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bool4x2.gen.cs 18KB

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  1. //------------------------------------------------------------------------------
  2. // <auto-generated>
  3. // This code was generated by a tool.
  4. //
  5. // Changes to this file may cause incorrect behavior and will be lost if
  6. // the code is regenerated. To update the generation of this file, modify and re-run Unity.Mathematics.CodeGen.
  7. // </auto-generated>
  8. //------------------------------------------------------------------------------
  9. using System;
  10. using System.Runtime.CompilerServices;
  11. using Unity.IL2CPP.CompilerServices;
  12. #pragma warning disable 0660, 0661
  13. namespace Unity.Mathematics
  14. {
  15. /// <summary>A 4x2 matrix of bools.</summary>
  16. [System.Serializable]
  17. [Il2CppEagerStaticClassConstruction]
  18. public partial struct bool4x2 : System.IEquatable<bool4x2>
  19. {
  20. /// <summary>Column 0 of the matrix.</summary>
  21. public bool4 c0;
  22. /// <summary>Column 1 of the matrix.</summary>
  23. public bool4 c1;
  24. /// <summary>Constructs a bool4x2 matrix from two bool4 vectors.</summary>
  25. /// <param name="c0">The matrix column c0 will be set to this value.</param>
  26. /// <param name="c1">The matrix column c1 will be set to this value.</param>
  27. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  28. public bool4x2(bool4 c0, bool4 c1)
  29. {
  30. this.c0 = c0;
  31. this.c1 = c1;
  32. }
  33. /// <summary>Constructs a bool4x2 matrix from 8 bool values given in row-major order.</summary>
  34. /// <param name="m00">The matrix at row 0, column 0 will be set to this value.</param>
  35. /// <param name="m01">The matrix at row 0, column 1 will be set to this value.</param>
  36. /// <param name="m10">The matrix at row 1, column 0 will be set to this value.</param>
  37. /// <param name="m11">The matrix at row 1, column 1 will be set to this value.</param>
  38. /// <param name="m20">The matrix at row 2, column 0 will be set to this value.</param>
  39. /// <param name="m21">The matrix at row 2, column 1 will be set to this value.</param>
  40. /// <param name="m30">The matrix at row 3, column 0 will be set to this value.</param>
  41. /// <param name="m31">The matrix at row 3, column 1 will be set to this value.</param>
  42. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  43. public bool4x2(bool m00, bool m01,
  44. bool m10, bool m11,
  45. bool m20, bool m21,
  46. bool m30, bool m31)
  47. {
  48. this.c0 = new bool4(m00, m10, m20, m30);
  49. this.c1 = new bool4(m01, m11, m21, m31);
  50. }
  51. /// <summary>Constructs a bool4x2 matrix from a single bool value by assigning it to every component.</summary>
  52. /// <param name="v">bool to convert to bool4x2</param>
  53. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  54. public bool4x2(bool v)
  55. {
  56. this.c0 = v;
  57. this.c1 = v;
  58. }
  59. /// <summary>Implicitly converts a single bool value to a bool4x2 matrix by assigning it to every component.</summary>
  60. /// <param name="v">bool to convert to bool4x2</param>
  61. /// <returns>Converted value.</returns>
  62. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  63. public static implicit operator bool4x2(bool v) { return new bool4x2(v); }
  64. /// <summary>Returns the result of a componentwise equality operation on two bool4x2 matrices.</summary>
  65. /// <param name="lhs">Left hand side bool4x2 to use to compute componentwise equality.</param>
  66. /// <param name="rhs">Right hand side bool4x2 to use to compute componentwise equality.</param>
  67. /// <returns>bool4x2 result of the componentwise equality.</returns>
  68. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  69. public static bool4x2 operator == (bool4x2 lhs, bool4x2 rhs) { return new bool4x2 (lhs.c0 == rhs.c0, lhs.c1 == rhs.c1); }
  70. /// <summary>Returns the result of a componentwise equality operation on a bool4x2 matrix and a bool value.</summary>
  71. /// <param name="lhs">Left hand side bool4x2 to use to compute componentwise equality.</param>
  72. /// <param name="rhs">Right hand side bool to use to compute componentwise equality.</param>
  73. /// <returns>bool4x2 result of the componentwise equality.</returns>
  74. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  75. public static bool4x2 operator == (bool4x2 lhs, bool rhs) { return new bool4x2 (lhs.c0 == rhs, lhs.c1 == rhs); }
  76. /// <summary>Returns the result of a componentwise equality operation on a bool value and a bool4x2 matrix.</summary>
  77. /// <param name="lhs">Left hand side bool to use to compute componentwise equality.</param>
  78. /// <param name="rhs">Right hand side bool4x2 to use to compute componentwise equality.</param>
  79. /// <returns>bool4x2 result of the componentwise equality.</returns>
  80. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  81. public static bool4x2 operator == (bool lhs, bool4x2 rhs) { return new bool4x2 (lhs == rhs.c0, lhs == rhs.c1); }
  82. /// <summary>Returns the result of a componentwise not equal operation on two bool4x2 matrices.</summary>
  83. /// <param name="lhs">Left hand side bool4x2 to use to compute componentwise not equal.</param>
  84. /// <param name="rhs">Right hand side bool4x2 to use to compute componentwise not equal.</param>
  85. /// <returns>bool4x2 result of the componentwise not equal.</returns>
  86. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  87. public static bool4x2 operator != (bool4x2 lhs, bool4x2 rhs) { return new bool4x2 (lhs.c0 != rhs.c0, lhs.c1 != rhs.c1); }
  88. /// <summary>Returns the result of a componentwise not equal operation on a bool4x2 matrix and a bool value.</summary>
  89. /// <param name="lhs">Left hand side bool4x2 to use to compute componentwise not equal.</param>
  90. /// <param name="rhs">Right hand side bool to use to compute componentwise not equal.</param>
  91. /// <returns>bool4x2 result of the componentwise not equal.</returns>
  92. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  93. public static bool4x2 operator != (bool4x2 lhs, bool rhs) { return new bool4x2 (lhs.c0 != rhs, lhs.c1 != rhs); }
  94. /// <summary>Returns the result of a componentwise not equal operation on a bool value and a bool4x2 matrix.</summary>
  95. /// <param name="lhs">Left hand side bool to use to compute componentwise not equal.</param>
  96. /// <param name="rhs">Right hand side bool4x2 to use to compute componentwise not equal.</param>
  97. /// <returns>bool4x2 result of the componentwise not equal.</returns>
  98. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  99. public static bool4x2 operator != (bool lhs, bool4x2 rhs) { return new bool4x2 (lhs != rhs.c0, lhs != rhs.c1); }
  100. /// <summary>Returns the result of a componentwise not operation on a bool4x2 matrix.</summary>
  101. /// <param name="val">Value to use when computing the componentwise not.</param>
  102. /// <returns>bool4x2 result of the componentwise not.</returns>
  103. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  104. public static bool4x2 operator ! (bool4x2 val) { return new bool4x2 (!val.c0, !val.c1); }
  105. /// <summary>Returns the result of a componentwise bitwise and operation on two bool4x2 matrices.</summary>
  106. /// <param name="lhs">Left hand side bool4x2 to use to compute componentwise bitwise and.</param>
  107. /// <param name="rhs">Right hand side bool4x2 to use to compute componentwise bitwise and.</param>
  108. /// <returns>bool4x2 result of the componentwise bitwise and.</returns>
  109. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  110. public static bool4x2 operator & (bool4x2 lhs, bool4x2 rhs) { return new bool4x2 (lhs.c0 & rhs.c0, lhs.c1 & rhs.c1); }
  111. /// <summary>Returns the result of a componentwise bitwise and operation on a bool4x2 matrix and a bool value.</summary>
  112. /// <param name="lhs">Left hand side bool4x2 to use to compute componentwise bitwise and.</param>
  113. /// <param name="rhs">Right hand side bool to use to compute componentwise bitwise and.</param>
  114. /// <returns>bool4x2 result of the componentwise bitwise and.</returns>
  115. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  116. public static bool4x2 operator & (bool4x2 lhs, bool rhs) { return new bool4x2 (lhs.c0 & rhs, lhs.c1 & rhs); }
  117. /// <summary>Returns the result of a componentwise bitwise and operation on a bool value and a bool4x2 matrix.</summary>
  118. /// <param name="lhs">Left hand side bool to use to compute componentwise bitwise and.</param>
  119. /// <param name="rhs">Right hand side bool4x2 to use to compute componentwise bitwise and.</param>
  120. /// <returns>bool4x2 result of the componentwise bitwise and.</returns>
  121. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  122. public static bool4x2 operator & (bool lhs, bool4x2 rhs) { return new bool4x2 (lhs & rhs.c0, lhs & rhs.c1); }
  123. /// <summary>Returns the result of a componentwise bitwise or operation on two bool4x2 matrices.</summary>
  124. /// <param name="lhs">Left hand side bool4x2 to use to compute componentwise bitwise or.</param>
  125. /// <param name="rhs">Right hand side bool4x2 to use to compute componentwise bitwise or.</param>
  126. /// <returns>bool4x2 result of the componentwise bitwise or.</returns>
  127. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  128. public static bool4x2 operator | (bool4x2 lhs, bool4x2 rhs) { return new bool4x2 (lhs.c0 | rhs.c0, lhs.c1 | rhs.c1); }
  129. /// <summary>Returns the result of a componentwise bitwise or operation on a bool4x2 matrix and a bool value.</summary>
  130. /// <param name="lhs">Left hand side bool4x2 to use to compute componentwise bitwise or.</param>
  131. /// <param name="rhs">Right hand side bool to use to compute componentwise bitwise or.</param>
  132. /// <returns>bool4x2 result of the componentwise bitwise or.</returns>
  133. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  134. public static bool4x2 operator | (bool4x2 lhs, bool rhs) { return new bool4x2 (lhs.c0 | rhs, lhs.c1 | rhs); }
  135. /// <summary>Returns the result of a componentwise bitwise or operation on a bool value and a bool4x2 matrix.</summary>
  136. /// <param name="lhs">Left hand side bool to use to compute componentwise bitwise or.</param>
  137. /// <param name="rhs">Right hand side bool4x2 to use to compute componentwise bitwise or.</param>
  138. /// <returns>bool4x2 result of the componentwise bitwise or.</returns>
  139. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  140. public static bool4x2 operator | (bool lhs, bool4x2 rhs) { return new bool4x2 (lhs | rhs.c0, lhs | rhs.c1); }
  141. /// <summary>Returns the result of a componentwise bitwise exclusive or operation on two bool4x2 matrices.</summary>
  142. /// <param name="lhs">Left hand side bool4x2 to use to compute componentwise bitwise exclusive or.</param>
  143. /// <param name="rhs">Right hand side bool4x2 to use to compute componentwise bitwise exclusive or.</param>
  144. /// <returns>bool4x2 result of the componentwise bitwise exclusive or.</returns>
  145. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  146. public static bool4x2 operator ^ (bool4x2 lhs, bool4x2 rhs) { return new bool4x2 (lhs.c0 ^ rhs.c0, lhs.c1 ^ rhs.c1); }
  147. /// <summary>Returns the result of a componentwise bitwise exclusive or operation on a bool4x2 matrix and a bool value.</summary>
  148. /// <param name="lhs">Left hand side bool4x2 to use to compute componentwise bitwise exclusive or.</param>
  149. /// <param name="rhs">Right hand side bool to use to compute componentwise bitwise exclusive or.</param>
  150. /// <returns>bool4x2 result of the componentwise bitwise exclusive or.</returns>
  151. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  152. public static bool4x2 operator ^ (bool4x2 lhs, bool rhs) { return new bool4x2 (lhs.c0 ^ rhs, lhs.c1 ^ rhs); }
  153. /// <summary>Returns the result of a componentwise bitwise exclusive or operation on a bool value and a bool4x2 matrix.</summary>
  154. /// <param name="lhs">Left hand side bool to use to compute componentwise bitwise exclusive or.</param>
  155. /// <param name="rhs">Right hand side bool4x2 to use to compute componentwise bitwise exclusive or.</param>
  156. /// <returns>bool4x2 result of the componentwise bitwise exclusive or.</returns>
  157. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  158. public static bool4x2 operator ^ (bool lhs, bool4x2 rhs) { return new bool4x2 (lhs ^ rhs.c0, lhs ^ rhs.c1); }
  159. /// <summary>Returns the bool4 element at a specified index.</summary>
  160. unsafe public ref bool4 this[int index]
  161. {
  162. get
  163. {
  164. #if ENABLE_UNITY_COLLECTIONS_CHECKS
  165. if ((uint)index >= 2)
  166. throw new System.ArgumentException("index must be between[0...1]");
  167. #endif
  168. fixed (bool4x2* array = &this) { return ref ((bool4*)array)[index]; }
  169. }
  170. }
  171. /// <summary>Returns true if the bool4x2 is equal to a given bool4x2, false otherwise.</summary>
  172. /// <param name="rhs">Right hand side argument to compare equality with.</param>
  173. /// <returns>The result of the equality comparison.</returns>
  174. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  175. public bool Equals(bool4x2 rhs) { return c0.Equals(rhs.c0) && c1.Equals(rhs.c1); }
  176. /// <summary>Returns true if the bool4x2 is equal to a given bool4x2, false otherwise.</summary>
  177. /// <param name="o">Right hand side argument to compare equality with.</param>
  178. /// <returns>The result of the equality comparison.</returns>
  179. public override bool Equals(object o) { return o is bool4x2 converted && Equals(converted); }
  180. /// <summary>Returns a hash code for the bool4x2.</summary>
  181. /// <returns>The computed hash code.</returns>
  182. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  183. public override int GetHashCode() { return (int)math.hash(this); }
  184. /// <summary>Returns a string representation of the bool4x2.</summary>
  185. /// <returns>String representation of the value.</returns>
  186. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  187. public override string ToString()
  188. {
  189. return string.Format("bool4x2({0}, {1}, {2}, {3}, {4}, {5}, {6}, {7})", c0.x, c1.x, c0.y, c1.y, c0.z, c1.z, c0.w, c1.w);
  190. }
  191. }
  192. public static partial class math
  193. {
  194. /// <summary>Returns a bool4x2 matrix constructed from two bool4 vectors.</summary>
  195. /// <param name="c0">The matrix column c0 will be set to this value.</param>
  196. /// <param name="c1">The matrix column c1 will be set to this value.</param>
  197. /// <returns>bool4x2 constructed from arguments.</returns>
  198. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  199. public static bool4x2 bool4x2(bool4 c0, bool4 c1) { return new bool4x2(c0, c1); }
  200. /// <summary>Returns a bool4x2 matrix constructed from from 8 bool values given in row-major order.</summary>
  201. /// <param name="m00">The matrix at row 0, column 0 will be set to this value.</param>
  202. /// <param name="m01">The matrix at row 0, column 1 will be set to this value.</param>
  203. /// <param name="m10">The matrix at row 1, column 0 will be set to this value.</param>
  204. /// <param name="m11">The matrix at row 1, column 1 will be set to this value.</param>
  205. /// <param name="m20">The matrix at row 2, column 0 will be set to this value.</param>
  206. /// <param name="m21">The matrix at row 2, column 1 will be set to this value.</param>
  207. /// <param name="m30">The matrix at row 3, column 0 will be set to this value.</param>
  208. /// <param name="m31">The matrix at row 3, column 1 will be set to this value.</param>
  209. /// <returns>bool4x2 constructed from arguments.</returns>
  210. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  211. public static bool4x2 bool4x2(bool m00, bool m01,
  212. bool m10, bool m11,
  213. bool m20, bool m21,
  214. bool m30, bool m31)
  215. {
  216. return new bool4x2(m00, m01,
  217. m10, m11,
  218. m20, m21,
  219. m30, m31);
  220. }
  221. /// <summary>Returns a bool4x2 matrix constructed from a single bool value by assigning it to every component.</summary>
  222. /// <param name="v">bool to convert to bool4x2</param>
  223. /// <returns>Converted value.</returns>
  224. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  225. public static bool4x2 bool4x2(bool v) { return new bool4x2(v); }
  226. /// <summary>Return the bool2x4 transpose of a bool4x2 matrix.</summary>
  227. /// <param name="v">Value to transpose.</param>
  228. /// <returns>Transposed value.</returns>
  229. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  230. public static bool2x4 transpose(bool4x2 v)
  231. {
  232. return bool2x4(
  233. v.c0.x, v.c0.y, v.c0.z, v.c0.w,
  234. v.c1.x, v.c1.y, v.c1.z, v.c1.w);
  235. }
  236. /// <summary>Returns a uint hash code of a bool4x2 matrix.</summary>
  237. /// <param name="v">Matrix value to hash.</param>
  238. /// <returns>uint hash of the argument.</returns>
  239. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  240. public static uint hash(bool4x2 v)
  241. {
  242. return csum(select(uint4(0xD19764C7u, 0xB5D0BF63u, 0xF9102C5Fu, 0x9881FB9Fu), uint4(0x56A1530Du, 0x804B722Du, 0x738E50E5u, 0x4FC93C25u), v.c0) +
  243. select(uint4(0xCD0445A5u, 0xD2B90D9Bu, 0xD35C9B2Du, 0xA10D9E27u), uint4(0x568DAAA9u, 0x7530254Fu, 0x9F090439u, 0x5E9F85C9u), v.c1));
  244. }
  245. /// <summary>
  246. /// Returns a uint4 vector hash code of a bool4x2 matrix.
  247. /// When multiple elements are to be hashes together, it can more efficient to calculate and combine wide hash
  248. /// that are only reduced to a narrow uint hash at the very end instead of at every step.
  249. /// </summary>
  250. /// <param name="v">Matrix value to hash.</param>
  251. /// <returns>uint4 hash of the argument.</returns>
  252. [MethodImpl(MethodImplOptions.AggressiveInlining)]
  253. public static uint4 hashwide(bool4x2 v)
  254. {
  255. return (select(uint4(0x8C4CA03Fu, 0xB8D969EDu, 0xAC5DB57Bu, 0xA91A02EDu), uint4(0xB3C49313u, 0xF43A9ABBu, 0x84E7E01Bu, 0x8E055BE5u), v.c0) +
  256. select(uint4(0x6E624EB7u, 0x7383ED49u, 0xDD49C23Bu, 0xEBD0D005u), uint4(0x91475DF7u, 0x55E84827u, 0x90A285BBu, 0x5D19E1D5u), v.c1));
  257. }
  258. }
  259. }