();
  119. }
  120. EditorGUILayout.EndFadeGroup();
  121. }
  122. protected void MaskableControlsGUI()
  123. {
  124. EditorGUILayout.PropertyField(m_Maskable);
  125. }
  126. /// <summary>
  127. /// GUI related to the appearance of the Graphic. Color and Material properties appear here.
  128. /// </summary>
  129. protected void AppearanceControlsGUI()
  130. {
  131. EditorGUILayout.PropertyField(m_Color);
  132. EditorGUILayout.PropertyField(m_Material);
  133. }
  134. /// <summary>
  135. /// GUI related to the Raycasting settings for the graphic.
  136. /// </summary>
  137. protected void RaycastControlsGUI()
  138. {
  139. EditorGUI.BeginChangeCheck();
  140. EditorGUILayout.PropertyField(m_RaycastTarget);
  141. if (EditorGUI.EndChangeCheck() && target is Graphic graphic)
  142. {
  143. graphic.SetRaycastDirty();
  144. }
  145. float height = EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
  146. if (m_ShowPadding)
  147. height += (EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing) * 4;
  148. var rect = EditorGUILayout.GetControlRect(true, height);
  149. EditorGUI.BeginProperty(rect, m_PaddingContent, m_RaycastPadding);
  150. rect.height = EditorGUIUtility.singleLineHeight;
  151. using (var check = new EditorGUI.ChangeCheckScope())
  152. {
  153. m_ShowPadding = EditorGUI.Foldout(rect, m_ShowPadding, m_PaddingContent, true);
  154. if (check.changed)
  155. {
  156. SceneView.RepaintAll();
  157. }
  158. }
  159. if (m_ShowPadding)
  160. {
  161. using (var check = new EditorGUI.ChangeCheckScope())
  162. {
  163. EditorGUI.indentLevel++;
  164. Vector4 newPadding = m_RaycastPadding.vector4Value;
  165. rect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
  166. newPadding.x = EditorGUI.FloatField(rect, m_LeftContent, newPadding.x);
  167. rect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
  168. newPadding.y = EditorGUI.FloatField(rect, m_BottomContent, newPadding.y);
  169. rect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
  170. newPadding.z = EditorGUI.FloatField(rect, m_RightContent, newPadding.z);
  171. rect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
  172. newPadding.w = EditorGUI.FloatField(rect, m_TopContent, newPadding.w);
  173. if (check.changed)
  174. {
  175. m_RaycastPadding.vector4Value = newPadding;
  176. }
  177. EditorGUI.indentLevel--;
  178. }
  179. }
  180. EditorGUI.EndProperty();
  181. }
  182. }
  183. }