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PlayModeRunnerCallback.cs 1.2KB

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  1. using System;
  2. using NUnit.Framework;
  3. using NUnit.Framework.Interfaces;
  4. namespace UnityEngine.TestTools.TestRunner.Callbacks
  5. {
  6. [AddComponentMenu("")]
  7. internal class PlayModeRunnerCallback : MonoBehaviour, ITestRunnerListener
  8. {
  9. private TestResultRenderer m_ResultRenderer;
  10. public void RunFinished(ITestResult testResults)
  11. {
  12. Application.logMessageReceived -= LogRecieved;
  13. if (Camera.main == null)
  14. {
  15. gameObject.AddComponent<Camera>();
  16. }
  17. m_ResultRenderer = new TestResultRenderer(testResults);
  18. m_ResultRenderer.ShowResults();
  19. }
  20. public void TestFinished(ITestResult result)
  21. {
  22. }
  23. public void OnGUI()
  24. {
  25. if (m_ResultRenderer != null)
  26. m_ResultRenderer.Draw();
  27. }
  28. public void RunStarted(ITest testsToRun)
  29. {
  30. Application.logMessageReceived += LogRecieved;
  31. }
  32. public void TestStarted(ITest test)
  33. {
  34. }
  35. private void LogRecieved(string message, string stacktrace, LogType type)
  36. {
  37. if (TestContext.Out != null)
  38. TestContext.Out.WriteLine(message);
  39. }
  40. }
  41. }