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PlayerLauncherTestRunSettings.cs 398B

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  1. using System;
  2. using UnityEditor.TestTools.TestRunner.Api;
  3. namespace UnityEditor.TestTools.TestRunner
  4. {
  5. internal class PlayerLauncherTestRunSettings : ITestRunSettings
  6. {
  7. public bool buildOnly { set; get; }
  8. public string buildOnlyLocationPath { set; get; }
  9. public void Dispose()
  10. {
  11. }
  12. void ITestRunSettings.Apply()
  13. {
  14. }
  15. }
  16. }