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- using UnityEngine;
- using UnityEngine.EventSystems;
-
- namespace UnityEditor.EventSystems
- {
- public static class InputModuleComponentFactory
- {
- public delegate BaseInputModule AddInputModuleComponentDelegate(GameObject gameObject);
-
- public static void SetInputModuleComponentOverride(AddInputModuleComponentDelegate addInputModuleComponentOverride)
- {
- m_AddInputModuleComponentOverride = addInputModuleComponentOverride;
- }
-
- private static AddInputModuleComponentDelegate m_AddInputModuleComponentOverride = null;
-
- public static BaseInputModule AddInputModule(GameObject gameObject)
- {
- return m_AddInputModuleComponentOverride != null ?
- m_AddInputModuleComponentOverride(gameObject) :
- AddStandaloneInputModuleComponent(gameObject);
- }
-
- private static BaseInputModule AddStandaloneInputModuleComponent(GameObject gameObject)
- {
- return ObjectFactory.AddComponent<StandaloneInputModule>(gameObject);
- }
- }
- }
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