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- using System.Runtime.InteropServices;
-
- namespace Unity.Collections
- {
- /// <summary>
- /// Declares a union object where all members start at the same location in memory.
- /// Allows for retrieving the bits for i.e. the floatValue.
- /// </summary>
- [StructLayout(LayoutKind.Explicit)]
- internal struct UIntFloat
- {
- [FieldOffset(0)] public float floatValue;
-
- [FieldOffset(0)] public uint intValue;
-
- [FieldOffset(0)] public double doubleValue;
-
- [FieldOffset(0)] public ulong longValue;
- }
- }
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