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- using NUnit.Framework;
- using UnityEngine.Scripting;
-
- namespace UnityEngine.TestTools
- {
- /// <summary>
- /// Like the ValuesAttribute it is used to provide literal arguments for
- /// an individual parameter of a test. It has the Preserve attribute added,
- /// allowing it to persist in players build at a high stripping level.
- /// </summary>
- [Preserve]
- public class PreservedValuesAttribute : ValuesAttribute
- {
- /// <summary>
- /// Construct the values attribute with a set of arguments.
- /// </summary>
- /// <param name="args">The set of arguments for the test parameter.</param>
- public PreservedValuesAttribute(params object[] args) : base(args)
- {
-
- }
- }
- }
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