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- using UnityEngine.EventSystems;
-
- namespace UnityEditor.EventSystems
- {
- [CustomEditor(typeof(PhysicsRaycaster), true)]
- /// <summary>
- /// Custom Editor for the EventSystem Component.
- /// Extend this class to write a custom editor for a component derived from EventSystem.
- /// </summary>
- public class PhysicsRaycasterEditor : Editor
- {
- public override void OnInspectorGUI()
- {
- base.OnInspectorGUI();
- #if !PACKAGE_PHYSICS
- EditorGUILayout.HelpBox("Physics module is not present. This Raycaster will have no effect", MessageType.Warning);
- #endif
- }
- }
- }
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