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- using System;
-
- namespace Unity.IL2CPP.CompilerServices
- {
- /// <summary>
- /// This is used to indicate to IL2CPP that the static constructors should be executed eagerly at startup
- /// rather than lazily at runtime.
- /// </summary>
- [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct, Inherited = false, AllowMultiple = false)]
- internal class Il2CppEagerStaticClassConstructionAttribute : Attribute
- {
- }
- }
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