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Player.cs 3.1KB

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  1. using System;
  2. namespace Unity.PerformanceTesting.Data
  3. {
  4. /// <summary>
  5. /// Represents player settings of a performance test, sampled at the beginning of a test run.
  6. /// </summary>
  7. [Serializable]
  8. public class Player
  9. {
  10. /// <summary>
  11. /// True if the player is a Development build. False if the player is a Release build.
  12. /// </summary>
  13. [RequiredMember] public bool Development;
  14. /// <summary>
  15. /// Screen resolution width.
  16. /// </summary>
  17. [RequiredMember] public int ScreenWidth;
  18. /// <summary>
  19. /// Screen resolution height.
  20. /// </summary>
  21. [RequiredMember] public int ScreenHeight;
  22. /// <summary>
  23. /// Screen refresh rate.
  24. /// </summary>
  25. [RequiredMember] public int ScreenRefreshRate;
  26. /// <summary>
  27. /// Whether the player is in fullscreen or windowed modes.
  28. /// </summary>
  29. [RequiredMember] public bool Fullscreen;
  30. /// <summary>
  31. /// The number of VSyncs that should pass between each frame. Use 'Don't Sync' (0) to not wait for VSync. Value must be 0, 1, 2, 3, or 4.
  32. /// </summary>
  33. [RequiredMember] public int Vsync;
  34. /// <summary>
  35. /// Anti aliasing.
  36. /// </summary>
  37. [RequiredMember] public int AntiAliasing;
  38. /// <summary>
  39. /// Whether player is in batchmode or not.
  40. /// </summary>
  41. [RequiredMember] public bool Batchmode;
  42. /// <summary>
  43. /// Render threading mode.
  44. /// </summary>
  45. [RequiredMember] public string RenderThreadingMode;
  46. /// <summary>
  47. /// Whether GPU skinning is enabled or not.
  48. /// </summary>
  49. [RequiredMember] public bool GpuSkinning;
  50. /// <summary>
  51. /// String representation of players RuntimePlatform.
  52. /// </summary>
  53. [RequiredMember] public string Platform;
  54. /// <summary>
  55. /// Color space.
  56. /// </summary>
  57. [RequiredMember] public string ColorSpace;
  58. /// <summary>
  59. /// Anisotropic filtering.
  60. /// </summary>
  61. [RequiredMember] public string AnisotropicFiltering;
  62. /// <summary>
  63. /// Blend weights.
  64. /// </summary>
  65. [RequiredMember] public string BlendWeights;
  66. /// <summary>
  67. /// Graphics API.
  68. /// </summary>
  69. [RequiredMember] public string GraphicsApi;
  70. // strings because their enums are editor only.
  71. /// <summary>
  72. /// Scripting backend.
  73. /// </summary>
  74. [RequiredMember] public string ScriptingBackend;
  75. /// <summary>
  76. /// Android target SDK version.
  77. /// </summary>
  78. [RequiredMember] public string AndroidTargetSdkVersion;
  79. /// <summary>
  80. /// Android build system.
  81. /// </summary>
  82. [RequiredMember] public string AndroidBuildSystem;
  83. /// <summary>
  84. /// Build target.
  85. /// </summary>
  86. [RequiredMember] public string BuildTarget;
  87. /// <summary>
  88. /// Stereo rendering path.
  89. /// </summary>
  90. [RequiredMember] public string StereoRenderingPath;
  91. }
  92. }