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- using System;
- using UnityEngine;
-
- namespace UnityEditor.TestTools.TestRunner.TestRun
- {
- [Serializable]
- internal class RunProgress
- {
- public const float progressPrTask = 0.0075f;
-
- [SerializeField]
- public float progressPrTest;
-
- [SerializeField]
- public float progress;
-
- [SerializeField]
- public string stageName;
-
- [SerializeField]
- public string stepName;
- }
- }
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