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- using System;
- using System.Collections;
- using System.Diagnostics;
- using Unity.PerformanceTesting.Data;
- using Unity.PerformanceTesting.Runtime;
- using Unity.PerformanceTesting.Statistics;
- using UnityEngine;
- using Debug = UnityEngine.Debug;
- using Object = UnityEngine.Object;
-
- namespace Unity.PerformanceTesting.Measurements
- {
- /// <summary>
- /// Allows measuring of frame times.
- /// </summary>
- public class FramesMeasurement
- {
- private const int k_MinTestTimeMs = 500;
- private const int k_MinWarmupTimeMs = 80;
- private const int k_ProbingMultiplier = 4;
- internal const int k_MinIterations = 7;
- internal const int k_MaxDynamicMeasurements = 1000;
- private const double k_DefaultMaxRelativeError = 0.02;
- private const ConfidenceLevel k_DefaultConfidenceLevel = ConfidenceLevel.L99;
- private const OutlierMode k_DefaultOutlierMode = OutlierMode.Remove;
-
- private SampleGroup[] m_ProfilerSampleGroups;
- private SampleGroup m_SampleGroup = new SampleGroup("FrameTime");
- private int m_DesiredFrameCount;
- internal bool m_DynamicMeasurementCount;
- private double m_MaxRelativeError = k_DefaultMaxRelativeError;
- private ConfidenceLevel m_ConfidenceLevel = k_DefaultConfidenceLevel;
- private OutlierMode m_OutlierMode = k_DefaultOutlierMode;
- private int m_Executions;
- private int m_Warmup = -1;
- private bool m_RecordFrametime = true;
-
- /// <summary>
- /// Records provided profiler markers once per frame.
- /// </summary>
- /// <param name="profilerMarkerNames">Profiler marker names as in profiler window.</param>
- /// <returns></returns>
- public FramesMeasurement ProfilerMarkers(params string[] profilerMarkerNames)
- {
- m_ProfilerSampleGroups = Utils.CreateSampleGroupsFromMarkerNames(profilerMarkerNames);
- return this;
- }
-
- /// <summary>
- /// Records provided profiler markers once per frame.
- /// </summary>
- /// <param name="sampleGroups">List of SampleGroups where a name matches the profiler marker and desired SampleUnit</param>
- /// <returns></returns>
- public FramesMeasurement ProfilerMarkers(params SampleGroup[] sampleGroups)
- {
- m_ProfilerSampleGroups = sampleGroups;
- return this;
- }
-
- /// <summary>
- /// Overrides the name of default sample group "Time".
- /// </summary>
- /// <param name="name">Name of the sample group.</param>
- /// <returns></returns>
- public FramesMeasurement SampleGroup(string name)
- {
- m_SampleGroup.Name = name;
- return this;
- }
-
- /// <summary>
- /// Overrides the default sample group "Time"
- /// </summary>
- /// <param name="sampleGroup">Sample group to use.</param>
- /// <returns></returns>
- public FramesMeasurement SampleGroup(SampleGroup sampleGroup)
- {
- m_SampleGroup = sampleGroup;
- return this;
- }
-
- /// <summary>
- /// Count of measurements to take.
- /// </summary>
- /// <param name="count">Count of measurements.</param>
- /// <returns></returns>
- public FramesMeasurement MeasurementCount(int count)
- {
- m_Executions = count;
- return this;
- }
-
- /// <summary>
- /// Dynamically find a suitable measurement count based on the margin of error of the samples.
- /// The measurements will stop once a certain amount of samples (specified by a confidence interval)
- /// falls within an acceptable error range from the result (defined by a relative error of the mean).
- /// A default margin of error range of 2% and a default confidence interval of 99% will be used.
- /// </summary>
- /// <param name="outlierMode">Outlier mode allows to include or exclude outliers when evaluating the stop criterion.</param>
- /// <returns></returns>
- public FramesMeasurement DynamicMeasurementCount(OutlierMode outlierMode = k_DefaultOutlierMode)
- {
- m_DynamicMeasurementCount = true;
- m_OutlierMode = outlierMode;
- return this;
- }
-
- /// <summary>
- /// Dynamically find a suitable measurement count based on the margin of error of the samples.
- /// The measurements will stop once a certain amount of samples (specified by a confidence interval)
- /// falls within an acceptable error range from the result (defined by a relative error of the mean).
- /// </summary>
- /// <param name="maxRelativeError">The maximum relative error of the mean that the margin of error must fall into.</param>
- /// <param name="confidenceLevel">The confidence interval which will be used to calculate the margin of error.</param>
- /// <param name="outlierMode">Outlier mode allows to include or exclude outliers when evaluating the stop criterion.</param>
- /// <returns></returns>
- public FramesMeasurement DynamicMeasurementCount(double maxRelativeError, ConfidenceLevel confidenceLevel = k_DefaultConfidenceLevel,
- OutlierMode outlierMode = k_DefaultOutlierMode)
- {
- m_MaxRelativeError = maxRelativeError;
- m_ConfidenceLevel = confidenceLevel;
- m_DynamicMeasurementCount = true;
- m_OutlierMode = outlierMode;
- return this;
- }
-
- /// <summary>
- /// Count of warmup executions.
- /// </summary>
- /// <param name="count">Count of warmup executions.</param>
- /// <returns></returns>
- public FramesMeasurement WarmupCount(int count)
- {
- m_Warmup = count;
- return this;
- }
-
- /// <summary>
- /// Specifies frame times should not be recorded.
- /// </summary>
- /// <returns></returns>
- public FramesMeasurement DontRecordFrametime()
- {
- m_RecordFrametime = false;
- return this;
- }
-
- /// <summary>
- /// Switches frame time measurement to asynchronous scope measurement.
- /// </summary>
- /// <param name="name">Sample group name.</param>
- /// <returns></returns>
- public ScopedFrameTimeMeasurement Scope(string name = "Time")
- {
- return new ScopedFrameTimeMeasurement(name);
- }
-
- /// <summary>
- /// Switches frame time measurement to asynchronous scope measurement.
- /// </summary>
- /// <param name="sampleGroup">Sample group to save measurements.</param>
- /// <returns></returns>
- public ScopedFrameTimeMeasurement Scope(SampleGroup sampleGroup)
- {
- return new ScopedFrameTimeMeasurement(sampleGroup);
- }
-
- /// <summary>
- /// Executes the frame time measurement with given parameters. When MeasurementCount is not provided, a probing method will run to determine desired measurement counts.
- /// </summary>
- /// <returns>IEnumerator to yield until finish.</returns>
- public IEnumerator Run()
- {
- ValidateCorrectDynamicMeasurementCountUsage();
-
- if (!ValidateMeasurementAndWarmupCount()) yield break;
-
- SettingsOverride();
-
- yield return m_Warmup > -1 ? WaitFor(m_Warmup) : GetDesiredIterationCount();
-
- using (Measure.ProfilerMarkers(m_ProfilerSampleGroups))
- {
- if (m_DynamicMeasurementCount)
- {
- yield return RunDynamicMeasurementCount();
- }
- else
- {
- yield return RunFixedMeasurementCount();
- }
-
- // WaitForEndOfFrame coroutine is not invoked on the editor in batch mode
- // This may lead to unexpected behavior and is better to avoid
- // https://docs.unity3d.com/ScriptReference/WaitForEndOfFrame.html
- if (!Application.isBatchMode && Application.isPlaying)
- {
- yield return new WaitForEndOfFrame();
- }
- }
- }
-
- private IEnumerator RunDynamicMeasurementCount()
- {
- while (true)
- {
- using (Measure.Scope(m_SampleGroup))
- {
- yield return null;
- }
- if (SampleCountFulfillsRequirements())
- break;
- }
- }
-
- private IEnumerator RunFixedMeasurementCount()
- {
- m_DesiredFrameCount = m_Executions > 0 ? m_Executions : m_DesiredFrameCount;
-
- for (var i = 0; i < m_DesiredFrameCount; i++)
- {
- if (m_RecordFrametime)
- {
- using (Measure.Scope(m_SampleGroup))
- {
- yield return null;
- }
- }
- else
- {
- yield return null;
- }
- }
- }
-
- private bool ValidateMeasurementAndWarmupCount()
- {
- if (m_DynamicMeasurementCount || m_Executions != 0 || m_Warmup < 0) return true;
- Debug.LogError("Provide execution count or remove warmup count from frames measurement.");
- return false;
-
- }
-
- private void ValidateCorrectDynamicMeasurementCountUsage()
- {
- if (!m_DynamicMeasurementCount)
- return;
-
- if (m_Executions > 0)
- {
- m_DynamicMeasurementCount = false;
- Debug.LogWarning("DynamicMeasurementCount will be ignored because MeasurementCount was specified.");
- return;
- }
-
- if (!m_RecordFrametime)
- {
- m_DynamicMeasurementCount = false;
- Debug.LogWarning("DynamicMeasurementCount will be ignored because FrameTime measurement was disabled.");
- }
- }
-
- private bool SampleCountFulfillsRequirements()
- {
- var samples = m_SampleGroup.Samples;
- var sampleCount = samples.Count;
- var statistics = MeasurementsStatistics.Calculate(samples, m_OutlierMode, m_ConfidenceLevel);
- var actualError = statistics.MarginOfError;
- var maxError = m_MaxRelativeError * statistics.Mean;
-
- if (sampleCount >= k_MinIterations && actualError < maxError)
- return true;
-
- if (sampleCount >= k_MaxDynamicMeasurements)
- return true;
-
- return false;
- }
-
- /// <summary>
- /// Overrides measurement count based on performance run settings
- /// </summary>
- private void SettingsOverride()
- {
- var count = RunSettings.Instance.MeasurementCount;
- if (count < 0) { return; }
- m_Executions = count;
- m_Warmup = m_Warmup < 1 ? 0 : count;
- m_DynamicMeasurementCount = false;
- }
-
- private IEnumerator GetDesiredIterationCount()
- {
- var executionTime = 0.0D;
- var iterations = 1;
-
- while (executionTime < k_MinWarmupTimeMs)
- {
- var sw = Stopwatch.GetTimestamp();
-
- yield return WaitFor(iterations);
-
- executionTime = TimeSpan.FromTicks(Stopwatch.GetTimestamp() - sw).TotalMilliseconds;
-
- if (iterations == 1 && executionTime > 40)
- {
- m_DesiredFrameCount = k_MinIterations;
- yield break;
- }
-
- if (iterations == 64)
- {
- m_DesiredFrameCount = 120;
- yield break;
- }
-
- if (executionTime < k_MinWarmupTimeMs)
- {
- iterations *= k_ProbingMultiplier;
- }
- }
-
- m_DesiredFrameCount = (int)(k_MinTestTimeMs * iterations / executionTime);
- }
-
- private IEnumerator WaitFor(int iterations)
- {
- for (var i = 0; i < iterations; i++)
- {
- yield return null;
- }
- }
-
- /// <summary>
- /// Provides a way to measure frame time within a scope.
- /// </summary>
- public struct ScopedFrameTimeMeasurement : IDisposable
- {
- private readonly FrameTimeMeasurement m_Test;
-
- /// <summary>
- /// Initializes a scoped frame time measurement.
- /// </summary>
- /// <param name="sampleGroup">Sample group used to store measurements.</param>
- public ScopedFrameTimeMeasurement(SampleGroup sampleGroup)
- {
- var go = new GameObject("Recorder");
- if (Application.isPlaying) Object.DontDestroyOnLoad(go);
- m_Test = go.AddComponent<FrameTimeMeasurement>();
- m_Test.SampleGroup = sampleGroup;
- PerformanceTest.Disposables.Add(this);
- }
-
- /// <summary>
- /// Initializes a scoped frame time measurement.
- /// </summary>
- /// <param name="name">Sample group name used to store measurements.</param>
- public ScopedFrameTimeMeasurement(string name): this(new SampleGroup(name))
- {
- }
-
- /// <summary>
- /// Stops scoped frame time measurement and adds it to provided sample group.
- /// </summary>
- public void Dispose()
- {
- PerformanceTest.Disposables.Remove(this);
- Object.DestroyImmediate(m_Test.gameObject);
- }
- }
- }
- }
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