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RunProgress.cs 441B

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  1. using System;
  2. using UnityEngine;
  3. namespace UnityEditor.TestTools.TestRunner.TestRun
  4. {
  5. [Serializable]
  6. internal class RunProgress
  7. {
  8. public const float progressPrTask = 0.0075f;
  9. [SerializeField]
  10. public float progressPrTest;
  11. [SerializeField]
  12. public float progress;
  13. [SerializeField]
  14. public string stageName;
  15. [SerializeField]
  16. public string stepName;
  17. }
  18. }