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- using System.Linq;
- using System.Reflection;
-
- namespace Unity.PlasticSCM.Editor.UI
- {
- internal static class EditorProgressBar
- {
- static EditorProgressBar()
- {
- var type = typeof(UnityEditor.Editor).Assembly.GetTypes().Where(
- t => t.Name == "AsyncProgressBar").FirstOrDefault();
-
- if (type == null)
- return;
-
- mDisplayMethod = type.GetMethod("Display");
- mClearMethod = type.GetMethod("Clear");
- }
-
- internal static void ShowProgressBar(string text, float progress)
- {
- if (mDisplayMethod == null)
- return;
-
- mDisplayMethod.Invoke(null, new object[] { text, progress });
- }
-
- internal static void ClearProgressBar()
- {
- if (mClearMethod == null)
- return;
-
- mClearMethod.Invoke(null, null);
- }
-
- static MethodInfo mDisplayMethod = null;
- static MethodInfo mClearMethod = null;
- }
- }
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