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- using UnityEngine;
-
- using Codice.Utils;
-
- namespace Unity.PlasticSCM.Editor.UI
- {
- internal static class Keyboard
- {
- internal static bool IsShiftPressed(Event e)
- {
- if (e == null)
- return false;
-
- return e.type == EventType.KeyDown
- && e.shift;
- }
-
- internal static bool IsReturnOrEnterKeyPressed(Event e)
- {
- if (e == null)
- return false;
-
- return IsKeyPressed(e, KeyCode.Return) ||
- IsKeyPressed(e, KeyCode.KeypadEnter);
- }
-
- internal static bool IsKeyPressed(Event e, KeyCode keyCode)
- {
- if (e == null)
- return false;
-
- return e.type == EventType.KeyDown
- && e.keyCode == keyCode;
- }
-
- internal static bool IsControlOrCommandKeyPressed(Event e)
- {
- if (e == null)
- return false;
-
- if (PlatformIdentifier.IsMac())
- return e.type == EventType.KeyDown && e.command;
-
- return e.type == EventType.KeyDown && e.control;
- }
- }
-
- internal class Mouse
- {
- internal static bool IsLeftMouseButtonPressed(Event e)
- {
- if (e == null)
- return false;
-
- if (!e.isMouse)
- return false;
-
- return e.button == UnityConstants.LEFT_MOUSE_BUTTON
- && e.type == EventType.MouseDown;
- }
-
- internal static bool IsRightMouseButtonPressed(Event e)
- {
- if (e == null)
- return false;
-
- if (!e.isMouse)
- return false;
-
- return e.button == UnityConstants.RIGHT_MOUSE_BUTTON
- && e.type == EventType.MouseDown;
- }
- }
- }
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