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- using System;
- using System.Runtime.InteropServices;
- using System.Threading;
- using Unity.Collections.LowLevel.Unsafe;
- using Unity.Burst;
- using Unity.Jobs;
- using Unity.Jobs.LowLevel.Unsafe;
- using System.Diagnostics;
- using System.Runtime.CompilerServices;
- using System.Collections.Generic;
- using System.Collections;
-
- namespace Unity.Collections
- {
- /// <summary>
- /// An unmanaged queue.
- /// </summary>
- /// <typeparam name="T">The type of the elements.</typeparam>
- [StructLayout(LayoutKind.Sequential)]
- [NativeContainer]
- [GenerateTestsForBurstCompatibility(GenericTypeArguments = new [] { typeof(int) })]
- public unsafe struct NativeQueue<T>
- : INativeDisposable
- where T : unmanaged
- {
- [NativeDisableUnsafePtrRestriction]
- UnsafeQueue<T>* m_Queue;
-
- #if ENABLE_UNITY_COLLECTIONS_CHECKS
- AtomicSafetyHandle m_Safety;
-
- static readonly SharedStatic<int> s_staticSafetyId = SharedStatic<int>.GetOrCreate<NativeQueue<T>>();
- #endif
-
- /// <summary>
- /// Initializes and returns an instance of NativeQueue.
- /// </summary>
- /// <param name="allocator">The allocator to use.</param>
- public NativeQueue(AllocatorManager.AllocatorHandle allocator)
- {
- #if ENABLE_UNITY_COLLECTIONS_CHECKS
- m_Safety = CollectionHelper.CreateSafetyHandle(allocator);
-
- CollectionHelper.InitNativeContainer<T>(m_Safety);
- CollectionHelper.SetStaticSafetyId<NativeQueue<T>>(ref m_Safety, ref s_staticSafetyId.Data);
- #endif
- m_Queue = UnsafeQueue<T>.Alloc(allocator);
- *m_Queue = new UnsafeQueue<T>(allocator);
-
- }
-
- /// <summary>
- /// Returns true if this queue is empty.
- /// </summary>
- /// <returns>True if this queue has no items or if the queue has not been constructed.</returns>
- public readonly bool IsEmpty()
- {
- if (IsCreated)
- {
- CheckRead();
- return m_Queue->IsEmpty();
- }
- return true;
- }
-
- /// <summary>
- /// Returns the current number of elements in this queue.
- /// </summary>
- /// <remarks>Note that getting the count requires traversing the queue's internal linked list of blocks.
- /// Where possible, cache this value instead of reading the property repeatedly.</remarks>
- /// <returns>The current number of elements in this queue.</returns>
- public readonly int Count
- {
- get
- {
- CheckRead();
- return m_Queue->Count;
- }
- }
-
- /// <summary>
- /// Returns the element at the end of this queue without removing it.
- /// </summary>
- /// <returns>The element at the end of this queue.</returns>
- public T Peek()
- {
- CheckRead();
- return m_Queue->Peek();
- }
-
- /// <summary>
- /// Adds an element at the front of this queue.
- /// </summary>
- /// <param name="value">The value to be enqueued.</param>
- public void Enqueue(T value)
- {
- CheckWrite();
- m_Queue->Enqueue(value);
- }
-
- /// <summary>
- /// Removes and returns the element at the end of this queue.
- /// </summary>
- /// <exception cref="InvalidOperationException">Thrown if this queue is empty.</exception>
- /// <returns>The element at the end of this queue.</returns>
- public T Dequeue()
- {
- CheckWrite();
- return m_Queue->Dequeue();
- }
-
- /// <summary>
- /// Removes and outputs the element at the end of this queue.
- /// </summary>
- /// <param name="item">Outputs the removed element.</param>
- /// <returns>True if this queue was not empty.</returns>
- public bool TryDequeue(out T item)
- {
- CheckWrite();
- return m_Queue->TryDequeue(out item);
- }
-
- /// <summary>
- /// Returns an array containing a copy of this queue's content.
- /// </summary>
- /// <param name="allocator">The allocator to use.</param>
- /// <returns>An array containing a copy of this queue's content. The elements are ordered in the same order they were
- /// enqueued, *e.g.* the earliest enqueued element is copied to index 0 of the array.</returns>
- public NativeArray<T> ToArray(AllocatorManager.AllocatorHandle allocator)
- {
- CheckRead();
- return m_Queue->ToArray(allocator);
- }
-
- /// <summary>
- /// Removes all elements of this queue.
- /// </summary>
- public void Clear()
- {
- CheckWrite();
- m_Queue->Clear();
- }
-
- /// <summary>
- /// Whether this queue has been allocated (and not yet deallocated).
- /// </summary>
- /// <value>True if this queue has been allocated (and not yet deallocated).</value>
- public readonly bool IsCreated
- {
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- get => m_Queue != null && m_Queue->IsCreated;
- }
-
- /// <summary>
- /// Releases all resources (memory and safety handles).
- /// </summary>
- public void Dispose()
- {
- #if ENABLE_UNITY_COLLECTIONS_CHECKS
- if (!AtomicSafetyHandle.IsDefaultValue(m_Safety))
- {
- AtomicSafetyHandle.CheckExistsAndThrow(m_Safety);
- }
- #endif
- if (!IsCreated)
- {
- return;
- }
-
- #if ENABLE_UNITY_COLLECTIONS_CHECKS
- CollectionHelper.DisposeSafetyHandle(ref m_Safety);
- #endif
- UnsafeQueue<T>.Free(m_Queue);
- m_Queue = null;
- }
-
- /// <summary>
- /// Creates and schedules a job that releases all resources (memory and safety handles) of this queue.
- /// </summary>
- /// <param name="inputDeps">The dependency for the new job.</param>
- /// <returns>The handle of the new job. The job depends upon `inputDeps` and releases all resources (memory and safety handles) of this queue.</returns>
- public JobHandle Dispose(JobHandle inputDeps)
- {
- #if ENABLE_UNITY_COLLECTIONS_CHECKS
- if (!AtomicSafetyHandle.IsDefaultValue(m_Safety))
- {
- AtomicSafetyHandle.CheckExistsAndThrow(m_Safety);
- }
- #endif
- if (!IsCreated)
- {
- return inputDeps;
- }
-
- #if ENABLE_UNITY_COLLECTIONS_CHECKS
- var jobHandle = new NativeQueueDisposeJob { Data = new NativeQueueDispose { m_QueueData = (UnsafeQueue<int>*)m_Queue, m_Safety = m_Safety } }.Schedule(inputDeps);
- AtomicSafetyHandle.Release(m_Safety);
- #else
- var jobHandle = new NativeQueueDisposeJob { Data = new NativeQueueDispose { m_QueueData = (UnsafeQueue<int>*)m_Queue } }.Schedule(inputDeps);
- #endif
- m_Queue = null;
-
- return jobHandle;
-
- }
-
- /// <summary>
- /// An enumerator over the values of a container.
- /// </summary>
- /// <remarks>
- /// In an enumerator's initial state, <see cref="Current"/> is invalid.
- /// The first <see cref="MoveNext"/> call advances the enumerator to the first value.
- /// </remarks>
- [NativeContainer]
- [NativeContainerIsReadOnly]
- public struct Enumerator : IEnumerator<T>
- {
- #if ENABLE_UNITY_COLLECTIONS_CHECKS
- internal AtomicSafetyHandle m_Safety;
- #endif
-
- internal UnsafeQueue<T>.Enumerator m_Enumerator;
-
- /// <summary>
- /// Does nothing.
- /// </summary>
- public void Dispose() { }
-
- /// <summary>
- /// Advances the enumerator to the next value.
- /// </summary>
- /// <returns>True if `Current` is valid to read after the call.</returns>
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- public bool MoveNext()
- {
- #if ENABLE_UNITY_COLLECTIONS_CHECKS
- AtomicSafetyHandle.CheckReadAndThrow(m_Safety);
- #endif
- return m_Enumerator.MoveNext();
- }
-
- /// <summary>
- /// Resets the enumerator to its initial state.
- /// </summary>
- public void Reset()
- {
- #if ENABLE_UNITY_COLLECTIONS_CHECKS
- AtomicSafetyHandle.CheckReadAndThrow(m_Safety);
- #endif
- m_Enumerator.Reset();
- }
-
- /// <summary>
- /// The current value.
- /// </summary>
- /// <value>The current value.</value>
- public T Current
- {
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- get => m_Enumerator.Current;
- }
-
- object IEnumerator.Current => Current;
- }
-
- /// <summary>
- /// Returns a readonly version of this NativeQueue instance.
- /// </summary>
- /// <remarks>ReadOnly containers point to the same underlying data as the NativeQueue it is made from.</remarks>
- /// <returns>ReadOnly instance for this.</returns>
- public ReadOnly AsReadOnly()
- {
- return new ReadOnly(ref this);
- }
-
- /// <summary>
- /// A read-only alias for the value of a NativeQueue. Does not have its own allocated storage.
- /// </summary>
- [NativeContainer]
- [NativeContainerIsReadOnly]
- public struct ReadOnly
- : IEnumerable<T>
- {
- #if ENABLE_UNITY_COLLECTIONS_CHECKS
- AtomicSafetyHandle m_Safety;
- internal static readonly SharedStatic<int> s_staticSafetyId = SharedStatic<int>.GetOrCreate<ReadOnly>();
- #endif
- UnsafeQueue<T>.ReadOnly m_ReadOnly;
-
- internal ReadOnly(ref NativeQueue<T> data)
- {
- #if ENABLE_UNITY_COLLECTIONS_CHECKS
- m_Safety = data.m_Safety;
- CollectionHelper.SetStaticSafetyId<ReadOnly>(ref m_Safety, ref s_staticSafetyId.Data);
- #endif
- m_ReadOnly = new UnsafeQueue<T>.ReadOnly(ref *data.m_Queue);
- }
-
- /// <summary>
- /// Whether this container been allocated (and not yet deallocated).
- /// </summary>
- /// <value>True if this container has been allocated (and not yet deallocated).</value>
- public readonly bool IsCreated
- {
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- get => m_ReadOnly.IsCreated;
- }
-
- /// <summary>
- /// Returns true if this queue is empty.
- /// </summary>
- /// <remarks>Note that getting the count requires traversing the queue's internal linked list of blocks.
- /// Where possible, cache this value instead of reading the property repeatedly.</remarks>
- /// <returns>True if this queue has no items or if the queue has not been constructed.</returns>
- public readonly bool IsEmpty()
- {
- CheckRead();
- return m_ReadOnly.IsEmpty();
- }
-
- /// <summary>
- /// Returns the current number of elements in this queue.
- /// </summary>
- /// <remarks>Note that getting the count requires traversing the queue's internal linked list of blocks.
- /// Where possible, cache this value instead of reading the property repeatedly.</remarks>
- /// <returns>The current number of elements in this queue.</returns>
- public readonly int Count
- {
- get
- {
- CheckRead();
- return m_ReadOnly.Count;
- }
- }
-
- /// <summary>
- /// The element at an index.
- /// </summary>
- /// <param name="index">An index.</param>
- /// <value>The element at the index.</value>
- /// <exception cref="IndexOutOfRangeException">Thrown if the index is out of bounds.</exception>
- public readonly T this[int index]
- {
- get
- {
- CheckRead();
- return m_ReadOnly[index];
- }
- }
-
- /// <summary>
- /// Returns an enumerator over the items of this container.
- /// </summary>
- /// <returns>An enumerator over the items of this container.</returns>
- public readonly Enumerator GetEnumerator()
- {
- #if ENABLE_UNITY_COLLECTIONS_CHECKS
- var ash = m_Safety;
- AtomicSafetyHandle.CheckGetSecondaryDataPointerAndThrow(ash);
- AtomicSafetyHandle.UseSecondaryVersion(ref ash);
- #endif
-
- return new Enumerator
- {
- #if ENABLE_UNITY_COLLECTIONS_CHECKS
- m_Safety = ash,
- #endif
- m_Enumerator = m_ReadOnly.GetEnumerator(),
- };
- }
-
- /// <summary>
- /// This method is not implemented. Use <see cref="GetEnumerator"/> instead.
- /// </summary>
- /// <returns>Throws NotImplementedException.</returns>
- /// <exception cref="NotImplementedException">Method is not implemented.</exception>
- IEnumerator<T> IEnumerable<T>.GetEnumerator()
- {
- throw new NotImplementedException();
- }
-
- /// <summary>
- /// This method is not implemented. Use <see cref="GetEnumerator"/> instead.
- /// </summary>
- /// <returns>Throws NotImplementedException.</returns>
- /// <exception cref="NotImplementedException">Method is not implemented.</exception>
- IEnumerator IEnumerable.GetEnumerator()
- {
- throw new NotImplementedException();
- }
-
- [Conditional("ENABLE_UNITY_COLLECTIONS_CHECKS")]
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- readonly void CheckRead()
- {
- #if ENABLE_UNITY_COLLECTIONS_CHECKS
- AtomicSafetyHandle.CheckReadAndThrow(m_Safety);
- #endif
- }
- }
-
- /// <summary>
- /// Returns a parallel writer for this queue.
- /// </summary>
- /// <returns>A parallel writer for this queue.</returns>
- public ParallelWriter AsParallelWriter()
- {
- ParallelWriter writer;
-
- #if ENABLE_UNITY_COLLECTIONS_CHECKS
- writer.m_Safety = m_Safety;
- CollectionHelper.SetStaticSafetyId<ParallelWriter>(ref writer.m_Safety, ref ParallelWriter.s_staticSafetyId.Data);
- #endif
- writer.unsafeWriter = m_Queue->AsParallelWriter();
-
- return writer;
- }
-
- /// <summary>
- /// A parallel writer for a NativeQueue.
- /// </summary>
- /// <remarks>
- /// Use <see cref="AsParallelWriter"/> to create a parallel writer for a NativeQueue.
- /// </remarks>
- [NativeContainer]
- [NativeContainerIsAtomicWriteOnly]
- [GenerateTestsForBurstCompatibility(GenericTypeArguments = new [] { typeof(int) })]
- public unsafe struct ParallelWriter
- {
- internal UnsafeQueue<T>.ParallelWriter unsafeWriter;
-
- #if ENABLE_UNITY_COLLECTIONS_CHECKS
- internal AtomicSafetyHandle m_Safety;
- internal static readonly SharedStatic<int> s_staticSafetyId = SharedStatic<int>.GetOrCreate<ParallelWriter>();
- #endif
-
- /// <summary>
- /// Adds an element at the front of the queue.
- /// </summary>
- /// <param name="value">The value to be enqueued.</param>
- public void Enqueue(T value)
- {
- #if ENABLE_UNITY_COLLECTIONS_CHECKS
- AtomicSafetyHandle.CheckWriteAndThrow(m_Safety);
- #endif
- unsafeWriter.Enqueue(value);
- }
-
- /// <summary>
- /// Adds an element at the front of the queue.
- /// </summary>
- /// <param name="value">The value to be enqueued.</param>
- /// <param name="threadIndexOverride">The thread index which must be set by a field from a job struct with the <see cref="NativeSetThreadIndexAttribute"/> attribute.</param>
- internal void Enqueue(T value, int threadIndexOverride)
- {
- #if ENABLE_UNITY_COLLECTIONS_CHECKS
- AtomicSafetyHandle.CheckWriteAndThrow(m_Safety);
- #endif
- unsafeWriter.Enqueue(value, threadIndexOverride);
- }
- }
-
- [Conditional("ENABLE_UNITY_COLLECTIONS_CHECKS")]
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- readonly void CheckRead()
- {
- #if ENABLE_UNITY_COLLECTIONS_CHECKS
- AtomicSafetyHandle.CheckReadAndThrow(m_Safety);
- #endif
- }
-
- [Conditional("ENABLE_UNITY_COLLECTIONS_CHECKS")]
- [MethodImpl(MethodImplOptions.AggressiveInlining)]
- void CheckWrite()
- {
- #if ENABLE_UNITY_COLLECTIONS_CHECKS
- AtomicSafetyHandle.CheckWriteAndThrow(m_Safety);
- #endif
- }
- }
-
- [NativeContainer]
- [GenerateTestsForBurstCompatibility]
- internal unsafe struct NativeQueueDispose
- {
- [NativeDisableUnsafePtrRestriction]
- public UnsafeQueue<int>* m_QueueData;
-
- #if ENABLE_UNITY_COLLECTIONS_CHECKS
- internal AtomicSafetyHandle m_Safety;
- #endif
-
- public void Dispose()
- {
- UnsafeQueue<int>.Free(m_QueueData);
- }
- }
-
- [BurstCompile]
- struct NativeQueueDisposeJob : IJob
- {
- public NativeQueueDispose Data;
-
- public void Execute()
- {
- Data.Dispose();
- }
- }
- }
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