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- using System;
- using System.Threading;
-
- using Codice.LogWrapper;
-
- namespace Unity.PlasticSCM.Editor.UI
- {
- internal static class GUIActionRunner
- {
- internal delegate void ActionDelegate();
-
- internal static void RunGUIAction(ActionDelegate action)
- {
- if (EditorDispatcher.IsOnMainThread)
- {
- action();
- return;
- }
-
- lock (mLock)
- {
- ManualResetEvent syncEvent = new ManualResetEvent(false);
-
- EditorDispatcher.Dispatch(delegate {
- try
- {
- action();
- }
- catch (Exception e)
- {
- mLog.ErrorFormat("GUI action failed: {0}", e.Message);
- mLog.DebugFormat("Stack trace:{0}{1}", Environment.NewLine, e.StackTrace);
- throw;
- }
- finally
- {
- syncEvent.Set();
- }
- });
-
- syncEvent.WaitOne();
- }
- }
-
- static object mLock = new object();
-
- static readonly ILog mLog = PlasticApp.GetLogger("GUIActionRunner");
- }
- }
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