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- using System;
- using NUnit.Framework;
- using NUnit.Framework.Interfaces;
- using NUnit.Framework.Internal;
-
- namespace Unity.Collections.Tests
- {
- [AttributeUsage(AttributeTargets.Class | AttributeTargets.Method)]
- internal class EmbeddedPackageOnlyTestAttribute : NUnitAttribute, IApplyToTest
- {
- public void ApplyToTest(Test test)
- {
- #if UNITY_EDITOR
- var assembly = test.Method?.TypeInfo?.Assembly ?? test.TypeInfo?.Assembly;
- if (assembly == null)
- {
- UnityEngine.Debug.LogError($"The {nameof(EmbeddedPackageOnlyTestAttribute)} attribute can only be applied to tests in an assembly.");
- return;
- }
-
- var package = UnityEditor.PackageManager.PackageInfo.FindForAssembly(assembly);
- if (package == null)
- {
- UnityEngine.Debug.LogError(
- $"The {nameof(EmbeddedPackageOnlyTestAttribute)} attribute can only be applied to tests in a package.");
- return;
- }
-
- if (package.source == UnityEditor.PackageManager.PackageSource.Embedded ||
- package.source == UnityEditor.PackageManager.PackageSource.Local)
- return;
- #endif
-
- test.RunState = RunState.Ignored;
- test.Properties.Add(PropertyNames.SkipReason, "Only runs in the editor when this package is embedded or referenced locally.");
- }
- }
- }
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